Hey! If you happened to skip the big red letters in the mod description:
This mod requires a new game to work properly.
Don't let this be you
Why? COTN moves some objects with persistent reference (objects with particular scripts attached like doors, beds, etc). These references are only created at the beginning of a new game, andcannot be changed after. If you install during a save-in-progress, it'll bork some things up (bed in a doorframe, missing display cases, exploded walls, doors to nowhere, NPCs doing weirder things than normal, etc.)
Replaces a deer skull above the throne with a mounted minotaur head as a reference to the Falkreath Hold dungeon in ESO. Credit and thanks to RoboBirdie and their excellent resource Interior Decorations for the model!
All my mods will be unhidden at the end of the month, though you can find all my SE mods uploaded here: https://mega.nz/folder/dt1BGRBJ#tGgAhoOsyGFjAhTp3OQvdQ
Celebrate!🥳I was testing a bunch of mods and was about to try those super unique Khajit and Orcs, then I checked and they were all gone 😱 Felt like such a fool for waiting.
hi you have great mods! I wanted to ask what grass mod and what graphics settings are you using on the screenshots? the trees and the roads look a bit weird in my game although I am using high to ultra settings in 1080p
I loaded a new game with Alternate Start, and went to Falkreath, but when I entered the Hall, I was attacked by the cat of the Jarl, then by his men, I don't know what happened .... Edit : I have not tested it with the Alternate Start Patch, though, Edit 2 : I redownloaded the mod and everything is working fine, there is some clipping with Skyrim Bigger Trees, though, I encountered an enemy, and probably hit an aggro, or something, nice mod, thank you very much for the port !
I started a new game and nothing changed its the same Falkreath as vanilla same with Morthal and Dawnstar and winterhold. Any idea why? I use NNM to add them and havethe patches needed for the other mods I have LAL Missives etc. Still not sure why its not working.
Just in case anyone else gets my problem: If the ground on the hill leading up to the Jarl's place is missing, try putting the mod lower on your load order. Doing that fixed the problem for me.
I had this same problem because I had both Helgen Reborn and this mod installed. Helgen reborn adds a new building around the area the new Jarl's palace should be located at. So it deletes some of the path leading to the palace. Unfortunately I could only solve this issue by removing Helgen Reborn.
Leaving this comment here so that people with the same problem might try this even though it's not a proper fix.
Hi thanks for porting this mod to LE. I now have all off them and its great. Now I have a huge problem there is a glitch and all the buildings are sorta hanging in the air. I tried to make it up to the jarls building and fell through the steps, what killed the character. I did download all the patches that you had listed but I believe I might need another patch due to having this mod https://www.nexusmods.com/skyrim/mods/106301 hoping there can be a solution for it. I tried a few of your suggestions and couldn't figure it out.... Because I really don't want to uninstall either... thank you
love this city, my favorite city finally here in LE, but i have a problem, the FPS go to the grownd, like 20-25 fps when i am in the city or near by, when i am far away goes up again to 55, what can be??
Could be the higher-poly meshes, possibly. The mod uses vanilla texture paths, so the only way for it to take a hit that way is if you’ve installed HQ textures
72 comments
Hey! If you happened to skip the big red letters in the mod description:
This mod requires a new game to work properly.
Replaces a deer skull above the throne with a mounted minotaur head as a reference to the Falkreath Hold dungeon in ESO.
Credit and thanks to RoboBirdie and their excellent resource Interior Decorations for the model!
We look foward to making sure these overhauls are up to date and are working.
Do expect there to be updates for the mods and patches over the next week as we update and fix any issues we find.
This will be copied to the other pages as well.
This is a very common issue in my testing on both LE, SE 1.5 and AE 1.6.
All my mods will be unhidden at the end of the month, though you can find all my SE mods uploaded here: https://mega.nz/folder/dt1BGRBJ#tGgAhoOsyGFjAhTp3OQvdQ
Edit : I have not tested it with the Alternate Start Patch, though,
Edit 2 : I redownloaded the mod and everything is working fine, there is some clipping with Skyrim Bigger Trees, though, I encountered an enemy, and probably hit an aggro, or something, nice mod, thank you very much for the port !
If the ground on the hill leading up to the Jarl's place is missing, try putting the mod lower on your load order. Doing that fixed the problem for me.
P.S. Thanks for the conversion OP!
Leaving this comment here so that people with the same problem might try this even though it's not a proper fix.
Because I really don't want to uninstall either... thank you
The mod uses vanilla texture paths, so the only way for it to take a hit that way is if you’ve installed HQ textures
P.S : I am on new game