This mod adds more spells and scrolls to the game with a vanilla feel, expanding what you can do with your mage. These new spells are mostly just Novice, Apprentice, Adept, and Expert versions of spells that previously lacked such, meaning if you wanted to focus on a specific line of spells, now you can!
Requirements
DLC requirements
DLC name
Dawnguard
Dragonborn
Permissions and credits
Author's instructions
Undomir, the creator of Lore Friendly Spells, and bbbbbb91, the creator of Light and Dark Magic, have both given me permission to use, edit, and distribute their assets in any way, shape, or form. This means that using assets from this mod would require my permission, and not necessarily Undomir's or bbbbbb91's. Proof of their consent can be given upon request.
File credits
Credits to Undomir and bbbbbb91 for allowing me to use their ideas and spells in my work.
Donation Points system
This mod is not opted-in to receive Donation Points
Ray, Prism, and Shining Wave no longer do damage to only undead. Originally I was okay with this, but the more that I considered them as light spells and not "sun spells", I changed my mind. My addon for Sun Magic Overhaul was also updated to reflect this change.
Added conditions to Mend Other and Revivify that prevent them from healing undead, atronachs, automatons, and anyone who is attacking you.
Version 2.01
Deleted an ITM.
Fixed the conditions on the new sun and light spells.
Version 2.0
Renamed some Spell tome ID's that I had previously missed (this makes them easier to find in the console for both myself and users).
Cleaned with TES5Edit.
Corrected some typos.
Corrected the scroll models.
Fixed a ton of minor issues related to inconsistency.
Corrected many spell effects.
Where necessary, many spells now benefit from perks such as Disintegrate, Intense Flames, etc.
Removed Poison Cloak and its associated scroll.
Removed Fear Rune and its associated scroll.
Removed Calm Rune and its associated scroll.
Removed Paralysis Rune and it's associated scroll.
Removed Pyrebolt and its associated scroll. I had forgotten Incinerate was already an expert firebolt spell.
Renamed Blazbolt to Pyrebolt.
Renamed Galvanic to Voltaic.
Renamed Voltaic to Voltage.
Switched Starlight's name with Torchlight's and vice-versa.
Renamed Adust to Daybreak. Daybreak is now a ritual spell that casts an explosion at your location.
Unearth now has a 5 second cast time to make up for the fact it harvests ore almost instantly. This is a band-aid solution until I can figure out a way to stagger its ore gathering speed.
Revivify is now a master spell and is AOE.
Added scroll for Renew.
Added scroll for Static Bolt.
NEW SPELL: Added Poisonbolt and its associated spell tome and scroll (doesn't work on automatons).
NEW SPELL: Added Viperbolt and its associated spell tome and scroll (doesn't work on automatons).
NEW SPELL: Added Venombolt and its associated spell tome and scroll (doesn't work on automatons).
NEW SPELL: Added Toxinbolt and its associated spell tome and scroll (doesn't work on automatons).
NEW SPELL: Added Ray and its associated spell tome (only works on undead).
NEW SPELL: Added Prism and its associated spell tome (only works on undead).
NEW SPELL: Added Shining Wave and its associated spell tome and scroll.
NEW SPELL: Added Sun Burst and its associated spell tome and scroll (only works on undead).
NEW SPELL: Added Nova and its associated spell tome and scroll (only works on undead).
NEW SPELL: Added Regenerate and its associated spell tome and scroll.
NEW SPELL: Added Incineration.
NEW SPELL: Added Sunray (only works on undead)
Updated my Sun Magic Overhaul patch for this mod.
Version 1.10
Deleted unused data.
Renamed spell scroll IDs so they're easier to find in the console.
Renamed spell IDs so they're easier to find in the console.
Renamed spell tome IDs so they're easier to find in the console.
Renamed Emberbolt to Tinderbolt.
Renamed Fire Sparks to Emberspark.
Renamed Voltaic Sparks to Voltaic.
Renamed Galvanic Sparks to Galvanic.
Renamed Ice Sparks to Sparkfloe.
Renamed multiple scrolls to match the new names.
Because of the renames, be sure to run bashed patch or smashed patch again otherwise incompatibilities may happen.
Version 1.02
Added my spell tomes to the Dragonborn loot table leveled lists. Because of this new change, be sure to run bashed patch or smashed patch again otherwise incompatibilities may happen.
Version 1.01
Removed leftover, unused data.
Starlight now correctly appears as an apprentice spell.
