Skyrim Special Edition

1. Install Combat Gameplay Overhaul

2. Go to Combat Gameplay Overhaul main folder > "Nemesis_engine > mod > dscgo"  and DELETE 1hm_behavior or rename it OR keep it as a backup



3. Install Attack Behavior Revamped for CGO

4. Make sure the Attackbehaviortweaks.esp is below CGO's esp and the files are below CGO in the left pane of Mod organizer 2 for purpose of Nemesis file checking

5. Only tick CGO in the Nemesis patcher



6. Update Engine and Launch Behavior Engine after the update

7. Run the game


**For those experiencing CTD after installation**

The most probable cause is left overs from your previous Nemesis patches even after updating the engine.

One workaround for is to delete your nemesis_engine patch in the overwrite folder of Mod Organizer 2.
Delete the patch first then then Run Nemesis Again, update the engine and patch it to create a fresh patch without possible leftovers

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distar66

75 comments

  1. joycourier
    joycourier
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    I'm having t-posing issues with this setup, doing everything to the letter so I'm not sure what's going on.. maybe one of the mods is just out of date? Since skyrim's on 1.6.640 now
    1. MetalTortoise88
      MetalTortoise88
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      Yeah need to be on 1.5.97
  2. crypticllc
    crypticllc
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    Follow instructions exactly and get 
    "Initializing engine update
    ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>. Please contact the mod author
    File: mod\dscgo\1hm_behavior\#2945.txt.vortex_backup
    Failed to update engine"

    if i ignore the instructions and just downlown the plugins they work fine. how is this guide helpful?
    1. Macedelic
      Macedelic
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      Your issue was the fact that you renamed the file and left it in the folder. Just remove your backup form the folder, then run nemesis again. You'll be good to go.

      *EDIT: The author shouldn't have put untested information in their install guide...
    2. highstrungburrito
      highstrungburrito
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      I'm getting the same issue but have the file deleted... Any solutions?
  3. Olibrown
    Olibrown
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    Is nemisis is very important for this mod? Or can we install it with nexus mod manager only 
    1. ghan21
      ghan21
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      IMPORTANT
  4. CrusnikZeroSeven
    CrusnikZeroSeven
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    MAKE SURE you have the Nemesis PCEA (https://www.nexusmods.com/skyrimspecialedition/mods/31667?tab=files) downloaded or you'll run into a lot of the problems in the comments  I have been corrected in the comments, ty vm
    1. MPFernando
      MPFernando
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      ...problems like what? and why would nemesis pcea solve them? there's pretty much no reason to use pcea since DAR came out afaik.
    2. Repzik
      Repzik
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      Adding on to this PCEA has nothing to do with this mod. It will not resolve anything.
    3. simonbeni
      simonbeni
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      Don't write stuff like that without even testing it. It does nothing to the mod. (PCEA)

      All of these issues are because:
      1. You did something wrong with the installation. 
      2. Didn't patch correctly with Nemesis (after removing the 1hmbehavior file PATCH IT!)
      3. Files are being overwritten by some other mod.
      4. Load order (CGO bellow ABR!)

      Remember to read the instructions to double check.
    4. Wawwior
      Wawwior
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      bellow means overwriting?
    5. GiantCatfish
      GiantCatfish
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      can someone explain what below means? does it have to load first or last?
    6. BigM00d
      BigM00d
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      GGO loads last
    7. CrusnikZeroSeven
      CrusnikZeroSeven
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      The installation instructions say: Make sure the Attackbehaviortweaks.esp is below CGO's esp and the files are below CGO. Not the way you said
    8. Macedelic
      Macedelic
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      "Below" means under
  5. jakeleduc91
    jakeleduc91
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    when it says just tik CGO.... very confusing. 

