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Shadow1474

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Shadow1474

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About this mod

This contains patches for spell mods to keep consistency in how Sun Magic Overhaul changes sun-related magic allowing it to work against all entities instead of just undead.

Requirements
Permissions and credits
Changelogs
This started as a personal mod since I loved the idea behind Sun Magic Overhaul's logic which made it so sun spells affected all entities while giving bonus damage to undead. I wanted to keep the consistency of its changes for other mods that added sun-related spells. So, if you end up downloading my mod, please endorse Sun Magic Overhaul!

Patches Made:
  • Ordinator - Perks of Skyrim - This mod adds three sun-based spells obtained through the restoration perk tree (Sunblast, Stellar Core, and Holy Hands).
  • Dawnguard Arsenal - This mod adds four sun-based spells (Sun Ray, Meridian Rune, Holy Ground, and Gaze of Arkay).
  • Expanded Spells of Skyrim - This mod adds four sun-based spells (Sun Burn, Sun Blare, Sun Burst, and Daybreak)
  • Lost Grimoire - This mod adds one sun-based spell (Ray of Light).
  • Path of Sorcery - This mod affects the original sun spells in various ways so an override is needed to carry over it and Sun Magic Overhaul's changes.
  • Requiem - The Roleplaying Overhaul - This mod affects the original sun spells and the Recovery perk in various ways so an override is needed to carry over it and Sun Magic Overhaul's changes.

Requirements:
All files require Sun Magic Overhaul and the respective mod they're patching.

Compatibility:
Because Sun Magic Overhaul edits both ranks of the Recovery perk in the restoration skill tree, it will conflict with any mods that touch those series of perks. Because of this, load Sun Magic Overhaul BEFORE perk overhauls and my patch(es) AFTER perk overhauls.

Installation:
Just drop it into your load order and activate it. If you have a bashed patch/smashed patch, rerun it.

Uninstallation:
Just simply remove it from your load order and rerun your bashed patch/smashed patch if applicable. Generally, it's a bad practice to remove a mod from an ongoing save, so I can't guarantee your save won't react poorly, but this mod has no scripts, so theoretically everything should be okay.

Even though this is a personal mod and mostly comes as-is excluding whatever fixes I do, feel free to suggest additional mods for me to possibly support. If you're looking to expand support yourself, you're free to. Preferably, I'd ask you to let me upload them on this page so we can keep all the patches together to form a hub-like area which would be more than convenient for everyone. Credits will be given to where it's due in that case.

My Other Mods:
Expanded Spells of Skyrim
Horns Are Forever - KouLeifoh's High Poly Head