Finally playing the Special version and this mod alone is making my experience so much better. Frey's boob and chain armour has never not bothered me, so no longer having to look at it is such a blessing. It looks so good and seamless on the sprites. Thank you for making this!
was unable to get RF4STextureExtractor working with the provided instructions would not repackage the files to .texture, the command you added does nothing unfortunately- the extractor simply closes. although I was able to get it working using MassiveTexRF4 and mass extracting files instead (if anyone is needing a more detailed tutorial this one helped a lot- https://www.youtube.com/watch?v=X5LILlQisEs&feature=emb_title)
but now that I've got the files repacked and placed in the game my modified portraits are looking like this https://ibb.co/PDvRYSX I'm guessing it's due to the fact that when I press save I'm shown a list of options on how I'd like to save the file (such as Texture Type, Compression, Pre-compress normal maps, Mip Maps) I left it at the default but I don't think it's correct. Does anyone know the proper selections to make when saving the .dds file within photoshop?
Hello! Sorry if I'm being a bother but I was looking to do something similar to this but with Lest's hair but when I try and change the .dds back into the .texture file it instead creates 123 different .dds files, did you encounter anything similar because it's been driving me crazy lol would appreciate any help, Thanks so much! <3
The conversion tool is really messy, after looking at the code for a while. What it wants you to do is stick the relevant *.texture and *.dds in the same folder, then run ?./RF4STextureExtractor.exe -i <fn.texture> to regenerate it.
Hi RoachesAreGross! since you were able to make this mod..I figured I'd ask something related to this. Do you know how to replace the character model in "Inventory/Backpack menu"? It's the character model in this image: https://www.gamespot.com/images/1300-2043927/ <==in this case, It's Frey's model in this image.
I'd like to play as Luna/Forte and even with extra orders, it'd only change the model when running/fighting around and NOT the model in "Inventory/Backpack menu".
Can you tell me how to replace "Inventory/Backpack menu" character model with Luna/Forte/ect? Thanks RoachesAreGross!
Hey there. I imagine you would have to extract the relevant character model from the game's files - that is to say, the .MODEL file that contains Forte's model - and then rename it to the name of the player character's model file. But as I said in a comment below, I'm not an expert on modding this game. I've only done texture work so far so I can only guess at how this would be done.
Could you tell me how to convert .dds file to .texture ?
In the same way that you used the Rune Factory 4 Special Texture Extractor to extract the .dds file from inside the .texture file, you can also use it to do the reverse and put the .dds back into the .texture after you're done making changes to it.
There's two possible ways to do this with the tool:
Drag and drop the .dds file on top of the RF4STextureExtractor.exe. If you have the .exe, the .texture, and the .dds all in the same folder and with the correct names, this should automatically create a newupdated .texture file with the prefix "new_" added to the name.
Using Window's cmd.exe, also known as the Command Prompt. If you don't know how to use the Command Prompt you can easily find instructions on the internet. Once you have the very basics figured out, navigate to the directory where the .exe, the .texture, and the .dds are located (again, they should all be in the same folder) and then type the following command:
But of course replace the purple part with the name of the .texture file you're working on. If you do it correctly, a new .texture file should be generated with the "new_" prefix added to the name.
I have also a question about modding. But not the textures. I hope you don't mind that though. Is there a list for every Sequence? I can't find them sadly.
Thank you so much! I'm so happy to see mods for this game, i was wondering if it would be also possible to make portrait swaps for the npcs so we could match their model after we use the order appearence change ?
i was wondering if it would be also possible to make portrait swaps for the npcs so we could match their model after we use the order appearence change ?
It should definitely be possible to make a mod like that, but I unfortunately don't have the time nor energy. I only made this mod for personal use and then decided to upload it, you know?
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although I was able to get it working using MassiveTexRF4 and mass extracting files instead (if anyone is needing a more detailed tutorial this one helped a lot- https://www.youtube.com/watch?v=X5LILlQisEs&feature=emb_title)
but now that I've got the files repacked and placed in the game my modified portraits are looking like this https://ibb.co/PDvRYSX
I'm guessing it's due to the fact that when I press save I'm shown a list of options on how I'd like to save the file (such as Texture Type, Compression, Pre-compress normal maps, Mip Maps) I left it at the default but I don't think it's correct. Does anyone know the proper selections to make when saving the .dds file within photoshop?
?./RF4STextureExtractor.exe -i <fn.texture>
to regenerate it.I'd like to play as Luna/Forte and even with extra orders, it'd only change the model when running/fighting around and NOT the model in "Inventory/Backpack menu".
Can you tell me how to replace "Inventory/Backpack menu" character model with Luna/Forte/ect? Thanks RoachesAreGross!
But as I said in a comment below, I'm not an expert on modding this game. I've only done texture work so far so I can only guess at how this would be done.
I have a question about modding tools.
Could you tell me how to convert .dds file to .texture ?
There's two possible ways to do this with the tool:
Good luck!