Skyrim

Mod articles

  • Monster Mod Extended WIP

    I am now working on another add-on for Momod, with the focus being on adding creatures, weapons, powers, and features which could not be achieved through the original mod without raising the chance of incompatibility with other mods.  It will introduce new creatures/NPCs that would not suit current levelled spawns, by placing new custom spawn points throughout the game.
     
    To best explain the point I will give a few examples;

    Dragon Behemoths - Huge bipedal dragon creatures that are part of the dragon faction and will attack anything nearby
    Mara Cultists - A new faction, at an early stage but i'm thinking of having them as friendly NPCs that wander Tamriel
    Ebony Knights/Priests/Giants - An enemy faction that are friendly with no one
    Giant Ske...