FINAL LEGENDARY VERSION uploaded! Switched some textures with the ones from the SRW0's Flickr page, created normal and specular maps for each new texture, and a lot of other tweaks and fixes. All In One package. :)
I have some of the old JS retexture mods and when I checked for updates on Vortex, your patches for them merged into one. I came here looking to find out what happened and it appears those files are no longer available. Was there a problem with those patches?
Hey man, not sure when you will see this but the SE version of this mod at https://www.nexusmods.com/skyrimspecialedition/mods/38845?tab=files&file_id=279949 is a requirement for this WJ modlist I am downloading (Aldrnari) and is currently under moderation as of today sometime. Any idea what that's about, or how it can be fixed? Can't install the modlist without that mod unfortunately.
EDIT: The specific file the modlist needs is the "Patch for the awesome JS Dwemer Ichor Barrels SE mod."
Jesus Christ, I've never seen so many patches for a mod. This makes LotD and Holds look like a complete joke somehow.
That said, why does the SiC patch only touch the dragons? From my experiences with the mod, none of the new automatons it adds make use of vanilla textures, meaning they look completely out of line if you use any re-texture. I guess they would require making brand new textures from what I've seen, but how then does the dragon and the keepers' weapons use vanilla textures? Also, if they do so, then why would it be necessary to patch them? If this thing replaces all vanilla textures, then wouldn't they also affect the dragon and keeper out of the box?
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Switched some textures with the ones from the SRW0's Flickr page, created normal and specular maps for each new texture, and a lot of other tweaks and fixes. All In One package. :)
FINALLY I found and updated the infamous wall boxes.
EDIT: The specific file the modlist needs is the "Patch for the awesome JS Dwemer Ichor Barrels SE mod."
That said, why does the SiC patch only touch the dragons? From my experiences with the mod, none of the new automatons it adds make use of vanilla textures, meaning they look completely out of line if you use any re-texture. I guess they would require making brand new textures from what I've seen, but how then does the dragon and the keepers' weapons use vanilla textures? Also, if they do so, then why would it be necessary to patch them? If this thing replaces all vanilla textures, then wouldn't they also affect the dragon and keeper out of the box?