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- UPK Explorer for UE2-UE3
UPK Explorer for UE2-UE3
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Version2.3.6.0
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File information
Last updated
Original upload
Created by
FCH823Uploaded by
FCH823Virus scan
Tags for this mod
Activity logs
This page was last updated on 11 May 2024, 7:58PM
- Changelogs
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Version 2.3.6.0
- Added support for Bioshock (UE2, PC)
- Added support for Bioshock Remastered (UE2, PC)
- Added support for adding new name table entries (UE2)
- Added support for PF_DXT5N pixel format (DXT5 normal map)
- Various bug fixes and improvements
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Version 2.3.5.0
- Added support for 17 Unreal engine 2 PC games (see wiki)
- Added support for Mirror's Edge uncooked packages
- Added support for PF_P8 pixel format (gets converted to PF_B8G8R8A8)
- Various bugfixes and improvements
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Version 2.3.4.0
- Added support for Brothers in Arms: Road to Hill 30 (UE2, PC)
- Added support for Brothers in Arms: Earned in Blood (UE2, PC)
- Added support for Blender 4.1 FBX files
- Added support for PF_A8, PF_G16 and PF_DXT1a pixel formats
- Added support for Tom Clancy's Rainbow Six: Vegas v241.66
- Improved property support for Tom Clancy's Rainbow Six: Vegas 2 v241.71
- Various bug fixes
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Version 2.3.3.0
- Object import/export: New export file format includes child objects
- Import table: Simplified input of new object import entries with copy/paste from another package's import table
- Object editor: Simplified object reference edit with copy/paste support and dropdown list
- Object editor: Improved notifications about unsupported object data
- Added support for empty objects
- Enabled static mesh parser for v815.0, v828.0, v859.0 and v868.0
- Various bug fixes and improvements
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Version 2.3.2.0
- Improved UX with icons and redesigned object references
- Object editor: Added create package at root and create child package functions
- Object editor: Added import object at root and import object a as child functions
- Object import: improved object reference resolving using full object path
- Added support for Them and Us (PC)
- Various bug fixes and improvements
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Version 2.3.0.0
- All object properties can now be edited for 140+ games with class support
- All property types can now be edited for 140+ games with class support
- Added Class/ScriptStruct/Function/Property/Enum/Constant objects support for Monday Night Combat (PC)
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for Moonbase Alpha (PC)
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for Injustice (PC)
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for Transformers: Fall of Cybertron (PC)
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for Transformers: Rise of the Dark Spark (PC)
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for Deadpool (PC)
- Added Support for Bioshock Infinite DLCs.
- Various bug fixes and improvements
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Version 2.2.12.0
- Fixed major bug introduced in 2.2.11.0
- Added support for FontCharacter (used in Font's Characters property)
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Version 2.2.11.0
- Added Class/State/ScriptStruct/Function/Property/Enum/Constant objects support for ~135 PC games
- Added MaterialInstanceConstant objects support for ~60 games
- Various bugfixes and improvements
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Version 2.2.10.0
- Added MaterialInstanceConstant support for ~140 games (see wiki)
- Added StaticMesh support for more games (WWE All Stars, TNA Impact and others)
- Object editor: Simplified name edits with the ability to create them directly where they are used
- Redesigned Textures tab in material and MICs, now with texture preview
- Package modification stats are now recorded into the package when saved (can be seen in development mode)
- Open game: Packages modded with versions >= 2.2.9.10 will now show a warning about creating game patches with already modded packages
- Added support for Leisure Suit Larry: Box Office Bust
- Various bugfixes and improvements
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Version 2.2.9.0
- Added SkeletalMesh support for DarkVoid
- Added SkeletalMesh support for Remember Me
- Added SkeletalMesh support for Life is Strange
- Added partial support for Batman: Return to Arkham City (PS4)
- Object editor: import/export .swf (SwfMovie and GFxMovieInfo)
- Object editor: import/export binary data for array of byte properties
- Object editor: quick filters and multiple classname search
- Object editor: improved object reference dialog
- FBX import: automatic sizing of triangle indices array to remove 65535 limit (for games that support it)
- FBX import: improved compatibility for MK static meshes
- Other bugfixes and improvements
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Version 2.2.8.0
- FBX import: added vertex weight normalization / max count options
- FBX import: improved compatibility with 3ds max files
- Added new editable mesh data (bounds, radius, offset)
- Object editor: Strings can be changed from ASCII to Unicode
- Added Support for more games (Mighty No. 9, Ride to Hell: Retribution, Viscera Cleanup Detail and others. See wiki)
- Added StaticMesh support for Bioshock Infinite
- Other bug fixes and improvements
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Version 2.2.7.0
- FBX import: Improved compatibility with static meshes
- FBX export/import: Fixed Tangent/Binormal/Normal issues
- FBX export/import: Added support for Bartman Arkham Knight extra vertex weights
- Mesh preview: Added per vertex bone weight info
- Minor bugfixes and improvements
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Version 2.2.6.0
- Improved FBX compatibility
- Import as copy: new object name is copied from filename and can be edited directly in the import dialogs
- Added select mesh dialog when importing FBX with more than one mesh
- Object imports table: names can now be type directly in the create/update dialog
- Object editor: Added Load game patch notification to package view
- Other minor improvements and bugfixes
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Version 2.2.5.0
- FBX import for Skeletal meshes (experimental)
- FBX import: Added update skeletal mesh bone position/orientation option in case of mismatch
- FBX import: Added morph geometry data option in case of bone position/rotation mismatch
- Added show bones option to mesh preview
- Materials can be edited per mesh section for skeletal meshes
- Cast shadow property can be edited per mesh section for both static and skeletal meshes (for games that support it)
- Various bugfixes and improvements
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Version 2.2.4.1
- Addressed an issue where changing references of an object would cause UPK Explorer to crash unexpectedly.
