Skyrim

Mod articles

  • Dragorian - new flying beast race

    I invite everyone to try my latest flying race - Dragorian

    FfAh8kVFG2Y&feature=player_detailpage
    Direct link to youtube

    As you can see the beast can fly/glide and hunt like an eagle.

    Here is a short description of the flight system:
    - to start flying you should start running (be on auto move and always running - dont press forward and run vanilla controls) and quickly press vanilla jump control (dont hold it)
    - to stop flying press either jump (or run or back vanilla control but jump is recommended)
    - there are 3 speed modes: slow (hold down vanilla activate control), normal and fast (hold down vanilla sprint control)
    - in addition you gain speed while flying down and loose speed when flying up, the higher arc the grea...

  • Advanced Skyrim Overhaul (aka Nature of the beast 2) - new content: dwemer pack

    Rejoice dwemer lovers for the dwemer pack has finally arrived. Because of its extensive content I have decided to change the name of the mod to Advanced Skyrim Overhaul.


    Here are some of the videos presenting new content:

    https://www.youtube.com/watch?v=QVn6HDv3Upo

    https://www.youtube.com/watch?v=3OeSYdWJeg8

    https://www.youtube.com/watch?v=v-ch7f3vMlk

    https://www.youtube.com/watch?v=FoPqGJu0u_w

    https://www.youtube.com/watch?v=lb0-4BQ6t98

    https://www.youtube.com/watch?v=466JHRMjx3k

    https://www.youtube.com/watch?v=O1JohB9dZNA

    https://www.youtube.com/watch?v=yadMpLOPNZY

    https://www.youtube.com/watch?v=ZerZvFkV8RY

    https://www.youtube.com/watch?v=...

  • Part 2 of the dwemer pack for Nature of the beast 2

    Hello once again!

    Im pleased to announce the latest beta of my mod: Nature of the beast 2 .

    The beta contains several pieces of gear that require power to operate and give you sophisticated and interesting options.

    Here are the videos about it:

    wKKpdcgmyAw&feature=player_detailpage#t=1

    Warp device

    LStFsNbH4Pw&list=UUC6xV7y6jJD-EohUzjcGpDQ&feature=player_detailpage#t=1

    Mechanical blade

    HaB60okbQfY&feature=player_detailpage&list=UUC6xV7y6jJD-EohUzjcGpDQ#t=2

    Flying disc

    ZerZvFkV8RY&list=UUC6xV7y6jJD-EohUzjcGpDQ&feature=player_detailpage

    O1JohB9dZNA&feature=player_detailpage#t=0

    466JHRMjx3k&feature=player_detailpage#t=0

    6xD...

  • Part 1 of dwemer pack for Nature of the beast 2

    I invite everyone interesting to participate in beta of ver. 3.5 of my mod - Nature of the beast 2 .

    The new features covered in beta include:

    1) Automatic projectile launcher
    3OeSYdWJeg8&feature=player_detailpage#t=3

    A new weapon in my mod :)

    Description:
    - available for both player and NPCs
    - 2 fire modes (semi-automatic and automatic) - you can change fire mode by lesser power that is added/removed when you equip/unequip the launcher
    - the launcher has a clip size of 24 ammo - after you run out of ammo you must reload, but you can reload earlier than that (you can see the current clip size in inventory and on the hud)
    - to use the launcher it must be powered up, each shot slightly depletes t...

  • Nature of the beast 2 ver. 3.0 is out!

    Hello!

    Im proud to inform that the newest version of my mod - Nature of the beast 2 is out. The latest changes include:

    1) improved green bane encounter to deliver you perhaps the most creepy experience in Skyrim. Be hunted by the green bane - stealthy and inteligent predator with unique biological abilities and extraordinary senses. Think of it as a crossover of predator and alien. It has the speed and strength of alien and camouflage and senses resembling predator. Be advised, just like in the predator movie you can hide from the green bane, but to do so you must fool all its senses, which means also smell and heat sense;

    2) new nercomantic spells that allow you to raise or summon new undead minions

    3) improved minion system - you ...

