This mod was created yesterday as part of development testing for a new ENBSeries feature. I wouldn't consider it a complete or polished mod, more of an example for others to follow. There are a lot of grass mods out there that can utilize this feature, grass isn't something I'm going to get into modding.
Please check out the comparison images in the gallery to see the difference this setting can make and if you're interested in learning how to do this for your own mod, I've included a guide that explains the process. It's not very difficult, just a bit different than the usual practice.
I'm having a problem: I changed my 'EnableComplexGrass' and 'EnableComplexGrassCollisions' settings in my enberies INI to 'true', but it keeps disabling the same settings in-game. So I go to my in-game ENB settings and checkmark these two, but it only works until I exit the game and go back in, where it has unchecked them. How di I fix this?
Discord is a pain in the ass to navigate, and it requires all these stupid gust-login passwords and ID's and shit. I was just hoping you would have an idea as to what the problem is, but maybe I should just go trawl the internet for ENB-related forums.
When will this work with any and all grass mods. The grass mod o have used to be on the LE nexus, but the guy took it off and put it on SE, eventhough the le version works just fine. Can you please make a patch for that grass mod?
Just a little bump - There has started to appear some conversions for various grass mods, either in this patch compendium or on the grass mods themselves (Veydosebrom) ENB Complex Grass Patches
Cool, thanks! But could you please make a 1k or 512b version? Too much memmory on this little rocks is just another brick in the stutters wall. I tried using Ordenador but the texture like shrinked on the mesh and I could only see the purple normal map.
Ordenador is a VERY useful tool for optimizing textures. I´m sure you know about it. Try to lower the quality texture and see what happens. The shape keeps beeing the same (non-square) but is applied somehow different on the mesh. First time I see this kind of behaviour.
I saw the texture file that I lowered the resolution and it preserves the same shape as the original. In game, I can see the stones with the crazy textures. I don´t understand why.
So you're telling me, if you install the 2k version, it works perfectly, but if you resize the textures yourself, it doesn't work? Did you try the 2k version to confirm this? Because it feels like your setup is the problem here.
I'm not going to upload 1k or lower. You may as well use vanilla.
Yes, I´m currently using the 2k version that works fine, but maybe there is no point in having 2k small stones. Nice detail, but small enough to have a more performance friendly texture, that in tandem with a ton of other texture mods, can cause stutters. I´m trying to keep a smooth experience. A lower resolution could encourage more people to enjoy your awesome work!
Thanks anyway, I´ll keep the stones the way you present them.
On the contrary, it has everything to do with what you asked. The section will get automatically added to your ini files once you run the game, you don't add it manually.
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Please check out the comparison images in the gallery to see the difference this setting can make and if you're interested in learning how to do this for your own mod, I've included a guide that explains the process. It's not very difficult, just a bit different than the usual practice.
Thanks!
SE: Click Here
I'd call it a "100% safe from forced Bethesda updates" rim
Discord is a pain in the ass to navigate, and it requires all these stupid gust-login passwords and ID's and shit. I was just hoping you would have an idea as to what the problem is, but maybe I should just go trawl the internet for ENB-related forums.
I can not wait tho, this actually looks insane!
The grass mod o have used to be on the LE nexus, but the guy took it off and put it on SE, eventhough the le version works just fine.
Can you please make a patch for that grass mod?
I tried using Ordenador but the texture like shrinked on the mesh and I could only see the purple normal map.
Thanks again!
https://www.nexusmods.com/skyrim/mods/12801
Could that be a thing?
Divines bless your kind heart
I'm not going to upload 1k or lower. You may as well use vanilla.
A lower resolution could encourage more people to enjoy your awesome work!
Thanks anyway, I´ll keep the stones the way you present them.
So, where does this go and what should be in it?