FYI for users having issues with bugs in the mod like missing textures or meshes or invisible creatures, try an older version. I have left older versions up in case unknown bugs are present.
If you experience invisible creatures in the "lore" version either try an older version or use TesVEdit to remove offending monsters.
If you dislike any monsters use TesVEdit to remove them.
SkyMomod will not affect save game files, if you uninstall the mod you need to wait in a "safe" cell for 5 days to allow levelled spawns to reset.
If you experience CTDs after uninstalling during a current game, it's highly likely you have another mod relying on it in the load order which will crash on the title screen.
Also I should point out in this locked post that since this version of the mod was last updated, Dogtown1 - the original author and the REAL talent, has updated his mod on other sites. Google it
Hope that clears things up, sorry I can't currently update things on my end I haven't touched Skyrim in a good while and in no rush to return, but the methods I gave and the tools to use are very simple solutions if you have enough patience to try it out. I will still keep my eye on the comments and try to assist when i'm available, thanks
Hey y'all DON'T download it from here! It's NOT UPDATED!!! This is version 4, the mod is already at 13, lol. Here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=432877090
I'd like to make an addition to the post above, i've converted the monster mod version from the steam link to special edition and if anyone wants a copy of it then they can pm me. also monster mod SE and skymomod are totally different mods, so if you use both then they're compatible with each other providing a bash patched is used
@hooptyguy, hey man I just saw the post you made about having the monster mod steam version on special edition. I was hoping if you could possibly send a copy of it to me (I will be very grateful about it), thanks.
V13 and v12 are buggy trash. They cause CTD after CTD, and it appears they'll never be fixed. From the sound of it, v4 is broken also, if the poster of it keeps telling people to revert back to an even older version. I think this mod was a good idea, in spirit, but never implemented properly. Or maybe hooptyguy's SE version is actually usable, though off-topic here since it's SE only.
I've tried for months on different setups (even completely different computers with newly set up and very different mod loads) to get one version or another of SkyMoMod to not be a crash factory, and I just have to give up on it.
Head here for SE/AE/VR | https://www.nexusmods.com/skyrimspecialedition/mods/5559?tab=description Ported, Fixed, Updated, Remaster in works for end of March release with new assets added.
my ingame AI like companions and stuff glitch out with this mod. theyll be agressive and walking towards monsters on the otherside of the map. and sometimes my red monster dot stays in combot for awhile so i cnt use some tablets or initiate dialogue with NPCs...
I would also like to know what cursed images are. Oh, deleted60264686, why did you have to close your account and leave us with these questions? We will never know the answers.
This is a big mod so you need to say what in the mod is making you crash as I know it is not the entire mod is not making you crash as it works fine on my end. No fixes can be made or linked if you do not say what the issue is.
Yeah, I recall seeing an old video about this mod long, long ago mentioning quite a few creatures that were taken from other games, such as these leaf creatures from a game called 'stalker' (if i remember right). This thing though still contains some monsters from other games, such as the nekkers and drowners which I believe came from one of the witcher games. From what I've seen, however, the company that made the witcher games seems to be rather lenient about letting people use assets from those games in skyrim mods. In fact, a lot of mihail's monsters actually use models from those games.
Does anybody know how to use TesVedit to remove creatures? like do I just open the mod and go to Non-player characters and delete the ones I don't want?
Don't delete the monsters. If you do that you break the leveled list which contains it. Just open the mod with tesvedit and delete the monster in question from the leveled list instead.
2678 comments
If you experience invisible creatures in the "lore" version either try an older version or use TesVEdit to remove offending monsters.
If you dislike any monsters use TesVEdit to remove them.
SkyMomod will not affect save game files, if you uninstall the mod you need to wait in a "safe" cell for 5 days to allow levelled spawns to reset.
If you experience CTDs after uninstalling during a current game, it's highly likely you have another mod relying on it in the load order which will crash on the title screen.
Also I should point out in this locked post that since this version of the mod was last updated, Dogtown1 - the original author and the REAL talent, has updated his mod on other sites. Google it
Hope that clears things up, sorry I can't currently update things on my end I haven't touched Skyrim in a good while and in no rush to return, but the methods I gave and the tools to use are very simple solutions if you have enough patience to try it out. I will still keep my eye on the comments and try to assist when i'm available, thanks
Here is the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=432877090
ndicated by the Dogtown1 itself
This should be a sticky post!
I've tried for months on different setups (even completely different computers with newly set up and very different mod loads) to get one version or another of SkyMoMod to not be a crash factory, and I just have to give up on it.
Ported, Fixed, Updated, Remaster in works for end of March release with new assets added.
No fixes can be made or linked if you do not say what the issue is.
Skyrim LE Monster Mod ver. 13 (626.69 MB)