Skyrim

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Made by JPSteel2 and ported by turtlegodking

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turtlegodking

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58 comments

  1. turtlegodking
    turtlegodking
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    IronBreaker Mine rocks now fixed
    Been a bit since I checked this page so any other issues do post them in detail
    Having a ID really helps a lot

  2. turtlegodking
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    Dam you guys are lucky I own a copy of SE 1.5 because if I did not own it I could not of copied the required line of texture code to make DynDOLOD work.

    Also it was 20min of only trying to fix this and nothing else

    If you guys appreciate the work I put into these ports consider sending me some love on Patreon
  3. turtlegodking
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    FOR PATCHES READ BEFORE COMMENTING

    Making patch ESPs work on LE (Will not work on everything)

    For non-USSEP patches
    1. Then open the ESP in Xedit and run this script on it
    2. Zip it all up and add it to you mod mannger and your good

    For if it needs USSEP:
    All you need to do to fix it is:
    1. Open Wrye Bash
    2. Click on the ESP
    3. Right click on the masters block and tick Allow Editing
    4. Right click on the USSEP master and change it to USLEEP.
    5. Then open the ESP in Xedit and run this script on it
    6. Zip it all up and add it to you mod mannger and your good

    For ESLs:
    Rename the file to ESP using your OS file mannger then follow the steps above

    For textures and meshes:
    Follow this guide found here
    Link

    Notes:
    Do not use SE/AE LoTD patchs on LE
    Do not use SE/AE SIC patches on LE
    Some JK patches work on LE (Not all)
    Some DoS patches work on LE (Not all)
    Some CoTN patches work on LE (Not all)
    Some TGC patches work on LE (Not all)
    Some NoTWL patches work on LE if you have made a working private NoTWL port (Not all)
    Some 3DNPC patches work on LE (Not recommended to use any of them)

    If more help is needed my Discord is linked in my profile
  4. loglizin
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    I noticed several problems with having an empty space in the middle of the roads. Could it be something?
    1. turtlegodking
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      You need patches for the mods you have installed
      See the stickys
    2. rodr1ss
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      The same thing happens to me, I have to deactivate 5 mods to use this one alone, I thank the author for taking the time to fix the details in the previous version, this mod is fantastic, that thing about patches is beyond my knowledge. and I need to save myself what is going to be a headache for me because I simply don't understand it. I prefer to use simple math 1 x -5, it doesn't work for me. Thanks anyway, great mod, thanks for the time and dedication. greetings
  5. liamls161
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     the bridges outside whiterun have merged with the vanilla ones instead of replacing them. What do I need to do to fix this? and crash in location 
    1. turtlegodking
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      Something is enabling it this mod needs to be loaded very late to remove a lot of issues.
      Or you loaded this midsave which can have issues changing things midsave like any other mod
  6. rodr1ss
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    1. rodr1ss
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      in the mine of dawnstar next to the jarl house

      Thanks for clarifying in the description that it can be installed to an existing game, it can surely be removed, it looked nice, I liked the details in the places I was. thanks anyway for sharing the mod
    2. r0nin79
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      I'm having the same issue. It's definitely caused by this mod.
    3. turtlegodking
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      Yes it is a issue with the mod as it is looking for a SE texture set code which is not in LE so it needs to be changed to the texture set of the rocks next to it
  7. henswii
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    Works amazing. Didn't download the patches but it already works fine. For people having issues, I'd strongly recommend to place the .esp at the bottom of the load order (I am also using DSR and so I have Northern Roads.esp at 253 and Dual Sheath Redux.esp at 254).
  8. LizardCor
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    I must try this mod in my next gameplay
  9. Vallfar
    Vallfar
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    Hi sorry can i ask, how can i resolve problem between this mod and cotn falkreath? Road in Falkreath is a little bit glitched, patch pack for SSE dont work for SE, thanks and sorry for my eng...
  10. risckylu
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    I love this mod, but I have a problem if anyone can help me I would be grateful. When I want to generate the Lod with dyndolod I get this error message. The truth is my English is not the best and I don't know exactly what to do to fix it :( 

