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Bonehead14

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IamBonehead

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12 comments

  1. Alexandr1983
    Alexandr1983
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    • 1 posts
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    Please update to 1.0
  2. Swordsguy2010
    Swordsguy2010
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    • 582 posts
    • 2 kudos
    Please update this to 1.0!! DX
  3. gessie
    gessie
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    • 12 posts
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    Babbling:

    I have a problem with this mod's premise - that colonies would bother to create medieval-age design when guns, and the knowledge of gunpowder, are already in reach.

    Sorry, but it just isn't realistic. It wouldn't be viable, and guns shoot right through clunky metal armor.

    Blunt weapons - which realistically would include longswords and heavy projectiles - would require rigid structure to defend against, but there's still no sense in falling back to medieval-era designs. We understand physics (to some degree) now, these Glitterworld guys would be far ahead.

    It's a shame I can't play this mod as a result, because it does look polished and promising.
    1. twinCatalyst
      twinCatalyst
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      • 10 posts
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      .. the mod removes guns tho. They're not in reach, you can't get them with this mod lol.

      Also longswords aren't blunt weapons; you can half sword and hit someone with your hilt but that's not really the primary way to use it against unarmored or armored opponents. Just because something hits hard doesn't make it blunt.
    2. saint909
      saint909
      • supporter
      • 150 posts
      • 2 kudos
      I almost forgot that people like the OP actually exist.
  4. ModranethPT
    ModranethPT
    • member
    • 38 posts
    • 0 kudos
    Any chance of get this awesome mod for B18?
  5. ready0055
    ready0055
    • member
    • 66 posts
    • 0 kudos
    you updating this? love this mod and would like it to work with latest build. thanks!
  6. edgor12
    edgor12
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    • 1 posts
    • 0 kudos
    what version?
  7. Darkestshadow13
    Darkestshadow13
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    • 1 posts
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    The only major gripe I have with this mod is that occasionally I'd see factions selling guns, and that it doesn't actually remove the buildings and electrical it says it removes, it just adds a scenario where thats disabled.
  8. Sompari
    Sompari
    • supporter
    • 209 posts
    • 1 kudos
    Is is possible to restrict tech and guns only? I don't want new items/buildings because I got that covered with Medieval Times.
    1. TheyCallMeSibs
      TheyCallMeSibs
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      • 2 posts
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      Hopefully not too late - just disable the buildings in the scenario editor.
  9. Skattman91
    Skattman91
    • premium
    • 22 posts
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    Thank you for taking the time to create this MOD. It brings a lot of the game alive and would love to see more. Keep up the good work, and know that there are many people who appreciate what you spend so much of your time doing.
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