Hey, I notice that in your screenshots Brelyna has red eyes, but in the last screenshot, she has blue eyes. In my game she has blue eyes; is there a way I can get the red-eyed version?
Edit: Woops, didn't see you had an older version of her in the files. Also had to install the eyebrows mod!
So if I change the appearance of an npc with a custom mesh and different eyes, hair, brows, I always have to edit the esp to match the new head .nif file.
At minimum, if I change the hair to a KS mesh, I have to edit esp with the following new entries: 0_female_human_straight, whateverhair, whateverhairHL.
Thats three new line in the esp just for custom hair. How on earth can you have a custom head mesh with custom hair and not have to edit the esp?
Thank you Allisson RR!! I want to share Noesp's method with many people I am thinking.
I'm not good at English so I don't know if I can communicate well. When using KS hair etc. Many producers use esp to change the headnode. Create a new head preset for that. Think of a head preset as specifying the mesh to use for your hairstyle.
example Fogging + Fogging HL = aaaElenwen hair
However, esp only refers to the name of the headnode. My method is different. I will rewrite the name of KS hair mesh to the name that exists in vanilla.
example Fogging --> HairFemaleDarkElf04 FoggingHl --> HairLineFemaleDarkElf03
This will allow the game to load mesh without any issues.
However, there are some things that cannot be done without esp. Some hairstyle changes such as red guard. Change of beard / scratch. Change skin color. Left and right eye changes such as odd-eyed cats. Race change. Etc.
example Fogging --> HairFemaleDarkElf04 FoggingHl --> HairLineFemaleDarkElf03
I'm wondering if this is my problem? I only have USLEEP and a mod that changes the vanilla hair. All hair is available to all races and the meshes are replaced. Maybe replacing the original hair breaks these replacers? For example, my Jordis works perfectly, but Faralda and Aela do not... I install everything manually to make sure nothing conflicts, so it's very frustrating that some of them are still broken.
Hello!! the textures work on every other npc but for some reason on brelyna there are no textures from the eyes and up, the hair is still there and the pattern on her cheeks are fine though, Idk why
'cause of they needing some files from other site and some stuff.
The mods of inago don't need of files from other site, is just Nexus Mods (-_-) Even if they needed of some files or some stuff, would still be greats mods.
Hi! Just installed all your mods (Skyrim people Face No esp) for a new game. Haran, Colette are not changed nor Pantea Ateia (Solitude)... I must be doing something wrong, but what? Can you help plz? Thanks in advance
You have a conflicting NPC mod with inago's mods, isn't a bug. Oh and I checked your profile and you don't downloaded any mod of inago or even endorsed them.
37 comments
The texture is all in the folder.
Texture used
KS Hairdos - Renewal
Better Females Eyebrows - Standalone
Recommendation
Skeletons containing chest bones such as "XP32 Maximum Skeleton Extended--XPMSE".
This prevents the hair from penetrating the chest.
There is ECEslot as an option.
Need ECE
Enhanced Character Edit
What I'm using in the screenshot
Kwanon ENB
Fair Skin Complexion
Males Of Skyrim by zzjay - with Better Male Feet and High poly hands
Other regions
Reach
Eastmarch
Rift
Whiterun
minor
DawnGuard
Falkreath
Pale
Hjaalmarch
Sovngarde
Brotherhood
Thalmor
Thank you for your wonderful screenshots.!!
Edit: Woops, didn't see you had an older version of her in the files. Also had to install the eyebrows mod!
But I think we'll be updating Brelyna's eyes back to red soon.
At minimum, if I change the hair to a KS mesh, I have to edit esp with the following new entries: 0_female_human_straight, whateverhair, whateverhairHL.
Thats three new line in the esp just for custom hair. How on earth can you have a custom head mesh with custom hair and not have to edit the esp?
I want to share Noesp's method with many people
I am thinking.
I'm not good at English so I don't know if I can communicate well.
When using KS hair etc. Many producers use esp to change the headnode.
Create a new head preset for that.
Think of a head preset as specifying the mesh to use for your hairstyle.
example
Fogging + Fogging HL = aaaElenwen hair
However, esp only refers to the name of the headnode.
My method is different.
I will rewrite the name of KS hair mesh to the name that exists in vanilla.
example
Fogging --> HairFemaleDarkElf04
FoggingHl --> HairLineFemaleDarkElf03
This will allow the game to load mesh without any issues.
However, there are some things that cannot be done without esp.
Some hairstyle changes such as red guard.
Change of beard / scratch.
Change skin color.
Left and right eye changes such as odd-eyed cats.
Race change.
Etc.
enjoy!
Fogging --> HairFemaleDarkElf04
FoggingHl --> HairLineFemaleDarkElf03
I'm wondering if this is my problem? I only have USLEEP and a mod that changes the vanilla hair. All hair is available to all races and the meshes are replaced. Maybe replacing the original hair breaks these replacers? For example, my Jordis works perfectly, but Faralda and Aela do not... I install everything manually to make sure nothing conflicts, so it's very frustrating that some of them are still broken.
nevermind had to download the eyebrows mod!
rest assured.
The mods of inago don't need of files from other site, is just Nexus Mods (-_-) Even if they needed of some files or some stuff, would still be greats mods.
"Even if they needed of some files or some stuff, would still be greats mods". I didn't say this mod looked bad.
Cheers
Haran, Colette are not changed nor Pantea Ateia (Solitude)...
I must be doing something wrong, but what?
Can you help plz?
Thanks in advance
What is the name of the downloaded file?
What is the installation method?
Are you a mod manager?
Will only Haran, Collet, and Pantea remain the same?
Pantea are not NOesp but MY bards.
If you tell me, it will be a clue to investigate the cause.
But the other are cute Tho... ;.)
Please wait a little more.