Mod articles
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c0000.anibnd
130100 - 139930
a50 130101
a50 130102
a50 130200
a50 130201
a50 130202
a50 130300
a50 130301
a50 130302
a50 130700
a50 132101
a50 132102
a50 132111
a50 132112
a50 132301
a50 132302
a50 132311
a50 132312
a50 132700
a50 132710
a50 139910
a50 139930
a200 510100... -
01_common-sblytbnd-dcx
SB_KeyTop.layout
SB_KeyTop_02.layout
SB_KG.layout
SB_KG_02.layout
SB_KG_Big.layout
SB_KG_Big_02.layout
minimal ui :
01_common.tpf.dcx
SB-FE dds... -
1. box pile o114710
2. hanging kimono
3. hanging lantern o116601 o116601_4012 N:\NTC\data\Model\map\m11_01_00_00\sib\layout_40.SIB
4. japanese portall m012300
5. maple leaf sfx 825110 SFX:紅葉_ID825110_1001
6. panneaux o114240
7. panneaux 2 o114241
8. pot closed o114280
9. pot empty o114500
10. pot with horn o114506
11. pot with map o114200
12. pot with plant o114508
13. shelf with books o114000
14. shelf with hand drum m006100
15. tatami volet hanging m006670
16. tree resurection entrance o002550 (with lantern on it)
hanging lantern blue o256020
candle o206160
hanging VINE
m001610 (mappiece) N:\NTC\data\Model\map... -
ashina
morning: to do
noon: to do
afternoon: to do
night: to do
ashina castle
morning: to do
noon: to do
afternoon: to do
night: to do
hirata estate
night: DONE
senpou temple
morning: to do
noon: DONE
afternoon: to do
night: �... -
whirlwind a100
ichimonji a102
ninjar slash a101
ashina cross a104
flowing passage a105... -
m xx_xx_xx100 = interior
m xx_xx_xx200 = water
m10_00_0000.gparam.dcx = hirata estate
m10_00_0700.gparam.dcx = hirata estate roof ?
m10_00_0500.gparam.dcx = hirata estate fire
m11_00_0000.gparam.dcx = ashina
m11_00_0500.gparam.dcx = sculptor idol
m15_00_0600.gparam.dcx = mibu village boss arena
m20_00_0400.gparam.dcx = rice priestess
m20_00_0910.gparam.dcx = monkey trio boss room
m25_00_0900.gparam.dcx = dragon god boss arena
m25_00_0700.gparam.dcx = true monk
m25_00_0710.gparam.dcx = true monk reflection... -
volumetric fog settings explained
use this http://soulsmodding.wikidot.com/tutorial:ds3-gparam-basics
mind you these were generated by chatgpt to help me as a starting point as to know what i should edit but as far as i can tell these are pretty accurate , will update/correct and add more information as i experiment with it
1. VolumetricFog GameScale:
This parameter determines the overall scale of the volumetric fog in relation to the game world. It allows you to adjust how large or small the volumetric fog volume is compared to the entire game environment. Increasing the GameScale value will make the fog cover a larger portion of the world, while decreasing it will make the fog more localized.
2. VolumetricFog NearDepth and VolumetricFog FarDepth:
These parameters define ...