Ebonvale is an established trading settlement located between Whiterun and Riverwood. The settlement is under the influence of Whiterun but due to Whiteruns Civil War and a dwindling economy , The Jarl was forced to ask successful independent merchants to manage the heavy supply of ebony and surrounding resources in the vale near Riverwood.
Requirements
This mod does not have any known dependencies other than the base game.
Under no circumstances may this mod be uploaded to other sites without permission.
File credits
OpenBooks Resource - by Blary Ingredients Wall Art Resource - by Blary BookSets - Blary PotionShelf Resource- by Blary ------------------------------------------------------- Can't express how much I love details like this. These books and your lecturn made making Ebonvale so much more pleasant. Thank you.
Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins by Eldiabs ------------------------------------------------------- Thank you sir. Saved me a lot of time.
Modders Resource Pack - by Oaristys ------------------------------------------------------- Thank you.
Celtic Decor for Skyrim I by DarkRider ------------------------------------------------------- My town looked like a Cementary of dead animals and primitive wall baskets until I found your mod. Thank you sir. ----------------------------------------------------------------------------- As of 2.9 I received help creating the Dragonwood manor questline and was donated a dungeon.
Darren83 Organinized and created Sasha's dialogue and questline. http://forums.nexusmods.com/index.php?/user/8671518-darren83/
You can check out his upcoming project called Discworld at http://forums.nexusmods.com/index.php?/topic/1641498-skyrim-discworld/
MarianHawk created the dungeon related to Dragwood Manor questline. Very skilled level designer. http://www.nexusmods...users/2659020/?
Kristyn Mass - Sasha http://ohnobones.wix...xperience/c13dn Matthew Curtis - Emon http://www.micthematt.com/contact.html
Donation Points system
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New Dungeon added related to a questline for Dragonwood Manor
New voiced dialogue added for Sasha and a new vistor.
Dragonwood Manor now requires the player to pay for the home.
Dragon's Nest Inn player room now requires 200gold per visit. When a player leaves, the room locks behind them.
Added new action markers for those who like to stock pile companions in the manor.
Version 2.8
The back path has been gutted and remade to be more attractive while also making Ebonvale compatible with other mods which were close to Whiterun.
Fixed a navmesh issue in the house where companions were not able to make it into the second floor.
Fixed lighting in the INN and Assassins shop to be a little brighter.
Added new pictures with more graphic intensive mods.
Next update will be focused on Dragonwood Manor.
Version 2.7
Fixed the 16 deleted navmesh islands reported by boss. They have been restored instead of disabled.
Added 8 Divine shrines in player home.
Fixed the 4 bookshelves that were not interacting in the player home.
Made the Inn slightly brighter.
Please report any unusual behavior you may encounter from the npcs.
Version 2.6
Added new interactive bookshelves and dagger racks in the playerhome.
Ebonvale was properly cleaned with Tesedit. All deleted references have been disabled which may potentially help those who have been experiencing crash to desktop.
Version 2.5
This version is a patch to fix a few of the visual issues and storage issues around Ebonvale.
Applied name to Cave near Dragonwood Manor. It is now called Dragonwood Grotto.
Fixed some floating furniture and holes around Ebonvale main gates.
Removed hammering markers along the walkways near shops.
Fixed holes all around the mine and inside the grotto.
Cleaned up the entrance to the player home and added a new storage container.
Added new storage containers beside the alchemy lab and enchanting area.
Version 2.4
Ebonvale mine, stores and guards have been rebalanced.
The Silver quiver and Divine Gauntlet merchandise has been lowered in rank to avoid it's contents to be an end solution to gear. Most gear has had its rank dropped from level 4-5 to 1-2. The Shadow armor has also had its ranks significantly dropped and has had its weight increased.
The Ebony mine now only has 4 Ebony Veins from 8 previously.
All the gaurds armor has been replaced with none playable gear. So if they are killed, they will not drop their gear.
Found more holes around town.
The next update will be related to the player home which I will be looking for a way to sell it properly instead of having it just available to the players.
Sasha Ebonheart is no longer a trainer
Version 2.3
Fixed exterior and interior holes pointed out by players.
Cleaned some edits in TES5edit
Fixed lighting in the Inn
Added Plane Markers inside Ebonvale Structures to help reduce fps loss when approaching town
Version 2.2
Changed the lighting throughout the town
Fixed flickering light in player home.
Fixed holes in all gates.
Changed player home name to Dragonwood Manor
Ebonvale
Author: Maverick
Ebonvale is a conveniently located town near Riverwood which provides all your town essentials a place to live early on.
Ebonvale is an established trading settlement located between Whiterun and Riverwood. The settlement is under the influence of Whiterun but due to Whiteruns Civil War and a dwindling economy , The Jarl was forced to ask successful independent merchants to manage the heavy supply of ebony and surrounding resources in the vale near Riverwood. What was supposed to be a simple settlement has grown into Whiteruns best and primary source of income.
::Current Features::
Wizard Shop
Assassin Shop
Armor and Weapons Shop
General Supply Shop
Apothecary dealer
Rare books, Jeweler and Dwarven Artifact dealer.
Player Home - Feel like a sir in your new mahogany Manor overlooking the town.
Thieves Guild and Companion quests bring you to Ebonvale
Fully navmeshed
Realistic functional town.
3 Unique Companions
::Work In Progress::
While Ebonvale functions well, there are definitely things that require polishing and adjusting. I will definitely take notes from you guys and fix or add what I can.
I suggest that you load the mod, save your game and reload skyrim so you don't encounter any anomalies.
In the rare case experience floating grass please refer to this link : http://www.creationkit.com/Floating_Grass_Fix
If you subscribed but the mod didn't show up in your mod list, open your skyrim launcher and wait for your mods to download from there.
If you experience floating land/terrain or objects of any sort then you have a conflicting mod. If you see floating land that looks like your standard land then make sure you put my mod before the conflicting mod so the ground gets scaled down properly. I will compile a list of conflicting mods at the bottom of the description so feel free to report them to me.
In the rare case your computer crashes as you approach town, try placing Ebonvale closer to the top of your mod list.
::Known Conflicts::
Hunting in Skyrim - Land appears above Ebonvale. Place this mod above Ebonvale Mod in the load order.
Camping Kit of the Northern Ranger: Land appears above Ebonvale. See above.
True Skyrim - Adds floating trees above Ebonvale.
Legend of the Eagles Nest - Working on getting this conflict resolved
Corners of Skyrim - Places a building in the center of town