Sorry for the quick update, I found a bug where bandoliers were being taken off because the main hood was using slot 53 for some reason - none of the hood variants or cloth variants were doing this. This was in the original mod.
Hoodless variants of the headgear will still replace bandoliers as this is where scarves go.
Thanks for this. I always thought the stats were too good relative to how cheaply and easily you can craft it. I found a bug: for some reason the brown and purple versions (variant and normal) appear without textures after installing this.
Good to hear, thanks for getting back to me. Sometimes when I read comments like that and I say "Hey do this" the person doesn't say "oh that worked" and I'm left wondering
Thank you thank you thank you!! This was one of my first armor mods that i installed, but i've always hated using it since it was so OP. Thank you so much for posting this : D
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Hoodless variants of the headgear will still replace bandoliers as this is where scarves go.
Fixed now anyhow.
For those using the hoods-with-hair add-on for DreamBurrows Regal Assassin Armor, and using the Dreamburrows Regal Assassins Armor Rebalance version of the armor (which skipped the hoods with hair), I've made a patch to include the hoods with hair in the rebalance:
Dreamburrows Regal Assassins Armor Rebalance - Hoods with Hairs Patch
http://www.nexusmods.com/skyrim/mods/39983
Did you double check it ? (Redownload both mods ?)
Edit: I just tested it and it all works for me (I checked every brown and purple variant both armour and clothing).
http://skyrim.nexusmods.com/mods/16438
Thanks!