  • Minions as labor force - an invitation to tests

    Hello everyone!

    Today I would like to invite you to participate in the next beta version of my mod Nature of the beast 2. The feature highlighted in the beta is the favor subsystem.

    The favor subsystem is part of the minion system - a combination of scripts, spells and quest aliases that allows the player to command other actors - followers, hirelings, summoned creatures etc. Till now you could command them into combat, give them combat commands such as follow, wait, wait there, forward or attack. That is not enough for me. I mean, if you have so many actors at your disposal shouldnt they do all the manual work for you? Isnt it strange that as a necromancer / commander of squad you still have to do everything yourself? You know: looting items, pulling chains, ...

  • Green bane encounters & compatibility with Moonlight Tales

    Hello once again!

    Today I gladly inform that I have released a new version of my mod. It is currently compatible with Moonlight Tales. As a result Moonlight Tales will transform you into my beast which are very sophisticated. In addition in my alpha werewolf you can subdue up to 25 werewolf NPCs from Moonlight Tales. You do not summon them magickally, you coerce npcs that are already nearby. This beasts can be commanded by howling, I mean you can literally give them commands like forward, wait there, attack, follow. This means you can hunt in real pack as a leader you should be from beggining. While in human form you can access their inventory or order them to make/tear down a camp. This in my humble opinion is the ultimate werewolf experience. Something I strive to achive...

  • Climbing

    Hello once again!

    Today I would like to inform all of you that the newest version of my mod - Nature of the beast II allows you to climb on trees and buildings while in any of my three beast forms. You can even eat eggs or honey while climbing depending on the beast race you are currently playing.


    Here are some videos:


    Climbing tree:
    7DKWDbkcZd8&feature=player_detailpage#t=3s

    Climbing a building:
    2N5GBd58Pf8&feature=player_detailpage#t=0s

    Eating while climbing:
    Jhu018UNqhk&feature=player_detailpage


    I hope you will like it. Enjoy!


    PS


    I use the crappy vanilla animation which was design to be used in a single scene. I could make ...

  • A new werebear transformation lesser power

    Hello once again!

    Today I want to inform you that I have just released a next update to my mod - Nature of the beast II. It contains a werebear transformation lesser power. The beast is huge and very strong, a tank-like avatar with charge ability that knock everything down but it isnt very fast so hostile archers/mages can cause some problem. The beast just like my other beast has its own progress system, can sleep, drink and eat. Whats new in the field is that it can eat almost everything: corpses/food/ingredients/plants/eggs ect. It loves a honey that gives it a nice 15 minutes boost to stats. Because of the above I have improved my smell system. Now you can detect not just actors but everything the werebear can eat, even in containers! This is a very short descripti...

  • New raise dead spell

    Hello again!

    This time I would like to inform that I have implemented a new raise dead spell. Vanilla Skyrim has one right? Right! But raised dead actors' AI cannot be overwritten and they cannot be commanded. Not anymore! With the above spell you can raise dead actor that can obey your commands while using my Minion system. What is more if they are NPC, you can give them new items like armor&weapons and they will use them. In addition you can make them bring your horse and set up/tear down a camp for you. In short you can now play as a true necromancer. Order your slave to fight for you and to do the manual work for you! Dont bother yourself with fight and manual work! You have slaves for that! You feel that there will be ambush ahead? Send there s...

  • Compatibility patch for Tales of Lycanthropy

    Hello everyone!

    The compatibility patch for Tales of Lycanthropy (TOL) and Nature of the beast 2 (Notb2) has been released! Many people requested it for "the ultimate werewolf experience" so here you go.

    This patch tweaks TOL to transform the player into alpha werewolf from Notb2 instead of vanilla werewolf if the player has Alpha werewolf transformation lesser power. If the player doesnt have the lesser power vanilla transformation will be triggered. Note that in order for the patch to work the player must have vanilla lycanthropy.

    In addition the patch denies the player the option to change back at will. This function will work in the version of Nature of the beast 2 later than 2.21. At the moment of the release of this patch such version h...

  • Progress system for beast forms

    Hello everyone!

