This article contain explanation on the gameplay mechanics with or without the auto-aim assist (when you toggle the appropriate switches in the "Aiming Control" MCM-section of AIM FIX mod).
As you may saw in the Tutorial movie, the 10 steps distance from a target during the calibration process offered as the most suitable distance to cope with all ranges when the auto-aim assist is disabled, but you can always choose your own calibration distance.
Introduction. What is the Auto-Aim Assist is?
If you purposefully prefer to play without the vanilla Auto-Aim assist then the ranged combat with the AIM FIX mod will be much better. You can always see for yourself how the crosshair will shift in all four directions without the AIM FIX aiming offsets any other mod that disables the Auto-Aim Assist (unofficially ported Archery Gameplay Overhaul, Disable Auto-Aim, etc). With the AIM FIX aiming offsets you will able to minimize the crosshair shifting from four to only two directions in relation to different distances to the target. it is possible to achieve only if you follow the
You can achieve maximum accuracy of shooting for 3rd person without the auto-aim only by correctly setting the camera, which is shown in the Tutorial movie. If you don't understand the English language you can always enable subtitles and Google will generate it for you on selected language.
Thus please never even think that AIM FIX makes the ranged combat without the auo-aim worse ;)
Should I disable the auto-aim assist or leave it enabled, as by default?
Disabling auto-aim assist 100% requires KB+mice and some strong desire to have a hardcore difficult archery, but very realistic.
In case if you really want to disable the auto-aim assist you have to study how the game mechanics works without the auto-aim, and you will have to get use to some game engine limitations, as described below (please read the rest Q&A). Also without the auto-aim you definitely should adjust the crosshair position using the Aiming Offsets feature of the AIM FIX mod.
Also if you are a very experienced shooter, then you should disable the auto-aim and you will see how actually accurate you are.
I adjusted the aiming offsets for a preferred distance. What is the gameplay mechanics if I prefer the Auto-Aim assist to be DISABLED?
Here it is important to open your understanding for such mechanics without the in-game auto-aim assist:
the departure angle of the arrow (or magic projectile) will always strictly correspond to the angle of the animation of the bow rotation in the hands or the character itself. And the animations, especially custom ones, do not initially coincide with the crosshair position.
First you calibrate the crosshair for exact distance that you yourself consider as a typical for entering into a ranged combat (I always use 10 character steps from a target). The mechanics of Archery in this case will be this:
- The closer an enemy will approach (closer than the calibrated distance), the more left the arrows will fly (when the character is on right side of the screen).
- The further an enemy than the calibration distance for which the crosshair is adjusted, the more right the arrows fly.
I adjusted the aiming offsets for a preferred distance. What is the gameplay mechanics if I prefer the Auto-Aim assist to be ENABLED?
What can get those players who don't use the crosshair at all (set it to be hidden)?
The other side of this preference: when both auto-aim and crosshair is disabled, you will definitely get hardcore realistic archery, but unfortunately also you will get an invisible aiming point that jumps around affected by the engine limitations and other mods (animations for example). Since the crosshair is hidden, you will never see these deviations to compensate them during aiming, so you will get a four-directional aiming point deviation instead of two-directional achieved with the aiming offsets feature of this mod. Of course what's better for you is up to you, especially when you know what you get.
So, to get a hardcore realistic archery with two-directional aiming deviation instead of four-directional, I recommend to always use the crosshair even if you don't prefer to use it: you can simply make the crosshair look as a smallest dot and make it transparent (almost invisible). For example, Immersive HUD mod allows to control the crosshair transparency (future versions of AIM FIX mod will do the trick too), and for a dot crosshair you can install, for example, SkyHUD mod.
Why then auto-aim assist is enabled by default in the AIM FIX mod?
Why I still didn't made crosshair offsets for any distance:
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