Skyrim

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Shadow1474

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Shadow1474

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About this mod

This mod adds more spells and scrolls to the game with a vanilla feel, expanding what you can do with your mage. These new spells are mostly just Novice, Apprentice, Adept, and Expert versions of spells that previously lacked such, meaning if you wanted to focus on a specific line of spells, now you can!

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  • Russian
Changelogs
This mod adds more spells and scrolls to the game with a vanilla feel, expanding what you can do with your mage. These new spells are mostly just Novice, Apprentice, Adept, and Expert versions of spells that previously lacked such, meaning if you wanted to focus on a specific line of spells, now you can! All spells and scrolls have been added to the leveled lists.

As far as balance is concerned, I tried making spell tome costs, scroll costs, magicka costs, and damage consistent with vanilla but it probably could use some more fine-tuning. I personally use Ordinator - Perks of Skyrim and Wildcat - Combat of Skyrim and the spells I've tested seem pretty okay so far. Additionally, I've included an addon for those who use Spell Perk Item Distributor. It should hopefully and correctly give most of the spells to mage-based NPCs.


Here is a complete list of all the spells and scrolls available. All of them are subject to changes, renames, and/or deletion.

Destruction Spells
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Restoration Spells
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Alteration Spells

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Illusion Spells
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Conjuration Spells

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Scrolls
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Requirements:
This mod requires the Dawnguard DLC and Dragonborn DLC. It is also highly recommended you use Wrye Bash or Smashed Patch otherwise you may have leveled list incompatibility issues.

Installation:
Just drop it into your load order and activate it. If you have a bashed patch, rerun it with this mod so any changes to leveled lists are merged and become seamlessly compatible with mods doing the same thing.

Compatibility:
Because I have little-to-no scripting knowledge, these spells have been injected into leveled lists the old-fashioned way; through the .esp. Because of this, if you don't use a bashed patch or a smashed patch, any mod that injects tomes and scrolls the same way will be incompatible.

Uninstallation:
Just simply remove it from your load order and rerun your bashed patch if applicable. Generally, it's a bad practice to remove a mod from an ongoing save, so I can't guarantee your save won't react poorly, but this mod has no scripts, so theoretically everything should be okay.

Known Issues:
- If you cast Candlelight and then its higher-level spell right after, their floating orbs will both show instead of replacing one another.
- Unearth takes ore from nodes instantly rather than over time.

Future Plans:
- Maybe add Staff versions and their appropriate enchantments for most of the spells.
- Find someone who knows and is willing to teach me how to inject my spells into leveled lists via script to increase compatibility.

My Other Mods:
Sun Magic Overhaul - Consistency Patches
Horns Are Forever - KouLeifoh's High Poly Head