    this is the message; [Window Title]
    DynDOLOD
    [Main Instruction]
    Unresolved FormID [01002E34]
    [Content]
    Update.esm might be the wrong version.
    Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6]
    Click on this link for additional explanations and help for this message
    For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.
    FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE PLUGIN.
    Ignore wrong "advice" to only temporarily disable plugins, which does not FIX THE ERROR.
    Do not try to circumvent the error message, FIX THE ERROR instead.
    This is not a DynDOLOD error. DynDOLOD is not crashing.
    There is an unresolved error in the mentioned plugin that needs to be fixed.
    [Exit DynDOLOD]
    [Footer]
    Online Help | Support Forum | Copy message to clipboard

    <Warning: Textures do not match for "HHMainTower01:5": textures\architecture\highhrothgar\hhwall01.dds in hhbridge01.nif -> textures\architecture\highhrothgar\hhcol04.dds in hhbridge01_lod.nif for Northern Roads.esp COTN_HHBridge01 [STAT:153F11CA]>
    [00:43] Error: Unresolved FormID [01002E34] Update.esm might be the wrong version. Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6]
    [15:12] The message dialog has been copied to the clipboard
    1. turtlegodking
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      Oh boy XEdit is not able find that ID this will take a bit to fix

      Edit: Oh boy I found it after nearly 10min of only looking for it

      Edit 2: And it is 100% only in the SE Update.esm so I have to add it to Northern Roads, the things I do for you all.
    2. risckylu
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      Sorry for the inconvenience but what could I do to solve this problem? I would really like to use this mod with the DyndoLod. But if it is not possible, no way :(. Thanks for any help, and thanks for the port, it's awesome anyway. 
    3. turtlegodking
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      I am going to have to solve it because this requires quite a bit of XEdit knowledge.

      New update soon.
    4. risckylu
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      Well :( sorry for the inconvenience and thank you very much for the port, I really like how skyrim looks with this mod, thanks again. 
    5. turtlegodking
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      It's not a issue with your game it is a issue with this needing a line of code that is not in the LE Update.esm but is in the SE Update.esm so I needed to copy a line of code that would make a texture set work with LE.
    6. risckylu
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      I just updated the version of Dyndolod alpha 3 that I had to 145 and now nothing works haha xd. But it is not a problem of this Mod. In fact I come to report that before that, it worked perfectly, I generated the lod without errors, I am sure that it is a problem of the version of Dyndolod 3 aplha 145 by the comments of the Forum. We will have to wait...
      Thanks for the mod, it worked perfect. I will have to wait for them to correct the problems of this new version of Dyndolod. Greetings and thanks for your work. :)
  11. ChangN
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    Thanks, for the port. It's a nice mod but makes Skyrim like Disneyland to me with. Eventually uninstalled it.
  12. TheFantisyGamer
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    I'm having a little bug where the bridges outside whiterun have merged with the vanilla ones instead of replacing them. What do I need to do to fix this?
  13. SioMydory
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    A very interesting mod! Good job! I didn't recognize my Skyrim!And yes, happy birthday to you!But there is one small problem - grass! I use another grass mod and when these two mods work, my roads are heavily covered with greenery. This looks very good for the wilderness, but stupid for cities.I downloaded the patch, which is for SE, it helped to remove the extra grass and increased the FPS a little. But - in some locations this mod removed the grass and spoiled the snow cover. I took a screenshot of what it looks like.The question is - is it possible to have a mod for LE without grass?
    1. turtlegodking
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      This grass on the roads is a side effect of how some grass mods read the data so some will place stuff on the roads and some won't which is why not all grass mods need to use the patch.
      I am looking into making the grass patch work on LE as you can guess with a mod this large it takes a bit of time to run around everywere even with an auto walk button.
    2. NicoDAngelico
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      No Grassias LE - A Universal Grass Fix For Grass Mods.
      Hy. Have you tried this mod? It removed the unnecessary grass for me.