oh dear, thank you for letting us know this, Good thing I always read through comments before installing. What with this issue many talk about and nexus removing the SE version I think I will pass on this mod
Come on people, you can easily change the German names back to English in Xedit by loading up this mods esp and expanding its cell section and manually changing a few names back to English.
1. Convert & Save .ESP to Form 44 with SSEdit or CreationKit . 2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :) 3. Play Skyrim !
Great mod. Re translation: I can find the interior area records in SSEEdit e.g. wine cellar, bedroom, the airship, Dragonsreach etc. But where are the exterior record names? I have been all over the cell and worldspace data to no avail looking to translate records covering the teleportation portal near Shorstone and the Dorn Heven terrace.
1. Convert & Save .ESP to Form 44 with SSEdit or CreationKit . 2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :) 3. Play Skyrim !
How exactly did you went about doing this? I ran it through the standard process of: 1. Open the mod with Creation Kit 2. Make it think you did a change 3. Save the plugin and now it's in Form 44
I checked with SSEEdit and it says it's in form 44, but when I try to run the game, it instantly crashes.
Edit: Never mind I got it working, didn't know about needing to extract the .bsa
Also, if it's your first time using the Creation Kit go to the CreationKit.ini and add: [General] bAllowMultipleMasterLoads=1 Without that you won't be able to open the Dorn Heven mod.
So sad Nexus removed the SE version. Doesnt make sense that the skyrim old version is acceptable but not SE? Does anyone know if it does work on Anniversary Edition or where I can download the SE version PLEASE. Is there any other platform that doesnt unfairly censor mods? Getting so fed up with Nexus bullshit policies. We just want to play and they need to get over themselves and their bureaucracy
I've been using this mod for a while and it works perfectly. No names of buildings in Whiterun have been changed in my game, everything is still in English. It doesn't conflict with anything in my game. Maybe you have a conflict with a different mod?
A complete waste is a bit harsh; it's beautifully designed and if not for the language glitch that it causes in my game as well, I would definitely endorse it. Trying to figure out what it is in the files that could cause it.
Yes this is the problem, it changes the building names for my game as well. After I uninstall the names go back to English. Seems like I have no choice but to give up this mod, it's a pity as the home is actually awesome
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2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :)
3. Play Skyrim !
Re translation: I can find the interior area records in SSEEdit e.g. wine cellar, bedroom, the airship, Dragonsreach etc.
But where are the exterior record names?
I have been all over the cell and worldspace data to no avail looking to translate records covering the teleportation portal near Shorstone and the Dorn Heven terrace.
2. Extract the .BSA in Modfolder using Cathedral Assets Optimizer or Optimize the .BSA direct ( often Oldrim .BSA Compresionproblem :)
3. Play Skyrim !
Used ck to resave it into form 44 and changed some text into English, works fine for now in SSE.
1. Open the mod with Creation Kit
2. Make it think you did a change
3. Save the plugin and now it's in Form 44
I checked with SSEEdit and it says it's in form 44, but when I try to run the game, it instantly crashes.
Edit: Never mind I got it working, didn't know about needing to extract the .bsa
For anyone that needs help on how to go about it here's the link:
Porting Skyrim mods to Skyrim Special Edition - Nexus Mods Wiki
Also, if it's your first time using the Creation Kit go to the CreationKit.ini and add:
[General]
bAllowMultipleMasterLoads=1
Without that you won't be able to open the Dorn Heven mod.
Seems like I have no choice but to give up this mod, it's a pity as the home is actually awesome