4648 comments

  1. gulogulo
    gulogulo
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    TO EVERYONE THAT IS ABOUT TO POST A QUESTION ABOUT THIS MOD!


    Please read the readme, otherwise you wont be able to properly use my mod. The readme contains a detailed description of every part of the mod and the problems you can encounter. This isnt a simple mod you can just jump into without reading about it. I havent posted the readme on the main page because there is not enough place for that (and I would scare people away ).

    Be advised: the readme on this page (the link is above) unlike the one in the downloaded file contains the most recent info.

    If after a diligent lecture of the readme you still dont know the answer to your question you are welcomed to post it here.
  2. gulogulo
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    Dear Users!

    I will not be developing the mod any longer. Since Skyrim Special Edition has been released I have decided to remake the mod for SSE. You can find the first version of the remake here: http://www.nexusmods.com/skyrimspecialedition/mods/2238/?

    Some of you may be upset because of the above but even without the 64-bit SKSE I regard the SSE as the future of Skyrim gameplay. The SSE allows you to use more ram and makes the gameplay both more fluid and more stable. Of course I will not be able to remake now the whole mod or even most of it because of lack of 64-bit SKSE. Tehrefore for now I will focus on recreating of what I can and improving mage gameplay. Using the knowledge accumulated during several years of development of this mod I will also make the mod truly modular and improve performance of some of its parts.

    Thank you for your understanding and hope to see you soon on the forum of my next mod!
  3. DaggerfallExplorer
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    The number of features in this mod is simply incredible; I almost can't believe it! I would love to give it a whirl, but I only have SSE—is there a reason I wouldn't be able to follow a guide to try to port it? You mentioned something about graphics for things like the Dwemer Terminator not transferring, why is that?

    Also, how does the werewolf climbing work? Would you be able to do a standalone mod for climbing, even if not in werewolf form? Skyrim would finally have Assassin's Creed climbing!
  4. Jaywray98
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    Hi all,
    Does anyone know if there's a way to port the Smell sense over to special edition??? 

    Its something that I always found fascinating and would love to be able to use it again. 
  5. zigzagyaface
    zigzagyaface
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    how to RevertFormGreen Bane
    1. M0ro
      M0ro
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      Try holding for few sec (2-3 sec) then release the third button to the left from the backspace (on keyboard its "?") ,then go to Transform->Default
  6. HiImJustHereForSkyrim
    HiImJustHereForSkyrim
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    You can't summon the skeletons without the Monster Mod?
  7. Deividggg
    Deividggg
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    How can I get the granades?
    1. gulogulo
      gulogulo
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      You can make them or obtain them via console command.
  8. M0ro
    M0ro
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    Hi
    I use your mod it is pretty cool and i love it. No problem so far except one.
    I got some strange blue aura around my character, it only shows when you load the game. When you transform and back the aura is gone. Can you help?
    Has anyone experienced such fx? Check the vid bellow!!
    Spoiler:  
    Show
    https://streamable.com/ta15u
    1. gulogulo
      gulogulo
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      Sadly I cant explain it. What parts of the mod are you using? Post it here. Perhaps someone will be able to help.
    2. M0ro
      M0ro
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      This is all the mods i use i tried to disable all of them one by one and checking and it seems that this fx is stuck, i am not sure now if this comes from ASO, but the only thing i noticed its good that this effect vanish when transforming and reverting until next load game.

      Spoiler:  
      Show
      Skyrim.esm
      Update.esm
      Dawnguard.esm
      HearthFires.esm
      Dragonborn.esm
      Unofficial Skyrim Legendary Edition Patch.esp
      CommunityOverlays1_0T30.esp
      CommunityOverlays2_31T50.esp
      AddItemMenu2.esp
      Alternate Start - Live Another Life.esp
      Alternate Start -- New Beginnings.esp
      FNIS.esp
      RaceMenu.esp
      RaceMenuPlugin.esp
      SkyUI.esp
      UIExtensions.esp
      XPMSE.esp
      Backshields.esp
      Nature of the beast.esp
      Sorcerer Renamer.esp
      Dwarfsphere.esp
      Grimy Utilities Interface.esp
      EnderalMusicFS.esp
      zzzSXP.esp
      BarbarianSteelArmor.esp
      Hothtrooper44_Armor_Ecksstra.esp
      Hothtrooper44_ArmorCompilation.esp
      Imaginator BETA.esp
      Purity.esp
      Dynamic Clothing System.esp
    3. GuruSR
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      Looks like you killed something with a magic shield up? I do have an effects remover mod, not sure if it'll catch that, but worth a try. If not, it'd be interesting to see where that came from, as I am going to update that remover to check more than what it is now (https://www.nexusmods.com/skyrim/mods/87951). My first thought is "Backshields.esp" may have an effect for when they're on your back (as a "protection from damage"), could be it, try putting a shield on your back and take it off, see if it goes away.

      It is a shame, it did look interesting, sadly, the execution of the mod was just too crash inducing to keep.

      GuruSR.
  9. GuruSR
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    Just tried the mod, doesn't work with "Moonlight Tales Essentials" only the full version, but sadly, while this mod is active, the entire game is about 80% slower script wise. Mods were complaining things were timing out, and when finally transformed into the Green Bane, 30 seconds in, Skyrim crashed, but not a CTD, crash with it doing something wrong, most likely the notb plugins. It is possible the additions of plugins (not written by this author included in the mod) are out of date or corrupt, unsure, it is never a good idea to ever include other people's work when users can and should download them from the original locations. (The flight code SKSE plugin [https://www.nexusmods.com/skyrim/mods/64769].)

    GuruSR.
  10. Navalchaos
    Navalchaos
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    Hello dear creator of this interesting mod,

    would you tell me how to reverse form when in green bane etc. form? It doesnt work like it did usually since there is no quick menu. I couldn´t find the readme here.
    1. raydar2012
      raydar2012
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      Click on the "Docs" tab, the readme is there
  11. xakuto
    xakuto
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    Holly godness, how cool your mod is, i am so happy.. why, why i couldnot find it before? why? i don't believe, it works, ha haa, it works, thanks to you, thanks to you very much for cool mod
  12. destinyhero
    destinyhero
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    hey, this mod looks fantastic

    what is the compatibility like with ordinator and moonlight tales?
    1. destinyhero
      destinyhero
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      Is there a MCM menu for disabling stuff?
    2. gulogulo
      gulogulo
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      There is no MCM menu but you can disable it in alternative ways. Read the readme.

      I don't think there are any major incompatibilities.