Aaand... another day, another amazing character work discovery from master inago777! While all the characters are great, I'm especially mesmerized by Nenya, and I don't even like Altmers. :P
Warning: full-image is NSFW! Don't click if not appropriate to view.
Yep, you are right. Unfortunately, these nice works are not ported to SE (and I don't know how), so I just run them in SE for now. Seems running quite well... :)
Indeed, running quite well, perfectly. I like of your screenshots, are very beautiful, you is a great screenshoter (even using FaceApp), congrats for the pretty job done :) ;) I'm also play in SE, but I use ReShade with a customized preset (take a look in sfx.thelazy.net/games/)
Man thanks a lot! Finally i found an NPC Replacer that wouldn't conflict with Requiem! This is such great work! Keep it up! Hopefully you'll be able to cover all essential NPCs all over Skyrim and perhaps Dragonborn and Dawnguard! The characters' looks pretty immersive in my taste!
Hi Inago, thanks for all your mods, i'm a big fan of yours.
How do you do it? only facegen and facetints without esp?
Can you show me how to do it please? I have other npc replacers that sometime conflict with each other, and i would like to have the freedom to choose wich facegen to keep.
I want to share Noesp's method with many people I am thinking.
I'm not good at English so I don't know if I can communicate well. When using KS hair etc. Many producers use esp to change the headnode. Create a new head preset for that. Think of a head preset as specifying the mesh to use for your hairstyle.
example Fogging + Fogging HL = aaaElenwen hair
However, esp only refers to the name of the headnode. My method is different. I will rewrite the name of KS hair mesh to the name that exists in vanilla.
example Fogging --> HairFemaleDarkElf04 FoggingHl --> HairLineFemaleDarkElf03
This will allow the game to load mesh without any issues.
However, there are some things that cannot be done without esp. Some hairstyle changes such as red guard. Change of beard / scratch. Change skin color. Left and right eye changes such as odd-eyed cats. Race change. Etc.
33 comments
The texture is all in the folder.
Texture used
KS Hairdos - Renewal
Better Females Eyebrows - Standalone
Recommendation
Skeletons containing chest bones such as "XP32 Maximum Skeleton Extended--XPMSE".
This prevents the hair from penetrating the chest.
There is ECEslot as an option.
Need ECE
Enhanced Character Edit
What I'm using in the screenshot
Kwanon ENB
Fair Skin Complexion
Males Of Skyrim by zzjay - with Better Male Feet and High poly hands
Other regions
Reach
Eastmarch
Rift
Whiterun
minor
DawnGuard
Falkreath
Pale
Hjaalmarch
Sovngarde
Brotherhood
Thalmor
Thank you for your wonderful screenshots.!!
Warning: full-image is NSFW! Don't click if not appropriate to view.
GJ and thank you for this!
Thanks for the nice screenshots!
I uploaded the SE version.
Please let me know if you have any problems.
have fun.
Thanks.
have fun.?(^v^)
(^^)
have fun.
How do you do it? only facegen and facetints without esp?
Can you show me how to do it please? I have other npc replacers that sometime conflict with each other, and i would like to have the freedom to choose wich facegen to keep.
Thanks again!
I am thinking.
I'm not good at English so I don't know if I can communicate well.
When using KS hair etc. Many producers use esp to change the headnode.
Create a new head preset for that.
Think of a head preset as specifying the mesh to use for your hairstyle.
example
Fogging + Fogging HL = aaaElenwen hair
However, esp only refers to the name of the headnode.
My method is different.
I will rewrite the name of KS hair mesh to the name that exists in vanilla.
example
Fogging --> HairFemaleDarkElf04
FoggingHl --> HairLineFemaleDarkElf03
This will allow the game to load mesh without any issues.
However, there are some things that cannot be done without esp.
Some hairstyle changes such as red guard.
Change of beard / scratch.
Change skin color.
Left and right eye changes such as odd-eyed cats.
Race change.
Etc.
enjoy!