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Darklock and nuska and thordir and Sakr3d and trilioth

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Darklocq

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  1. Darklocq
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    Update: In the course of really poring over every mod in the STEP Project guide, mod by mod, I found that AI Overhaul had never been updated for USLEP compatibility, despite being recommended by STEP.  It even had conflicts with the DLCs.  And it conflicted with about a dozen NPCs modified by EEO.

    So, for STEP users and any other AIO users, I had to make another merged patch.  This is here: Ethereal Elven Overhaul and AI Overhaul Patch for USLEP and STEP

    The good news is that it's just another ethereal_elven_overhaul.esp replacement, so you can drop it in, mid-game in place of (not in addition to) this patch.  That is, "Ethereal Elven Overhaul Post-USLeEP Patch" is basically obsolete for STEP and AIO users.

    The new patch also needs the new AI Overhaul for USLEP (USLeEP).  This new version of AIO should load before EEO and its patches. (This AIO replaces the old one.)  However, if you were using the stand-alone Ethereal Elven Overhaul post-USLeEP Patch.esp (intended only for testing) it will need to be removed.

    If you are not using AIO, then the current "Ethereal Elven Overhaul Post-USLeEP Patch" ethereal_elven_overhaul.esp will remain good-to-go for you.
  2. purephantom
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    Hey there I had a couple questions I was hoping you'd be able to answer.

    How do you add the optional brow ridges enable the normal maps option?

    Will this work for Skyrim SE?

    Compatible with high poly heads?

    Beyond Skyrim patch coming in any time soon?
    1. Darklocq
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      This is just a patch page.  These sorts of questions are probably better asked at the Posts page of Ethereal Elven Overhaul.

      Your first question doesn't quite parse as a sentence.  Anyway, my patch has nothing to do with normal-map options.

      EEO exists for SE.  I don't know if AI Overhaul does or not.  USLEEP exists in an SE version. But it is quite different from the LE version.  Thus, this patch right here cannot just be converted to SE format and used in SE. The formIDs of many things will not match, and it would probably crash you to desktop pretty fast.  I don't have any plans to do a patch of this sort on the SE side.  EEO is basically obsolete.

      HPH is essentially a different approach than EEO to the same objective (better-looking NPCs).  You can install HPH and use it, and install EEO and use it, but they won't really have anything to do with each other.  E.g., if you install an HPH-based NPC improver, and it edits one of the same NPCs as EEO, then whichever mod loaded later is the one that will be used to generate the NPC in question.

      I have no idea if anyone is planning on doing EEO-style heads in BS.  I doubt it because EEO is very old.  You should probably look for BS NPC replacers, without expecting them to have anything to do with EEO.
  3. Keqhakal
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    hello Darklocq, i have some problems with female character's neck seam using cbbe, is there any way to solve this?
    1. Darklocq
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      BodyOptions TexBlend has some seam blenders, but not one for EEO specifically.  If the color at the neck is the same as base CBBE, then the CBBE one should work.  It'll be a matter of applying the blend overlay onto the EEO head textures, I would think.  I run a [U]UNP game, so I'm not in a position to test CBBE results.
    2. thejiffiness
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      Check out the cbbe patch here on Nexus. 
  4. Keqhakal
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    Hello Darklocq, i have another question
    I use Seductive Lips HD but, after installing EEO and all the patches, apparently i can't use the
    lips from SL in any of the females elven, would it be possible to fix
    this?
    (Edit: Ignore this post, all the lips still there)
  5. Keqhakal
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    Somebody can tell me if i can run EEO with Total Character Makeover?
    1. Darklocq
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      You can have any NPC overhauler with any other NPC overhauler.  The issue is that when two or more of them try to edit the same NPC, the last one to load (lowest in load order) will win that contest.  Judging from what I see in the TCM screenshots, you'll want to load TCM earlier and EEO later, since the elves in TCM look barely different from the cartoonish vanilla originals and will not look anything like EEO elves.

      This is best not changed in mid-game or you'll probably get the grey-face bug, which can be a real hassle to get rid of.
    2. Keqhakal
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      Thanks for the awnser!
  6. ajwild19
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    Hello, thanks for the mod. 
    I recently transitioned to a vampire. However, my character's face looks like she's got Downs. Any suggestions?
    1. Darklocq
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      Vampire No Dirt Tintmasks for USLEP might help. I dunno.  I don't have any control over the original EEO's face-shaping.  There are also a bunch of mods that make vampires have the same faces as regular humanoids, but I doubt they're directly compatible; they probably copy the vanilla face records from non-vampire to vampire races. That would not work. Nor would overwriting vampire heads and textures with non-vamp race ones (the mod would include the vanilla stuff). But you could do the latter tactic locally, copying EEO non-vamp headparts and head textures and replacing the vamp ones with those.  I don't recall right off-hand what all those parts are.

