I have a problem with this mod's premise - that colonies would bother to create medieval-age design when guns, and the knowledge of gunpowder, are already in reach.
Sorry, but it just isn't realistic. It wouldn't be viable, and guns shoot right through clunky metal armor.
Blunt weapons - which realistically would include longswords and heavy projectiles - would require rigid structure to defend against, but there's still no sense in falling back to medieval-era designs. We understand physics (to some degree) now, these Glitterworld guys would be far ahead.
It's a shame I can't play this mod as a result, because it does look polished and promising.
.. the mod removes guns tho. They're not in reach, you can't get them with this mod lol.
Also longswords aren't blunt weapons; you can half sword and hit someone with your hilt but that's not really the primary way to use it against unarmored or armored opponents. Just because something hits hard doesn't make it blunt.
The only major gripe I have with this mod is that occasionally I'd see factions selling guns, and that it doesn't actually remove the buildings and electrical it says it removes, it just adds a scenario where thats disabled.
Thank you for taking the time to create this MOD. It brings a lot of the game alive and would love to see more. Keep up the good work, and know that there are many people who appreciate what you spend so much of your time doing.
13 comments
I have a problem with this mod's premise - that colonies would bother to create medieval-age design when guns, and the knowledge of gunpowder, are already in reach.
Sorry, but it just isn't realistic. It wouldn't be viable, and guns shoot right through clunky metal armor.
Blunt weapons - which realistically would include longswords and heavy projectiles - would require rigid structure to defend against, but there's still no sense in falling back to medieval-era designs. We understand physics (to some degree) now, these Glitterworld guys would be far ahead.
It's a shame I can't play this mod as a result, because it does look polished and promising.
Also longswords aren't blunt weapons; you can half sword and hit someone with your hilt but that's not really the primary way to use it against unarmored or armored opponents. Just because something hits hard doesn't make it blunt.