The support is over (and everything for SSE) Comments intentionally locked
[size=7]I'm retired, mates![/size] Hello to everyone Please, read this post on my Facebook Page My Skyrim modding has ended! Thanks all you for your support in these years. Goodbye.
This seems to be a clash with Expanded Towns and Cities... I think. Lanterns is no longer being updated, but ETC is fairly new, perhaps it could be patched for Lanterns compatibility?
For some reason the lanterns are purple, missing textures. Well I tried retexturing them and still nothing fixed the purple lanterns. any suggestions or thoughts??
So I installed DynnDOLOD and Enhanced Landscapes and now I am getting CTDs shortly after opening the map with these errors repeating.
[ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [01/08/2017 - 08:47:17PM] ERROR: Mismatched types assigning to variable named "::temp2" stack: [ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [01/08/2017 - 08:47:17PM] ERROR: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
EDIT: Going to Data\SKSE\plugins and opening SafetyLoad.ini to set EnableOnlyLoading to true seems to fix this. The errors I have reported are most likely unrelated.
Do you or anyone know if someone is working on making this compatible with Special Edition? I see you are retired but just inquiring if you are letting someone work on it for the new version?
THANK YOU VERY MUCH! I used web browser to try your key and it seems accepted. I'm at work right now but I'll be at home in next 3 hours and check the Bethesda launcher.
Happy to help a fellow author/modder I wish I had given you before (I thought you already were in the BETA lol), people are really looking forward to mods, both here and over at Bethesda.net.
I have the MCM version of this and have it set to 7am-7pm, but the lanterns appear to be always on. Not really much of a problem since it's barely noticeable unless I focus on them, but even then it's not a big deal. Just figured i'd mention it. Not sure why it does that.
An old issue. The candles stay lit all the time but the light should only come down onto the ground at the times you set. Check and see if this is the case.
Ah that makes sense as to why the glow wasn't there. Thanks for clarifying! Have been using this mod for years and it works great with Enhanced lighting and fx for immersion with darkness.
Yes it is great alongside those mods, I use them too. I also adjusted the brightness so the lanterns cast a light that really looks like what you would get from three candles. This is an essential mod for me.
can you turn off the candles inside your home? or makes the candle smaller while it is lit longer? it's not very immersive either. but i haven't heard anyone complain about it.
It's actually pretty simple to replace the lit candle mesh with an unlit one since you already have a script enabling/disabling the lights - simple but very tedious as you would have to repeat the procedure on every lantern. And is it really worth the trouble? Myself I'm hoping that using the 'always on' option will stop the script as I'd rather have lights on during the day (would you even notice?) than a perma-running script. Or I'll just use the non MCM version, as it seems to be scriptless.
Don't forget that in the MCM menu you can change the update check from the default 5 seconds. I set mine for 300 seconds so the script runs very infrequently. I don't care if my lights come on or go off a few minutes late.
1866 comments
Comments locked
The author has locked this comment topic for the time beingComments intentionally locked
Hello to everyone
Please, read this post on my Facebook Page
My Skyrim modding has ended!
Thanks all you for your support in these years.
Goodbye.
---
Climates of Tamriel v3.x presets here!
How to make a custom preset in TES5Edit
PLEASE READ THE DESCRIPTION![/size]
Which preset do you want to use?
Whatever you want, it's just a matter of taste!
If you're updating MCM version from an older version
type these commands:
stopquest mannylos_quest
stopquest mannylos_mcm
startquest mannylos_quest
startquest mannylos_mcm
Or make a clean savegame (better way)
[ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/08/2017 - 08:47:17PM] ERROR: Mismatched types assigning to variable named "::temp2"
stack:
[ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[01/08/2017 - 08:47:17PM] ERROR: Type mismatch for argument 2. Type mismatch for argument 3.
stack:
[ (0E01322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
EDIT: Going to Data\SKSE\plugins and opening SafetyLoad.ini to set EnableOnlyLoading to true seems to fix this. The errors I have reported are most likely unrelated.
(And the Towns & Villages Enhanced patch, if possible)
I see you are retired but just inquiring if you are letting someone work on it for the new version?
I used web browser to try your key and it seems accepted. I'm at work right now but I'll be at home in next 3 hours and check the Bethesda launcher.
My cousin have turned on my PC at home, launched Beth launcher and found CK for Skyrim
Thanks again! Kudos!
Tonight is the night my mods!
Thanks again, fellow modder.
Or I'll just use the non MCM version, as it seems to be scriptless.