Torchlight now correctly appears as an adept spell.
Version 1.0
Release
This mod adds more spells and scrolls to the game with a vanilla feel, expanding what you can do with your mage. These new spells are mostly just Novice, Apprentice, Adept, and Expert versions of spells that previously lacked such, meaning if you wanted to focus on a specific line of spells, now you can! All spells and scrolls have been added to the leveled lists.
As far as balance is concerned, I tried making spell tome costs, scroll costs, magicka costs, and damage consistent with vanilla but it probably could use some more fine-tuning. I personally use Ordinator - Perks of Skyrim and Wildcat - Combat of Skyrim and the spells I've tested seem pretty okay so far. Additionally, I've included an addon for those who use Spell Perk Item Distributor. It should hopefully and correctly give most of the spells to mage-based NPCs.
Here is a complete list of all the spells and scrolls available. All of them are subject to changes, renames, and/or deletion.
Destruction Spells
Spoiler:
Show
--Novice--
Frost Spike - A spike of ice that does 12 points of frost damage to Health and Stamina.
Static Bolt - A bolt of lightning that does 13 points of shock damage to Health and half that to Magicka.
Tinderbolt - A blast of fire that does 15 points of damage. Targets on fire take extra damage.
--Apprentice--
Charged Sparks - Lightning that does 16 points of shock damage to Health and Magicka per second.
Searing Flames - A gout of fire that does 12 points per second. Targets on fire take extra damage.
Freezing Frostbite - A blast of cold that does 16 points of damage per second to Health and Stamina.
Emberspark - Lightning that has an infusion of fire to it. Does 16 points of shock damage per second. Also does 4 points of fire damage per second. Targets on fire take extra damage.
Sparkfloe - Lighting that has an infusion of ice to it that does 16 points of shock damage to Health and Magicka per second. Also does 4 points of frost damage to Health and Stamina per second.
--Adept--
Wildfire - A gout of fire that does 24 points per second. Targets on fire take extra damage.
Pyrebolt - A blast of fire that does 50 points of damage. Targets on fire take extra damage.
Hoarfrost - A blast of cold that does 24 points of damage per second to Health and Stamina.
Voltage - Lightning that does 24 points of shock damage to Health and Stamina per second.
--Expert--
Conflagration - A gout of fire that does 36 points per second. Targets on fire take extra damage.
Permafrost - A blast of cold that does 32 points of damage per second to Health and Stamina.
Voltaic - Electricity that does 32 points of shock damage to Health and Magicka per second.
--Master--
Galvanism - Dangerously overcharged electricity that does 60 points of shock damage per second to Health and Magicka.
Incineration - A massive gout of fire that does 60 points per second. Targets on fire take extra damage.
Restoration Spells
Spoiler:
Show
--Novice--
Mend - Heals the caster's Health and Stamina 12 points per second for 5 seconds.
Sun Burn - A ball of sunlight that does 12 points of damage to undead.
Poisonbolt - A compressed poison cloud in the form of a bolt that does 12 points of poison damage to Health and an addition 7 for 5 seconds.
--Apprentice--
Mend Other - Heals the target's Health and Stamina 24 points per second for 5 seconds, but not undead, atronachs or machines.
Renew - Heals the caster's Health and Stamina 24 points per second for 5 seconds.
Ray - A ray of focused light that does 10 points of damage to Health per second.
Sunray - A ray of focused sunlight that does 15 points of damage to undead per second.
Viperbolt - A compressed poison cloud in the form of a bolt that does 24 points of poison damage to Health and an additional 14 for 5 seconds.
--Adept--
Rejuvenate - Heals the caster's Health and Stamina 36 points per second for 5 seconds.
Venombolt - A compressed poison cloud in the form of a bolt that does 36 points of poison damage to Health and an additional 21 for 5 seconds.
Shining Wave - A wave of light energy that does 35 points of damage to Health. Targets on fire take extra damage.
--Expert--
Sun Blare - A ball of sunlight that does 75 points of damage to undead.
Sun Burst - An exploding sphere of sunlight that does 60 points of damage to Health in a 15 foot radius to undead.
Grand Ward - Increases armor rating by 100 points and negates up to 100 points of spell damage or effects.
Regenerate - Heals the caster's Health and Stamina 48 points per second for 5 seconds.
Prism - A ray of intense, focused sunlight that does 30 points of damage to Health.
