Sekiro: Shadows Die Twice

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Last updated

Original upload

Created by

BostonAirportNavmeshFix

Uploaded by

dmc99

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Mod articles

  • deflect anim rumble stuff

    c0000.anibnd

    130100 - 139930

    a50 130101
    a50 130102
    a50 130200
    a50 130201
    a50 130202
    a50 130300
    a50 130301
    a50 130302
    a50 130700
    a50 132101
    a50 132102
    a50 132111
    a50 132112
    a50 132301
    a50 132302
    a50 132311
    a50 132312
    a50 132700
    a50 132710
    a50 139910
    a50 139930



    a200 510100...

  • controller ui texture

    01_common-sblytbnd-dcx

    SB_KeyTop.layout
    SB_KeyTop_02.layout
    SB_KG.layout
    SB_KG_02.layout
    SB_KG_Big.layout
    SB_KG_Big_02.layout

    minimal ui :
    01_common.tpf.dcx

    SB-FE dds...

  • object ID sheet

    1. box pile o114710
    2. hanging kimono
    3. hanging lantern o116601 o116601_4012 N:\NTC\data\Model\map\m11_01_00_00\sib\layout_40.SIB
    4. japanese portall m012300
    5. maple leaf sfx 825110 SFX:紅葉_ID825110_1001
    6. panneaux o114240
    7. panneaux 2 o114241
    8. pot closed o114280
    9. pot empty o114500
    10. pot with horn o114506
    11. pot with map o114200
    12. pot with plant o114508
    13. shelf with books o114000
    14. shelf with hand drum m006100
    15. tatami volet hanging m006670
    16. tree resurection entrance o002550 (with lantern on it)

    hanging lantern blue o256020

    candle o206160

    hanging VINE
    m001610 (mappiece) N:\NTC\data\Model\map...

  • done and what to do list

    ashina
       morning: to do
       noon:      to do
       afternoon:     to do
       night:             to do
    ashina castle
       morning: to do
       noon:      to do
       afternoon:     to do
       night:             to do
    hirata estate
       night:            DONE
    senpou temple
       morning: to do
       noon:     DONE
       afternoon:     to do
       night:         �...

  • skill anim stuff

    whirlwind a100
    ichimonji a102
    ninjar slash a101
    ashina cross a104
    flowing passage a105...

  • Gparam

    m xx_xx_xx100 = interior
    m xx_xx_xx200 = water
    m10_00_0000.gparam.dcx = hirata estate
    m10_00_0700.gparam.dcx = hirata estate roof ?
    m10_00_0500.gparam.dcx = hirata estate fire
    m11_00_0000.gparam.dcx = ashina
    m11_00_0500.gparam.dcx = sculptor idol
    m15_00_0600.gparam.dcx = mibu village boss arena
    m20_00_0400.gparam.dcx = rice priestess
    m20_00_0910.gparam.dcx = monkey trio boss room
    m25_00_0900.gparam.dcx = dragon god boss arena
    m25_00_0700.gparam.dcx =  true monk
    m25_00_0710.gparam.dcx =  true monk reflection...

  • volumetric fog settings explained

    use this http://soulsmodding.wikidot.com/tutorial:ds3-gparam-basics

    mind you these were generated by chatgpt to help me as a starting point as to know what i should edit but as far as i can tell these are pretty accurate , will update/correct  and add more information as i experiment with it

    1. VolumetricFog GameScale:
    This parameter determines the overall scale of the volumetric fog in relation to the game world. It allows you to adjust how large or small the volumetric fog volume is compared to the entire game environment. Increasing the GameScale value will make the fog cover a larger portion of the world, while decreasing it will make the fog more localized.

    2. VolumetricFog NearDepth and VolumetricFog FarDepth:
    These parameters define ...