Resident Evil 7

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AfroJackX

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AfroJackX

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About this mod

Uses models from in-game files for Ethan, Clancy, Mia, Zoe, Chris and Joe.

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This mod gives every playable character full models for cheezeit's third person script. All character models and textures are taken from the RT version of the game with Joe's face texture being the only exception. His face texture was taken from a xps file made by a user named Poppyadams. 
There is also DX11 placeholders for Chris, Clancy, Mia, Zoe and Joe as well, however, some of them have a bit more issues than the RT versions.
If you want a DX11 model for Ethan you can get it from alphaZomega and ZombieAli's Ethan with Head mod.


Since the files are taken from the game with little modification being done for them to work, there are a few issues that make this more of a placeholder than a full-fledged mod. I have taken the descriptions from alphaZomega and cheezeit's Ethan and side character placeholder mods because of that. 
My hope is that someone that has more experience than me with modding will release a better version of this in the future. For now, I am releasing this since there are no other mods for the side characters to have their full models.

I will note that I was able to have every mod enabled without it crashing despite cheezeit's modinfo.inis saying that you have disable the DLC models before playing anything else to avoid a crash. So you might be able to get away with having them all enabled, but I still believe that the warning is necessary.

Issues:

RT models:

-Mia's face may load her infected textures instead of her normal textures due to her model being used from the enemy folder. You will need to exit to the menu and load into the game again until it loads her normal textures. Her second outfit also loads infected textures sometimes but that can also be fixed by exiting to the menu and loading back in or strangely enough, running around for a bit. I'm not sure if retrying will work as I haven't had any success trying to load them that way. 

-Some parts of Clancy's body will stretch when he crouches. The first cutscene in the happy birthday tape gets blocked a bit by his body as a result of this. 

-Some proportions on models like Zoe are bit off.

DX11 models:

-Half of Mia's hair doesn't load properly so it looks a bit rough on one side. The infected texture issue is also in this version, so you will have to load back into the game to fix the textures like the RT version. 

-Mia's model will disappear after she gets infected in the flashback because I could only get her "enemy" model to work properly with the DX11 version of the game.

-Clancy's model stretches even more than the RT version when crouching.

-Like before some proportions are a bit off for models like Zoe.

These issues are probably due to how I had to work around not being able to export models in noesis with the "-rewrite" function for the DX11 models.