Toxinbolt - A compressed poison cloud in the form of a bolt that does 48 points of poison damage to Health and an additional 28 for 5 seconds.
--Master--
Revivify - Heals everyone close to the caster for 60 Health and Stamina per second for 5 seconds, but not undead, atronachs or machines.
Adamantium Ward - Increases armor rating by 120 points and negates up to 120 points of spell damage or effects (doesn't require two hands to cast).
Nova - A slow-moving sphere of unstable light which explodes on impact doing 100 points of damage to undead in an 80 foot radius. Targets on fire take extra damage.
Daybreak - A large explosion of sunlight centered on the caster that does 100 points of damage to undead. Targets on fire take extra damage.
Alteration Spells
Spoiler:
Show
--Novice--
None.
--Apprentice--
Torchlight - Creates a hovering light that lasts for 120 seconds.
Slow - Target moves 30% slower for 5 seconds.
Rust - Decreases target's armor rating by 25 points for 7 seconds.
--Adept--
Starlight - Ball of light that lasts 120 seconds and sticks where it strikes.
Unearth - Allows the caster to extract precious minerals from an ore vein. (This spell has an issue with instantly gathering all the ore from a node.)
--Expert--
Greater Slow - Target moves 45% slower for 5 seconds.
Waterstep - Walk on the surface of water for 30 seconds.
Erode - Decreases target's armor rating by 50 points for 7 seconds.
--Master--
Mass Slow - All targets near the caster that fail to resist are slowed by 65% for 7 seconds.
--Misc--
Equanimity - Convert 50 points of Health into Magicka per second. Caster can be killed by this effect.(This spell can only be obtained by going to Labyrinthian's Priest Sanctuary, the place where the priest masks are placed, and picking up the spellbook.)
Illusion Spells
Spoiler:
Show
--Novice--
None.
--Apprentice--
None.
--Adept--
None.
--Expert--
Verve - Creatures and people up to level 20 will attack anyone nearby for 60 seconds.
--Master--
None.
Conjuration Spells
Spoiler:
Show
--Novice--
None.
--Apprentice--
Conjure Draugr Mage - An apprentice spell that conjures a Draugr Mage to fight for you for 60 seconds.
--Adept--
None.
--Expert--
Conjure Wispmother - An expert spell that conjures a Wispmother to fight for you for 60 seconds.
Conjure Draugr Deathlord - An expert spell that conjures a Draugr Deathlord to fight for you for 60 seconds.
--Master--
None.
Scrolls
Spoiler:
Show
Scroll of Torchlight
Scroll of Starlight
Scroll of Sun Burn
Scroll of Sun Fire
Scroll of Sun Blare
Scroll of Vampire's Bane
Scroll of Daybreak
Scroll of Tinderbolt
Scroll of Pyrebolt
Scroll of Rust
Scroll of Erode
Scroll of Frost Spike
Scroll of Slow
Scroll of Greater Slow
Scroll of Mass Slow
Scroll of Mend
Scroll of Mend Other
Scroll of Rejuvenate
Scroll of Revivify
Scroll of Verve
Scroll of Waterstep
Scroll of Conjure Draugr Deathlord
Scroll of Conjure Draugr Mage
Scroll of Conjure Wispmother
Requirements: This mod requires the Dawnguard DLC and Dragonborn DLC. It is also highly recommended you use Wrye Bash or Smashed Patch otherwise you may have leveled list incompatibility issues.
Installation: Just drop it into your load order and activate it. If you have a bashed patch, rerun it with this mod so any changes to leveled lists are merged and become seamlessly compatible with mods doing the same thing.
Compatibility: Because I have little-to-no scripting knowledge, these spells have been injected into leveled lists the old-fashioned way; through the .esp. Because of this, if you don't use a bashed patch or a smashed patch, any mod that injects tomes and scrolls the same way will be incompatible.
Uninstallation: Just simply remove it from your load order and rerun your bashed patch if applicable. Generally, it's a bad practice to remove a mod from an ongoing save, so I can't guarantee your save won't react poorly, but this mod has no scripts, so theoretically everything should be okay.
Known Issues: - If you cast Candlelight and then its higher-level spell right after, their floating orbs will both show instead of replacing one another. - Unearth takes ore from nodes instantly rather than over time.
Future Plans: - Maybe add Staff versions and their appropriate enchantments for most of the spells. - Find someone who knows and is willing to teach me how to inject my spells into leveled lists via script to increase compatibility.