Skyrim

File information

Last updated

Original upload

Created by

MyGoodEye

Uploaded by

MGE

Virus scan

Safe to use

2719 comments

  1. MyGoodEye
    MyGoodEye
    • premium
    • 752 kudos
    Locked
    Sticky


    Forget everything you think you know about CLARALUX!

    We've taken the original concept and rebuilt it from the ground up.

    We've removed the "helper script" which caused all that headache.

    And we're returned with the ONLY MOD IN SKYRIM that will allow you to adapt the LIGHT LEVELS of ALL EXTERIOR LIGHTS to your taste ... wait for it... IN-GAME!

    We've added NEW FIXTURES to NEW AREAS!
    We've altered some of the OLD FIXTURES that I really didn't like!

    We've allowed you to custom tailor your CLARALUX experience without need of additional ESPs muddying up your load-order!



    CLARALUX 2015 DOCUMENTATION LINKS FOR EASY ACCESS!

    COMPATIBILITY and PATCHES information available here.

    Any problems/questions? Don't hesitate to ask!
  2. MyGoodEye
    MyGoodEye
    • premium
    • 752 kudos
    Locked
    Sticky
    With JJC71's blessing, I wanted to answer the question many of you have asked about how CLIMATES OF TAMRIEL 5 and CLARALUX 2015 work together to give y'all the best results.

    As you may or may not know, both have been updated in a conspicuously timed tandem-release on the very cusp of nearly everyone we know running off to play FALLOUT 4... haha...

    With CLARALUX 2015, you can custom tailor your LIGHT LEVELS in game via our MCM to best compliment COT5's amazing new nightscapes.



    So it's said, CLUX doesn't require COT5 and COT5 doesn't require CLUX but they go together very nicely, we think... no add'l patches necessary either.

    My favorite combo (with my custom ENB) is to use COT5's NIGHT LEVEL 2 in tandem with CLARALUX 2015's LIGHT LEVEL 6, VARIANCE 2 and GLOW 4 (if you like GLOW, otherwise GLOW 0). But don't take my word for it - watch for yourself!

    Speaking personally, I will continue to support the mods the team and I have put so much time and energy into updating for Skyrim - at least for the foreseeable future... so if you've got any questions, don't hesitate to ask here or on the Nexus.

    - MyGoodEye
  3. KefkeWren
    KefkeWren
    • premium
    • 1 kudos
    Well, here in 2024, none of the off-site links work any more, so... ¯\_(ツ)_/¯
  4. dodgeboy121
    dodgeboy121
    • supporter
    • 0 kudos
    this is almost a perfect mod ... except the giant street posts with BRIGHT WHITE LIGHTS and i mean massive orbs of glowing white ... like the sun is on the ground there... its so close! i tried to type set clux_roads to 0 but it says its unrecognized ... what am i doing wrong ?  i want to get rid of these lights and keep this mod ...  
  5. lefttounge
    lefttounge
    • supporter
    • 213 kudos
    Unfortunately I cant seem to get it to work through my nexus mod manager :confused:
    it keeps saying install jk superlite, but I already have it installed, and it still keeps reading in the red
    Spoiler:  
    Show
     


    edit: ok, was able to get it to work
  6. FetorMortem
    FetorMortem
    • premium
    • 51 kudos
    So after doing some logging in my game and noticing a boatload of stack dumps with Claralux written all over them I decided to remove it from my game. While cleaning, I ended up removing _32,230_ script instances from my game. this was even after I had reduced the update time to 60 seconds. This is insanity. How does anyone run this mod on anything but the lightest of mod lists?

    Don't take this the wrong way, because after everything I'm still going to miss this mod. The added lights it delivers, whether the gorgeous blue lights on the college, or the dirt piles in the wilderness with torches in them, are fantastic and I wish i didn't have to live without them. But i can't use it in this state.

    Is there a way to use this mod so that all the added lights are included, but the scripts to turn them off and on don't run? I would be totally happy if all the lights in game just remained on at an intensity of 2 with a variance of 2 with no glow.

    Thank you for all the work you've clearly put into this. A shame I can't use it.
    1. KevinAuliansyah29
      KevinAuliansyah29
      • member
      • 0 kudos
      Hey man how did u uninstall this mod? Im using mpd organizer so i just uninstall nornally? Ive read some theead aays that itll leave scripts behind and the added light source will still exist and i can confirm that
      Help plss
    2. bertuakens
      bertuakens
      • member
      • 0 kudos
      Does anyone know if this has been solved?
    3. MisterFlickles
      MisterFlickles
      • supporter
      • 0 kudos
      For prospective downloaders, no, this has not been fixed. Removing 27k unattached script instances right now.

