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MannyGT

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  1. mannygt
    mannygt
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    Locked
    Sticky
    The support is over (and everything for SSE)
    Comments intentionally locked

    [size=7]I'm retired, mates![/size]
    Hello to everyone
    Please, read this post on my Facebook Page
    My Skyrim modding has ended!
    Thanks all you for your support in these years.
    Goodbye.

    ---

    Climates of Tamriel v3.x presets here!

    How to make a custom preset in TES5Edit

    [size=7]BEFORE POSTING,
    PLEASE READ THE DESCRIPTION![/size]

    Which preset do you want to use?
    Whatever you want, it's just a matter of taste!


    If you're updating MCM version from an older version
    type these commands:


    stopquest mannylos_quest
    stopquest mannylos_mcm
    startquest mannylos_quest
    startquest mannylos_mcm

    Or make a clean savegame (better way)
  2. mpjbay
    mpjbay
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    Does this work on Enderal? It is one of my favorite Skyrim mods and I just started playing Enderal white waiting for a decent SSE MO to be released.
  3. sevah010
    sevah010
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    I have floating lanterns in riverwood. Is there a way to fix that?
    1. oneofthemstumbled
      oneofthemstumbled
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      This seems to be a clash with Expanded Towns and Cities... I think. Lanterns is no longer being updated, but ETC is fairly new, perhaps it could be patched for Lanterns compatibility?
    2. toostruus
      toostruus
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      I have only one floating lantern in Ivarstead...
    3. spongeryan69969
      spongeryan69969
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      I have floating lanterns in Solitude, and I do not use Expanded Towns and Cities.
    4. Kingslayer19
      Kingslayer19
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      There is a patch for eTaC with Lanterns of skyrim. I think it's a mod called eTaC patches,fixes the floting ones,atleast in Riverwood.
  4. CursingNash19
    CursingNash19
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    For some reason the lanterns are purple, missing textures. Well I tried retexturing them and still nothing fixed the purple lanterns. any suggestions or thoughts??
  5. MrFastZombie
    MrFastZombie
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    So I installed DynnDOLOD and Enhanced Landscapes and now I am getting CTDs shortly after opening the map with these errors repeating.

    [ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
    [01/08/2017 - 08:47:17PM] ERROR: Mismatched types assigning to variable named "::temp2"
    stack:
    [ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
    [01/08/2017 - 08:47:17PM] ERROR: Type mismatch for argument 2. Type mismatch for argument 3.
    stack:
    [ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84

    EDIT: Going to Data\SKSE\plugins and opening SafetyLoad.ini to set EnableOnlyLoading to true seems to fix this. The errors I have reported are most likely unrelated.

  6. kurayamas
    kurayamas
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    -
  7. mannygt
    mannygt
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    Special Edition available on Bethesda.net for all platforms
    1. Crawfishness
      Crawfishness
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      Is it only on Bethesda.net? I'd still like to use NMM for it if at all possible.
    2. mannygt
      mannygt
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      Not at the moment. I'll have to properly convert my Gray Cowl of Nocturnal and Notice Board for SSE. Then I'll upload all the mods here too.
    3. QuantumBios
      QuantumBios
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      Thanks man! Looking forward to Lanterns of Skyrim SE!
      (And the Towns & Villages Enhanced patch, if possible)
    4. mannygt
      mannygt
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      I don't know about the patches. I'm pretty they needs attention by their authors.
    5. Darkjesusmn
      Darkjesusmn
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      i cant wait for this to hit the nexus!!! my body is itching for its lanterns
    6. mannygt
      mannygt
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  8. User_31267185
    User_31267185
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    If I haven't already, I'd like to thank you for considering players who don't use SKSE or SkyUi. :-)
  9. Potato12345
    Potato12345
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    Do you or anyone know if someone is working on making this compatible with Special Edition?
    I see you are retired but just inquiring if you are letting someone work on it for the new version?
    1. mannygt
      mannygt
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      I'm waiting to get a Beta version of CK. I want to convert most of my mods to SE.
    2. TheMagician16
      TheMagician16
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      Manny, if you check your inbox I have a key that should still work. Sending shortly.
    3. mannygt
      mannygt
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      THANK YOU VERY MUCH!
      I used web browser to try your key and it seems accepted. I'm at work right now but I'll be at home in next 3 hours and check the Bethesda launcher.
    4. mannygt
      mannygt
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      * UPDATE *
      My cousin have turned on my PC at home, launched Beth launcher and found CK for Skyrim

      Thanks again! Kudos!

      Tonight is the night my mods!
    5. TheMagician16
      TheMagician16
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      Happy to help a fellow author/modder I wish I had given you before (I thought you already were in the BETA lol), people are really looking forward to mods, both here and over at Bethesda.net.
    6. mannygt
      mannygt
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      Yes! I get "spam" in my inbox from people who are asking for my mod to SE conversion

      Thanks again, fellow modder.
    7. TheMagician16
      TheMagician16
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      https://twitter.com/BethesdaStudios/status/793149891740663809 Well that did not last long
  10. halogamb
    halogamb
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    I have the MCM version of this and have it set to 7am-7pm, but the lanterns appear to be always on. Not really much of a problem since it's barely noticeable unless I focus on them, but even then it's not a big deal. Just figured i'd mention it. Not sure why it does that.
    1. valc
      valc
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      An old issue. The candles stay lit all the time but the light should only come down onto the ground at the times you set. Check and see if this is the case.
    2. mannygt
      mannygt
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      Indeed the light source go away when it should but the candle flame remains.
    3. halogamb
      halogamb
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      Ah that makes sense as to why the glow wasn't there. Thanks for clarifying! Have been using this mod for years and it works great with Enhanced lighting and fx for immersion with darkness.
    4. valc
      valc
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      Yes it is great alongside those mods, I use them too. I also adjusted the brightness so the lanterns cast a light that really looks like what you would get from three candles. This is an essential mod for me.
    5. hans22glu
      hans22glu
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      Ok. But how to get rid of those Candelflammes. The way it is, it's not very immersive!
    6. looooots
      looooots
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      can you turn off the candles inside your home? or makes the candle smaller while it is lit longer? it's not very immersive either. but i haven't heard anyone complain about it.
    7. LeanWolf
      LeanWolf
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      It's actually pretty simple to replace the lit candle mesh with an unlit one since you already have a script enabling/disabling the lights - simple but very tedious as you would have to repeat the procedure on every lantern. And is it really worth the trouble? Myself I'm hoping that using the 'always on' option will stop the script as I'd rather have lights on during the day (would you even notice?) than a perma-running script.
      Or I'll just use the non MCM version, as it seems to be scriptless.
    8. LeanWolf
      LeanWolf
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      Nexus glitch double post
    9. valc
      valc
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      Don't forget that in the MCM menu you can change the update check from the default 5 seconds. I set mine for 300 seconds so the script runs very infrequently. I don't care if my lights come on or go off a few minutes late.
  11. User_23213994
    User_23213994
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    If you are retied, gone, bye-bye why do you lock your supreme storms comments and keep the others open?
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