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rkkn

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rkkn

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19 comments

  1. gera1264
    gera1264
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    After replacement Gradual Encumbrance with Cobb Encumbrance i noticed what FPS was increased. It was v1, which didn't work well with Just Sleep mod (weight didn't decrease with high exhausted status). So i use Cobb Encumbrance now.

    I write it here not because want to insult author of this modification, but to warn others about problems with this mod (more script-heaveness compare to Cobb Encumbrance and incompatibility with some mods).
    1. rkkn
      rkkn
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      Indeed, v1's performance is significantly worse. Did you also try out and encounter issues with v2?
    2. gera1264
      gera1264
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      v2 doesn't work right - in MCM options values doesn't changes. It was discussed comments below.
  2. sanderlend
    sanderlend
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    The mod doesn't work for me. Settings menus are not saved. After setting up the mod, you just have to close the menu and open it again - as all settings will be at 0. There is no effect in the game itself. I do not know why. I thought that there might be a conflict with some kind of mod that I have installed, but no. I even tested on a vanilla game without mods (only with a quick start). The mod doesn't work.MCM don't work. 
    1. rkkn
      rkkn
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      MCM settings are all at 0 in a new game?
      and you're using the last version of oldrim and oldrim SKSE?
    2. sanderlend
      sanderlend
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      Yes. I play an last version oldrim with all official DLC. SKSE latest version. I even started a new game only with this mod and with an alternative start - mcm menu does not work. Entered settings are simply reset to 0,after i close menu.
      EDIT.I just downloaded old version of mod (1.0) and tested it - everything works fine. In MCM menu, settings are immediately set and character overload works. Something is broken in the latest version. It's amazing that for a whole year no one noticed that the latest version does not work.
    3. rkkn
      rkkn
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      So the old version works but the new one does not. Ok, thanks for the report. That narrows things down a lot.
    4. ShawnDriscoll
      ShawnDriscoll
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      Thanks. I will give the old version a try. The current one is all -0% in the values. And nothing matters what values I use.

      ADDED:
      Yep. Version 1 works perfectly.
  3. kuroishitam
    kuroishitam
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    endorsed! thanks a lot, just want to report, there is a small visual glicth which changes the maximum carry weight from real value to the value this mod added eg. from 600 to 700 then it changes back in a blink
    1. rkkn
      rkkn
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      yeah... fixing that the proper way takes a type of SKSE hook that I don't currently know how to make. The way I do know how to fix it I was worried might have minor gameplay impacts, so I avoided it. But I tried it out just now and no problems showed up in my brief testing. However, it doesn't fully fix the problem, but I think it helps. I've uploaded it as 1.1b. Lemme know if you run into any issues.
    2. rkkn
      rkkn
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      Update: This issue is fixed in full with version 2.
    3. kuroishitam
      kuroishitam
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      thanks for your hard work! kudos for you
      just realize this mod is only for oldrim hope there will be se version too
    4. kuroishitam
      kuroishitam
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      thanks for your hard work! kudos for you
      just realize this mod is only for oldrim hope there will be se version too
    5. rkkn
      rkkn
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      nah, I don't have SE
  4. th3rm0pyl43
    th3rm0pyl43
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    I really like this idea!
    Would it be feasible to also have a (customizable) stamina drain effect while running at maximum penalities in place of the vanilla inability to run, and to only make the player unable to run if they have less stamina than a certain threshold value - similar to expending action points to be able to run while encumbered like in Fallout 4 and 76?
    1. rkkn
      rkkn
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      hm! An interesting idea. That would take a bit of doing to get working, but still doable
    2. koolkevin222
      koolkevin222
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      hope that idea would pair well with mod im using that drains stamina slowly whilst running >.<
  5. sbq92
    sbq92
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    This looks like a cool idea. I've used Cobb Encumbrance before, and while it's neat, it is a bit "heavy" for my liking (no pun intended, lol). Your mod looks just right, though. My mod list for my current run is super heavy right now, though, so I'll probably have to try it on a future run. Looks good, though!
    1. rkkn
      rkkn
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      thanks. simple and effortless for the user is the goal for all my QoL mods