Note that FBX import for static/skeletal meshes might not work for all games. Also make sure to check the wiki if you encounter any issues when importing an FBX file or sound file
If you require assistance or would like to report a bug, we recommend joining the Discord server. You can still leave a comment here on Nexus if you so wish, but the Discord is checked more frequently.
As of 2 updates ago singularity fails to start and steam gives an error code 51. Rainbow six vegas 2 crashes at first loading screen when trying to start with modded skeletal meshes. on the wiki for game compatibility legendary shows no static mesh compatibility but skeletal mesh, but when i open it theres only compatibility for static meshes not skeletal
Singularity on Steam has always been broken unfortunately. It has additional file integrity checks that prevent it from being started if the SHA check in the exe is bypassed, which we do to allow modded packages to run. As far as we know the only way to get around this is to use the GOG version of the game. There should've been a note about it on the wiki but I'll correct it.
Rainbow Six Vegas 1/2 both have that problem if you're adding new textures instead of just editing the geometry. This is due to the USDX files not being able to be opened/modified/created.
I'll fix the entry for Legendary. That's an oversight on my part, thanks for pointing it out.
thanks for the quick reply. for vegas 2 i didnt touch textures at all just extracted the fbx for the mk46 lengthened the barrel, cloned the heatshield, then moved it forward and imported it back into the game.
There are issues with reading and writing "LocalizationTable" texts of Silent Hill: Downpour (PS3) game packages (LOC_*.XXX).
1) If the text is in ANSI codepage, then they always displayed in 1252 codepage, regardless of the system codepage (f.e. if system uses cyrillic 1251 page, text shows some diacritic trash from 1252 instead of cyrillic chars).
2) If the text is in Unicode page (UTF-16), then it reads and saves at Big Endian byte-order, although the game uses Little Endian only.
That should have been fixed as of the latest version (2.4.10.0). If it has not, can you provide a sample UPK so we can investigate it please? My version of Silent Hill Downpour only has English, French, German, Italian, Portuguese and Spanish. I'm unable to find the problem in those packages.
Is it possible currently to import mesh morphs/shape keys? Remember Me uses them to add jiggle to Nilin's hair and jacket when she runs or turns, and without them, mesh mods for her cause her to spike ball out as the game is looking for them but can't find them (I'm assuming, otherwise it's importing the FBX using the vertex numbers from the original mesh when there's a vertex count difference)
It's our understanding that it is not possible for us to support MorphTargets as they need to be generated by the UDK during the cooking process per mesh. The games that rely on morph targets will have to have a mod to remove them.
Here is one for Remember Me: https://www.nexusmods.com/rememberme/mods/25
Is it possible to add level editing in ue2 games? If it is possible but not with the current technology do you have an idea of when it would be possible? I would really want to make/adjust some Bioshock levels if possible. Finally I just wanted to say that this tool is very helpful and hope nothing but the best for development.
Hello! I used it for Homefront to get access to the models but the "Meshes" tab doesn't appear in UPK Explorer. The tab "Meshes" appears for Frontlines: Fuel of War but for Homefront it doesn't. Do you know why?
While we support meshes for most UE3 titles, we don't support all of them. However, I've made a note on our issue tracker that Homefront mesh support has been requested.
I have no plans to do so, no. There aren't really any bugs in the game, and it doesn't seem possible to add a free roam mode, create more characters for challenge mode, or even add new skins.
Hi, I'm new to this software and so far it's been a huge help. I've run into a wall recently with Batman Arkham Knight. Basically I am trying to add a gun mesh to a character skin using a modified blender fbx. Using this video as a reference. https://www.youtube.com/watch?v=u6bcQ0WDYi4&t=608s
However whenever I boot up the game with the character it instantly crashes. Something about a "missing filename." I've narrowed it down to this.
This is the only thing different that comes up when importing the modified fbx from blender. This doesn't come up at all in the video so I have to be doing something wrong in blender. Any help at all would be great.
Hi. This is a problem with a handful of games that require their packages to be decompressed.
To decompress the UPK, simply go into Development mode, then resave the package. You'll be prompted to enter the compression type you want to save it with, click "None".
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Note that FBX import for static/skeletal meshes might not work for all games.
Also make sure to check the wiki if you encounter any issues when importing an FBX file or sound file
Make sure you check the compatibility table and tutorials
A lot of modders will give instructions to use "uninstall all" to uninstall their mod. Don't. Do this instead:
https://discord.gg/9KPvQ4H
Rainbow six vegas 2 crashes at first loading screen when trying to start with modded skeletal meshes.
on the wiki for game compatibility legendary shows no static mesh compatibility but skeletal mesh, but when i open it theres only compatibility for static meshes not skeletal
Rainbow Six Vegas 1/2 both have that problem if you're adding new textures instead of just editing the geometry. This is due to the USDX files not being able to be opened/modified/created.
I'll fix the entry for Legendary. That's an oversight on my part, thanks for pointing it out.
1) If the text is in ANSI codepage, then they always displayed in 1252 codepage, regardless of the system codepage (f.e. if system uses cyrillic 1251 page, text shows some diacritic trash from 1252 instead of cyrillic chars).
2) If the text is in Unicode page (UTF-16), then it reads and saves at Big Endian byte-order, although the game uses Little Endian only.
Please fix these issues if possible!
(I'm assuming, otherwise it's importing the FBX using the vertex numbers from the original mesh when there's a vertex count difference)
Here is one for Remember Me: https://www.nexusmods.com/rememberme/mods/25
Do you know why?
Basically I am trying to add a gun mesh to a character skin using a modified blender fbx. Using this video as a reference. https://www.youtube.com/watch?v=u6bcQ0WDYi4&t=608s
However whenever I boot up the game with the character it instantly crashes. Something about a "missing filename." I've narrowed it down to this.
This is the only thing different that comes up when importing the modified fbx from blender. This doesn't come up at all in the video so I have to be doing something wrong in blender. Any help at all would be great.
To decompress the UPK, simply go into Development mode, then resave the package. You'll be prompted to enter the compression type you want to save it with, click "None".
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