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Version 2.2.4.0
- FBX import for static meshes (experimental)
- Mesh section information in mesh preview
- Static mesh materials can be updated per mesh section
- Added modified package filter in the object editor's package list
- Minor improvements and bugfixes
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Version 2.2.3.0
- Added support for most game's Materials (see Wiki for details)
- Object editor: Texture references can now be edited in Material and MaterialInstanceConstant's texture tab
- Added custom compression flag for Batman Arkham Knight (PS4)
- Added support for Thief's custom SkeletalMesh
- Added support for TNA Impact's SkeletalMesh (XBox360/PS3)
- Added support for WWE All Stars (XBox360/PS3)
- Added support for Planet 51 (XBox360/PS3)
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Version 2.2.2.0
- FBX Export for static and skeletal meshes lods
- Diffuse textures (experimental) and mesh info in mesh preview
- UV Map in mesh preview
- Rotators yaw, pitch and roll are now edited in degrees
- Support for XCom2 War of the Chosen (PC)
- Mesh support for Alpha Protocol (PC)
- Limited support for Nintendo Switch games (wip)
- Limited support for Nintendo WiiU games (wip)
- Various bug fixes and improvements
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Version 2.2.1.0
- Added staticMesh and skeletalMesh support for A Hat in Time
- Added skeletalMesh support for Mortal Kombat vs DC Universe for XBOX360
- Added support for Blacksite: Area 51
- Added support for Injustice 2
- Added support for Mortal Kombat 11
- Improved properties page performance in object editor
- Added enable/disable alpha channel in texture preview
- Objects can be deleted in the object editor (with open package only)
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Version 2.2.0.0
- Added support for PS3
- Added support for PS4
- Added support for XBox360
- Added Stretch to Fit and Anti Aliasing to texture preview
- Closing the game now goes back to the select game/DLC menu, no longer requiring users to exit UPK Explorer and reload
- Various bug fixes and improvements
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Version 2.1.0.0
- Added game patch support (like texture packs but for package edits).
- Game patches and texture packs are now generated in the MyMod folder. They can be combined in a single mod install.
- Optimized UX for lower resolution screens
- Various bug fixes and improvements
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Version 2.0.5.0
- Object editor: Import as copy can be used to import new objects
- Object editor: new names can now be added to packages with shader cache
- Object editor: a new game profile option has been added to enable a workaround for games that do not support adding new names or importing objects as copy. Contact us if you encounter games such as these so we can enable the option.
- More static/skeletal mesh support (XCom Declassified, DmC: Devil May Cry and more...). See the updated compatibility table
- Texture injection bugfix that preventing modding Tron Evolution, and probably caused game crashes with some textures in other games
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Version 2.0.4.0
- More static/skeletal mesh support (All Batman games, Transformers War for Cybertron and skeletal meshes for Bioshock Infinite). See the updated compatibility table
- Limited skeletal mesh swap between games (Some batman games are supported)
- Object import: It is now possible to select which properties are preserved/ignored/removed
- Object import: Missing names can be added with a single click
- Object import: unresolved references can be set to null with a single click
- Fixed some regressions introduced in previous version and other bugfixes
- Other minor improvements
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Version 2.0.3.0
- Adds mesh tab with preview for games with Static/Skeletal mesh support
- Adds import/export for objects in the package editor
- Adds import/export for swapping meshes for some games
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Version 2.0.2.0
- Adds/Improve support for more game (check the compatibility list)
- Edit package: Rename objects
- Edit package: Add new names to the name table
- Edit package: Add new entries to the object import table
- Edit package: Objects are now grouped for easier browsing
- Other minor bug fixes
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Version 2.0.1.0
- Support for new (old) games (check the compatibility list)
- Ability to inject textures directly into a package without a texture pack
- Fixed bug preventing reading the properties list in some packages - affected multiple games
- Fixed but with Borderlands 2's "Big Game Hunt" DLCs where some textures could not be resolved
- Fixed some issues with Tron
- Added support for PF_B8G8R8A8 pixel format
- Other minor bug fixes
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- Author's activity
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May 2024
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11 May 2024, 7:58PM | Action by: FCH823
Changelog added
'Change log added for version 2.3.6.0'
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11 May 2024, 7:57PM | Action by: FCH823
File added
'UPK Explorer [version 2.3.6.0]'
April 2024
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22 Apr 2024, 8:09PM | Action by: FCH823
Attribute change
'Description changed.'