      Constant bugs, replicating ground clutter and multiplying light effects. I'm kind of annoyed the author wrote in the description "don't worry guys claralux isn't a save killer anymore haha" when it so clearly is still not safe to install.
  7. MaskedRPGFan
    MaskedRPGFan
    • premium
    • 1,892 kudos
    Hi,
    Is this conflict:


    ?
    1. XenoPC
      XenoPC
      • member
      • 0 kudos
      That is by definition a conflict but from what I've read visual mods go after almost all kinds of mods, you can check in the groups function on LOOT.
      So yes it's a conflict but it's supposed to be that way.
  8. IAmDarkPhoenix
    IAmDarkPhoenix
    • premium
    • 19 kudos
    Thank you for sharing this. endorsed and donated as well.

    Question: i love Lanterns of Skyrim All-in-one as well as this one. Can a patch be made between the 2? Is there a way to make a patch to have them both?
  9. Mythriz
    Mythriz
    • member
    • 1 kudos
    Setting up my oldrim now with JKs LITE and CLARALUX, problem is that the patch has "JKs LITE - Merged.esp" as master.
    But the actual file I am getting from JKs is named"JKs LITE - Cities.esp"

    Not sure how to change masters without having the original master installed aswell .. any ideas?
    Is it safe to rename JKs esp to match the patch?
    1. Tadeus72
      Tadeus72
      • supporter
      • 0 kudos
      I have the same problem. I was thinking maybe I did something wrong installing JK's light but other mods that have patches for it name the master properly as JKs LITE - Cities.esp. Would be glad if there was a solution.
    2. SmudgedAtlas
      SmudgedAtlas
      • member
      • 0 kudos
      I ran into this problem as well, as far as I can tell you can just rename the esp and things will work. Since Claralux only checks to see if its there to set up lights differently it has no effect on that. The only thing I was concerned with is that JK wont recognize its own esp (Since I have no idea how tech voodoo works) but I did a quick stop into Whiterun and found everything still modified after the esp rename. I don't know if that'll effect things in the long run or other patches for JK (if they even exist) but so far it seems to have worked out well for me.
    3. NightroModzz
      NightroModzz
      • member
      • 53 kudos
      Trying to figure the same thing out. It would be nice if the AUTHOR can clarify what the issue is.
  10. scordj
    scordj
    • supporter
    • 5 kudos
    Hi all,

    I like to point out two issues that i encountered with this mod.

    1. Huge lost of FPS - i do have a decent machine , with a 1080TI, and i record in certain areas a drastic lost of Fps to 15 fps. Once i uninstalled the mod, im back to 55-60 fps. From my experience, even during day times, this occurs when the mod is in the loadout.
    2. Most noticeably is that the mod causes either crash to desktop or infinite loading screens. From my experience, it happens in certain specific areas: Lost Knife Cave, The Ritual Stone , Stony Greek Cave, Eastmarch imperial Camp. I finally decided to uninstalled the mods after being unable to get out of the Lost Knife Cave, due to infinite loading screens. I like to point out that there was no known conflicts with other mods and uninstalling Claralux alone in the loadout, brought stability.

    I hope that those information may help everyone
  11. DarkCobalt
    DarkCobalt
    • member
    • 0 kudos
    Hi I'm really interested in this mod because it might be able to make some ENBs playable at night. Unfortunately I'm running into a few problems. I'm using Dawn of Skyrim and for whatever reason, with this mod installed, every city is flickering like crazy. I assume this is because of excessive light sources, but even if I disable the extra light sources this still happens. Removing the mod solved it, only a few minor flickers here and there. Not sure how to get it to work properly :(
  12. werterdert1
    werterdert1
    • member
    • 12 kudos
    Hello,

    I am trying to use your mod to add more light sources to my game since my enb makes nights almost pitch black. I am using Purity, RLO and Ruvaak Dahmaan ENB. When I change the settings in Claralux nothing happens in my game. I see the informations on the top right corner of my screen about bloom, variance and glow, but the lights don't change.
    Can anybody maybe help me solve this issue?