    *just tik CGO and run Nemesis*

    do not deselect anything 

    works great
  6. Valueless08
    Valueless08
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    I was having issues with this mod and i couldn't figure it out for soooooo long so I went back over my mods and stupid me had the AE version of Dynamic Animation Replacer so maybe check that if you are having issues
    1. lolmebut
      lolmebut
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      holy fucking s#*! I just checked and I did it too apparently. works good now
  7. CrusnikZeroSeven
    CrusnikZeroSeven
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    Main reason for my initial comment, is that whenever i equip a follower with a 2h weapon, they ONLY wield it in their "right" hand. Instead of R/L like it should be. when it shows them wielding it in their "right" hand only, they wont attack! The only way around this i've found is to re-run nemesis and deploy (using vortex). I imagine it has something to do with the 1hm Behaviour folder, but it was pretty cut and dry to just delete it and then install ABR. If anyone can help figure out whats causing this game breaking bug i would dead ass pay you!
  8. SmallGiant801
    SmallGiant801
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    I cannot figure out why things are not working
    CGO installed
    1hm_behavion deleted
    I use vortex so the esps are default listed high to low, loaded last to first as I understand it. 
    attackbehaviortweaks.esp is #70 
    DSercombatGamerplayoverhaul.esp is #68
    Updated and ran Nemesis with only CGO. 402 animations is the number it lists.

    in game activating the different stances changes, nothing. Vanilla animations and idle. 
    Holding power attack does do the charged power attack.

    other mods that may be affecting it. 

    true 360 movement
    pretty combat animations 
    smooth combat noncombat animation
    EVG conditional idles
    sky idles
    jump behavior overhaul
    conditional and random animations
    dual wield block (mapped to F key)

    I use right click for right hand left click for left hand

    I have followed the instructions multiple times.
    Checked in Nemesis is CGO, unarmedrevamped from this mod, Jump behavior overhaul, 360 movement. 
    enabled and disabled mods. My troubleshooting has reached its limit. 
  9. Major303
    Major303
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    • attack animations are quick and glitched and move character slightly forward
    • power attack freezes character
    • bash triggers moving forward
    • enemies freeze during combat
    • MCM menu does not appear
    I don't want to say mod is broken, because its most likely not, but these are the results after installing according to this tutorial.

    Edit

    Tbh it doesn't even work when installing standalone non-CGO version (after uninstalling CGO ofc). This mod is either extremely glitchy or there is some hidden catch during installation.
    1. KingCrazen
      KingCrazen
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      Having the same problem, hope author notices this
    2. Blackasaurus1
      Blackasaurus1
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      So it seems I'm not the only one. I'm definitely having the same problem with bashing in the game 
    3. DeAnti
      DeAnti
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      Yes im having same issue even tried a reinstall
    4. tarheelram
      tarheelram
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      anyone have solution
    5. Raijko
      Raijko
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      anyone found a fix yet?
    6. Deadsticles
      Deadsticles
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      Yeah unfortunately also having these issues. Just gonna track the mod for now.
    7. MBasso
      MBasso
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      i have the same exact problem . also attacking with archer gameplay overhaul se . it should stab with arrow but that doesn't work
    8. devilmay
      devilmay
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      Yep same issue plus nPCs stand in place and dancing instead of bashing or etc
    9. gigicampagnola
      gigicampagnola
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      Any fix to arrow stab for archery gameplay overhaul?

      UPDATE: Deleting the 1hm_behavior from the CGO folder the way it is on the image provided and then running Nemesis fixes the stab with the arrow issue. Hope it helps!
    10. turan78
      turan78
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      same
    11. TheEternalKhaos
      TheEternalKhaos
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      Completely deleting the 1hm_behavior in CGO's files and loading ABR after CGO, then deleting all of Nemesis' outputs, and running Nemesis again worked perfectly for me as a fix to all of these. I even have almost all of these animations on top, and it all works pretty damn seamlessly. You should check the order of all animation-related things in your load order as well, and make sure XPMSE isn't being overwritten (unless you're purposefully overwriting it with some sort of skeleton replacer like this one).
    12. TITANIII
      TITANIII
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      nemesis output?
      help me
  10. Cutuning
    Cutuning
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    None of the charged attacks are working for me my game is just using default charged attacks? i followed the install instructions and mostly everything else seems to be working.