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SammiLucia and LazorrUploaded by
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This page was last updated on 22 June 2025, 1:02AM
- Changelogs
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Version 3.0.1
- Added support for new functionality in Ultra+ Mod Manager 1.4
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Version 3.0.0
- Tuned PostProcessVolumes to enhance overall lighting quality across the whole game
- Tuned reflections slightly
- Tuned other settings
- Added LensAttenuation to adjust lighting relative brightness/darkness
- Many new settings available to tune the lighting quality as well as brightness and reflection quality
- BetterReflectionSDFs: improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS (game/off/on)
- LensAttenuation: this setting allows effectively allows changing the intensity of the scene and brightness difference between dark and light areas, lower values will have darker dark areas which makes for different vibes (default/lower/lowerer/lowest) - Ctrl+F9
- LightingAO: ambient occlusion method (lumen/ssao/gtao) - F7
- LightingQuality: low for more FPS if you are really struggling with FPS, standard for default settings, high for higher VRAM usage and slight performance hit, epic for higher VRAM usage and performance hit, epic_alt modes are somewhat experimental epic variants for an increase resolution of lumens cache (game/low/standard/high/epic/epic_alt/epic_alt2) - Ctrl+F10
- LightingUpdateSpeed: speed of lighting gather and scene updates (default/high/epic/insane)
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Version 3.0-preview
- A ton of changes
- Added new LightingOverhaul setting with many different lighting modes (I hope to simplify this at some point)
- There are 4 primary choices - off, on, on_rr, and on_rr_alt - all of the on modes have various quality values
- Each lighting mode has some different characteristics and on_rr/on_rr_alt is a more experimental version meant to only be used with ray reconstruction
- Added LightingAO setting to choose between AO methods: Lumen, SSAO, and GTAO. These methods only apply for off and on lighting modes
- Modified the games PostProcessingVolumes to change game asset related settings for lighting
- This should enhance lighting significantly in addition to enhancing reflection quality and other minor lighting details
- More diffuse lighting that has more "bounces"
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Version 2.6.2
- Include version file
- Update extensions version
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Version 2.6.1
- Updates for tooling support - no other changes
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Version 2.6.0
- Minor performance improvements
- Refactored extensions into a new more user-friendly format
- UltraPlusConfig.ini will be replaced when installing v2.6.0
- **Note**: Please read the config file to learn about the updated functionality and to set your defaults
- Individual keybinds are disabled by default: EnableKeybinds can be set to 'on' in the configuration file to enable all keybinds
- NEW: press F12 to load the current configuration live in-game - make your edits in the file and load them while in game
- All options for each setting are listed in the config in a condensed format - double click, copy and paste into the setting for easy changes
- Some configuration parameters do not have keybinds - we can't add a keybind for every setting
- Modify the config file and press F12 to load the changes live
- All configuration options that can be game defaults now default to game controlled. This is the 'game' setting provided for most of the configuration options. This means that users defaults for things like HDR will no longer be overridden on first use of the mod which led to several users erroneously thinking HDR no longer functioned correctly.
- Added ChromaticAberration to configuration file (Defaults to game default instead of off)
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Version 2.5.0
- **IMPORTANT** Please read the included UltraPlusConfig.ini. New configuration method provided for simply modifying the config file and pressing F12 to load changes in game. Keybinds disabled by default - set to on in the config file if you would like keybinds.
- Performance Improvements migrated from Stalker 2 mod: Should have better lows/less stuttering though it wasn't much of an issue in Robocop
- Increased Quality of Low, Medium, High, and Epic Global Illumination quality
- Fixed DLSS by removing "Lumen Percent" from the extensions - we found that this did not function as intended. You can now set DLSS quality in the game menu
- Disabled chromatic aberration - if you want to turn it on again you can use r.SceneColorFringeQuality=1 in your Engine.ini
- Fixed HDR tearing when both HDR and frame generation are enabled
- HDR toggle button bound to CTRL + F8
- Migrated extensions from Stalker 2 mod; Applies settings that were not correctly applied before when the mod loads
- New Ultra Plus scalability settings accessible via CTRL + F10
- New Ultra Plus Quality presets (accessible via CTRL + F12) **Note**: This comes along with a new "simplified" mode that disables the granular keybinds by default - press CTRL + F2 to reenable all of the keybinds
- Added motion blur setting accessible via F7
- Enabled console by default accessible via ~
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Version 2.0.2
- Fix 2.0.1
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Version 2.0.1
- Restore performance almost to vanilla, but while keeping quality high
- Adjusted Lumen to improve lighting quality and fix some minor boiling noise in shadows
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Version 2.0.0-beta01
- Force-disabled screen upscale from 66.9% (before DLSS or FSR3 upscale, so, double upscale?)
- Run translucent materials (glasses, hologram signage) at 100% instead of 50% to fix half-res translucency
- Enabled hardware Lumen
- F12: Enabled Ray Reconstruction (DLSS only for now)
- Reduced Lumen noise
- F10: to cycle reflections quality: Vanilla, Medium, High
- Decreased subsurface skin strength from 0.8 to 0.5 to be more physically-based
- Adjusted frame timing to stop some hitches
- F6: Cycle DLSS preset (default is 'E')
- F5: Disable vignette
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Version 1.2
- Removed some working files
- Enabled FSR dedither to help with reflection noise
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Version 1.1
- Added Insane version
- Use DLSS as unsharp mask
- Attempt to improve lumen reflection noise on rough roads
- Force 2x light draw distance
- Force highest quality textures (all versions)
- Force highest quality reflections, post-processing, effects, shading, AA (Insane version)
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Version 1.0
- Initial release
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- Author's activity
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June 2025
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22 Jun 2025, 1:02AM | Action by: Kronir
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22 Apr 2025, 11:28PM | Action by: Kronir
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22 Apr 2025, 11:28PM | Action by: Kronir
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22 Apr 2025, 11:28PM | Action by: Kronir
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February 2025
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16 Feb 2025, 12:48AM | Action by: Kronir
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16 Feb 2025, 12:47AM | Action by: Kronir
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15 Feb 2025, 9:25PM | Action by: Kronir
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15 Feb 2025, 9:25PM | Action by: Kronir
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'Description changed.'
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15 Feb 2025, 9:23PM | Action by: Kronir
Changelog added
'Change log added for version 3.0.1'
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15 Feb 2025, 9:21PM | Action by: Kronir
Attribute change
'Description changed.'
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- Mod page activity
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June 2025
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