      You could also try reloading a pre-vamp save, getting into RaceMenu and exporting a save of your head, then going back into your regular game, opening RaceMenu again and either re-sculpting your head to look more like the original, or importing the original and using it. If you did re-sculpt, to keep a somewhat vampiric appearance, you'd still have the original head backup to use if you un-vampirated and wanted to look the same as before.
    2. Darklocq
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      I just checked, and EEO doesn't include separate headparts for vamps.  So, what it's doing to vamirizify faces is "baked" into the ESP. It'll be a bunch of numeric strings which I don't even know how to interpret, even if I felt empowered to alter them.  I think RaceMenu (or Enhanced Character Edit, if you use that old thing) is your best bet.
    3. Darklocq
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      See also "Ethereal Elven Overhaul - Dawnguard Vampire Fix" (which is not really a fix but a subjective preference):
         https://www.nexusmods.com/skyrim/mods/69079
      It might resolve your problem.
  7. EggyBread
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    Thanks for keeping LE alive :)

    I had Ethereal Elven Overhaul - USLEEP Update installed a long time ago and it's good to see some updates.
    1. Darklocq
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      I'd used EEO waaay long ago on first modded playthrough, then years without it, and I missed it.  In setting it up again, I found it needed work to run in a 2021 game, so here we are!

      See sticky post above, though.  If you're using a STEP build (or AI Overhaul at all), you need the newer patch.  I made this one before realizing that AIO also conflicted with EEO and needed patching as well, so there's a combo patch now.
    2. EggyBread
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      I'm not using AI Overhaul since I already have Immersive Citizens. Now that I think about it, since they have the same role I wonder if that also needs to be patched?
    3. Darklocq
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      Seems likely, though I'm not running that one (yet?), so I'm not in a good position to do the patching.  I did the AIO patch because it was necessary to avoid STEP build conflict problems.  IC isn't part of STEP, so I've not tried it yet.  (That said, I do disagree with several of STEP's choices and intend to replace them or have already, so AIO might get cut in favor of IC.)

      Anyway, I'm glad THIS patch is actually of use to someone. I was afraid it would just be wasted effort after the EEO+AIO+USLEP+extras patch I did yesterday.
    4. EggyBread
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      Hahaha yes it's a shame that most people have moved on to SE so there just aren't as many people downloading these mods as of late. I've tried using SE and while I love it's performance there are still numerous mods not fully ported over yet. Anyway I thought it was worth asking, but from what I understand Immersive Citizens only have conflicts with navmesh in exterior city mods so maybe it doesn't need a patch after all.
    5. Darklocq
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      I don't use the Open Cities stuff, either. Breaks too many other mods.
  8. MikeSmiff
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    ARE WE ALL SUPPOSED TO KNOW WHAT A STEP BUILD IS ?... i GUESS SO.
    1. iXenite
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      STEP used to make guides on how to mod Skyrim. They don't really do guides anymore, but maybe some people still follow them. I don't think the STEP website/forum maintains their guides anymore - so I wouldn't worry about it. If you have set up your game well and it runs and looks good - then you'll be fine.
    2. Darklocq
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      MikeSmiff has a point, that I should link to it; done.

      DaddyDirection: Well, every sentence in that is off, except the last one.  STEP still makes guides on modding Skyrim and many other games. They just overhauled their entire website: https://stepmodifications.org/

      Their Skyrim SE setup guide is actively maintained, and was last updated 2021-02.  Their Skyrim LE guide is nominally not actively maintained now (they're of the opinion that their energies are better spent on SE and on other games), but it was nevertheless majorly overhauled in 2021-01.  I'm already working on another update to it despite most of the project not being interested in LE these days.

      Yes, if your Skyrim runs and looks good, you're golden.  STEP's point is getting there easily following a step-by-step and well-tested process to avoid conflicts.  My point of mentioning STEP is that this is intended to work with, not break, a STEP build, and a lot of people will care about that.  It should work fine without one as long as the prerequisites listed are installed in proper order (and people patch what they have to patch). All already covered in the readme material.

      [Edit: I should say the point of this mod WAS being intended to work with a STEP setup, but for that purpose it's been surpassed by a combo patch that also includes AI Overhaul compatibility; see sticky post.]