    Im happy to announce that a new progress system has been implemented for both my custom beast forms (Green bane and Alpha Werewolf). In short it means that while playing as both beast you will slowly increase your Sneak and OneHanded skills. What is more you will benefit from it also while playing as the beasts. Your blows will become stronger (not only in terms of pure damage because you power attacks will be able to cause loss of consciousness or disarm victim) and you will become more difficult to be spotted (muffle movement for walking and later for running, improved camouflage (partial invisibility) ablity for Green Bane).

    Have a good fun!...

  • Green bane - monstrous reptile you can transform into

    Hello everyone!

    Im happy to inform that a new version of my mod has been released. Tha main content of it is the introduction of the Green bane. Its a monstrous reptile you can transform to. It has all my custom lesser powers:
    - toggable night eye
    - passive/dynamic night eye (gradually and automatically activates night eye)
    - smell&passive smell (depends on the direction and strength of wind)
    - adrenaline surge (makes you faster and stronger)
    - 6th sense (danger awarness)
    - heat sense (very realistic and sophisticated)

    In addition it has:
    - camouflage (partial invisibility, it works best in low light, more light, rain or snow makes you more easy to be spotted)
    - poisoned claws (slow but sophisticated and deadly p...

  • Script Dragon no longer required, NMM download option supported.

    All right! Ver. 1.7 of Nature of the beast II has been released. Script Dragon is no longer needed!

    ATTENTION!: All users of previous versions must delete the ini and asi files from previous version (the Script Dragon part). It is obsolete and can mess with the mod. It also means than you can now install the mod via NMM.

    In addition modders can now choose to let their actors be registered in the minion system so that the player can give them commands via the system.

    Enjoy!...

  • Very sophisticated heat (predator) vision

    Hello everyone!

    Im happy to announce that after 2 months of efforts I have published a new version of my mod - Nature of the beast II. It contains a very sophisticated heat vision. Below you can find its details as well as 3 movies. Have a good fun!




    Heat sense:

    a) The mod will automatically add Heat sense ability to the player that has waterbreathing constant effect;

    b) Heat sense detects living creatures which skins currently emits heat radiation. That means you cannot detect living creatures that are swimming or are wet because its raining;

    c) You can detect if the rain falls on current actor, actors beneath a roof will not be detected as wet;

    d) You can detect living creatures ...

  • Smell detection of the player by animals & commands to mounted followers

    Hello everyone!

    Im happy to inform that a new version of my mod: Nature of the beast II has been released. In addition to several improvements it contains a new smell detection of player by other actors.
    In exteriors you can be smelled depending on the stength and direction of the wind. If the wind blows from north some creatures south of you will detect you. In interiors your scent spreads with time, so the longer you stay in the place, the easier is to smell you. Docile creatures like elks will run, but predators like wolves, sabre cats or trolls will come to you from a far to feast on your lifeless corpse or in case of beastial NPCS just to kill you! Beasts are more dangerous than ever! Of course you can get the smell lesser power as well and become the h...

  • Ver. 1.3 of Nature of the beast II has been released.

    Hello everyone.

    Im happy to annnounce that the new version of my mod has been released. It contains sophisticated minion system that allows the player to give commands to followers/hirelings/follow dogs and to summoned creatures vanilla or custom. I encourage everyone interested to play as field commander or summoner to give it a try and post your remarks.

    Below a demo of Minion system:

    n7KuOb94jFQ&feature=player_detailpage


    HAVE A GOOD FUN!...

  • Issuing field commands to followers/summoned creatures

    Hello everyone,

    Im happy to inform that a new version (1.1) of my mod - Nature of the beast II has been released. Im writing this article, because taking into account both the name and previous content of my mod I fear that many people that play with followers/hirelings/follower dogs or frequently summons creatures may miss a lot of fun. My recently developed minion system currently covers not only met wolves and werewolves you happen to convince to join you while wandering in my alpha werewolf form but also the above followers/hirelings/follower dogs or frequently summons creatures. In practice it means that you can now issue to the above actors (minions) the following commands: follow me, wait, wait there, forward via custom buttons or shout button (lesser powers), which mea...