I invite everyone interesting to participate in beta of ver. 3.5 of my mod - Nature of the beast 2 .

The new features covered in beta include:

1) Automatic projectile launcher



A new weapon in my mod :)

Description:
- available for both player and NPCs
- 2 fire modes (semi-automatic and automatic) - you can change fire mode by lesser power that is added/removed when you equip/unequip the launcher
- the launcher has a clip size of 24 ammo - after you run out of ammo you must reload, but you can reload earlier than that (you can see the current clip size in inventory and on the hud)
- to use the launcher it must be powered up, each shot slightly depletes the energy. To recharge it use any soul gems
- to open fire you must aim (hold Skyrim attack control) and pull the trigger (press or hold activate control - depending on fire mode)
- you can craft it and ammo for it (5 types) when you have completed "Unfathomable Depths" Quest and obtained Dwarven Smithing perk and Arcane Blacksmith perk and obtain the launcher schematics, for standard and silver bullets only schematics and Dwarven Smithing perk is required
- schematics and 1 launcher and all ammo type can be found in Markarth Understone keep near tha place of Calcemo
- NPCs can use the launcher as well. This is achieved by special ability that is added/removed when the launcher is added/removed from their inventory
- if something goes wrong with your follower just take the launcher from the follower, wait few seconds and give it to the follower again.


2) Dwemer terminator


New hostile NPC in my mod. Heavily armored has but one weakness - shock weapons and spells. It is equipped with state of the art. weaponry: automatic projectle launcher (5 types of projectiles available) or advanced crossbow with heavy explosive bolts (3 kinds of bolts) and always a chain sword that deals massive damage. Some can deploy hidden mines. Have heat vision that quickly detects player it there is line of sight which makes sneaking very difficult (there are however ways to deceive this sense) As you can see it is extremely effecient.

Once destroyed it can be repaired and commanded by the player.


3) Mines



Short description:
- currently 3 types (shock, fire and frost)
- can be deployed, picked up, armed, disarmed. concealed and revealed, triggered manually and by proximity
- revealed will not be triggered by minions and constructs (who understand the nature of the danger)
- hidden will not be triggered by actors with light foot perk or warned by the player (you can warn your minions about them via minion dialogue menu)
- to conceal the device you must have at least sneak skill level 50
- when approaching armed mines approach only on the maximum distance allowing you to activate it
- very powerfull, be extremly cautious when using them
- can be picked up by advanced minions
- can be remotely armed/disarmed/triggered


4) Repair of constructs



Short description:
- you can repair all fallen and friendly damaged constructs: spiders, spheres, ballistas and terminators
- to repair you must equip dwemer repair tool and have dwemer spare parts in your inventory
- both items can be crafted if you have completed "Unfathomable Depths" Quest and obtained Dwarven Smithing perk and Arcane Blacksmith perk
- even if you do nothing and will just activate construct with repair tool equipped and then exit you will still learn about current construct type if its the first time you have activated such kind of construct (you dont need spare parts for this)
- you cannot repair centurion construct but you can learn about it


5) ............. and more :)

ENJOY AND DONT FORGET ABOUT THE FEEDBACK!

Credits:
1) guilmonex - for the resources (bullets) from mod: Dawnguard - Dwarven Rifles_Variant (http://www.nexusmods.com/skyrim/mods/22894/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D22894%26preview%3D&pUp=1);

2) lautasantenni - for the resources (automatic projectile launcher) from mod: Aetherium Armor and Weapons Compilation (http://www.nexusmods.com/skyrim/mods/23530/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D23530%26user%3D1&pUp=1);

3) Vicn - for the resources (terminator) from mod: Vicn Creature Resources (http://www.nexusmods.com/skyrim/mods/37413/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D37413%26user%3D1&pUp=1)

4) acey195 - for resources (chain sword) from mod: Dwemer Autoblade (http://www.nexusmods.com/skyrim/mods/12281/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12281%26preview%3D&pUp=1)

27) LittleBaron - for resources (exploding arrows, bolts and mines) from mod: Dwemer Exploding Traps Bombs and Arrows (http://www.nexusmods.com/skyrim/mods/21254/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D21254%26user%3D1&pUp=1)

28) all that participated in the tests of the mod.

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gulogulo

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