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22 Apr 2024, 8:08PM | Action by: FCH823
Changelog added
'Change log added for version 2.3.5.0'
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22 Apr 2024, 8:08PM | Action by: FCH823
File added
'UPK Explorer [version 2.3.5.0]'
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22 Apr 2024, 8:07PM | Action by: FCH823
Attribute change
'Name changed to \'UPK Explorer for UE2-UE3\'.
Summary changed.'
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10 Apr 2024, 7:30PM | Action by: FCH823
Changelog added
'Change log added for version 2.3.4.0'
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10 Apr 2024, 7:29PM | Action by: FCH823
File added
'UPK Explorer [version 2.3.4.0]'
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03 Apr 2024, 11:31PM | Action by: Wastelander121
Attribute change
'Description changed.'
March 2024
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25 Mar 2024, 10:51PM | Action by: FCH823
Attribute change
'Description changed.'
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25 Mar 2024, 10:28PM | Action by: FCH823
Attribute change
'Description changed.'
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25 Mar 2024, 10:25PM | Action by: FCH823
Mod image added
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25 Mar 2024, 10:25PM | Action by: FCH823
Mod image added
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25 Mar 2024, 10:25PM | Action by: FCH823
Mod image added
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25 Mar 2024, 10:25PM | Action by: FCH823
Changelog added
'Change log added for version 2.3.3.0'
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25 Mar 2024, 10:24PM | Action by: FCH823
File added
'UPK Explorer [version 2.3.3.0]'
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11 Mar 2024, 9:05PM | Action by: FCH823
Attribute change
'Description changed.'
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11 Mar 2024, 9:05PM | Action by: FCH823
Changelog added
'Change log added for version 2.3.2.0'
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11 Mar 2024, 9:04PM | Action by: FCH823
File added
'UPK Explorer [version 2.3.2.0]'
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11 Mar 2024, 9:01PM | Action by: FCH823
Mod image added
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- Mod page activity
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May 2024
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15 May 2024, 8:31PM | Action by: ugyuu
Endorsed
'UPK Explorer for UE2-UE3'
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15 May 2024, 4:13PM | Action by: cmh175
Tracked
'UPK Explorer for UE2-UE3'
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15 May 2024, 11:46AM | Action by: xaertrick
Untracked
'UPK Explorer for UE2-UE3'
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14 May 2024, 4:15AM | Action by: TheArkhamFan22
Endorsed
'UPK Explorer for UE2-UE3'
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12 May 2024, 10:32PM | Action by: IntensivePin
Endorsed
'UPK Explorer for UE2-UE3'
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12 May 2024, 10:07PM | Action by: Gamerazy
Endorsed
'UPK Explorer for UE2-UE3'
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11 May 2024, 9:52AM | Action by: tc1189
Untracked
'UPK Explorer for UE2-UE3'
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11 May 2024, 7:28AM | Action by: tc1189
Tracked
'UPK Explorer for UE2-UE3'
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09 May 2024, 9:57PM | Action by: StupidMarioBros1Fan
Endorsed
'UPK Explorer for UE2-UE3'
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05 May 2024, 3:08PM | Action by: Haideron
Endorsed
'UPK Explorer for UE2-UE3'
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03 May 2024, 10:00AM | Action by: SleepMaster
Tracked
'UPK Explorer for UE2-UE3'
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02 May 2024, 11:52PM | Action by: LunaMoonUwU
Endorsed
'UPK Explorer for UE2-UE3'
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01 May 2024, 11:02AM | Action by: Talion56
Endorsed
'UPK Explorer for UE2-UE3'
April 2024
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29 Apr 2024, 11:01PM | Action by: man124231
Tracked
'UPK Explorer for UE2-UE3'
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28 Apr 2024, 9:45AM | Action by: ZamasuManzon
Tracked
'UPK Explorer for UE2-UE3'
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28 Apr 2024, 6:12AM | Action by: Doomstrap
Tracked
'UPK Explorer for UE2-UE3'
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26 Apr 2024, 10:33PM | Action by: AJTarcza
Endorsed
'UPK Explorer for UE2-UE3'
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25 Apr 2024, 8:14PM | Action by: Marcio121BR
Endorsed
'UPK Explorer for UE2-UE3'
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24 Apr 2024, 8:48PM | Action by: Poseydone22
Endorsed
'UPK Explorer for UE2-UE3'
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22 Apr 2024, 9:28PM | Action by: PhantomNatsu
Tracked
'UPK Explorer for UE2-UE3'
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