Thanks again for putting these together and letting me know they were possible to use now.
The RT script should work with the current version on Steam now. Hopefully there's no big issues as I haven't extensively tested it, but I'll touch it up a bit later on to be sure. I've linked this page to be sure people looking there can know they can use these now.
Regarding the DLC model's note of a possible crash, IIRC back when I first made them there was about a 20% chance a crash would happen if Chris' model was installed and a vhs tape loading screen happened in the main game. I think the script has gotten more stable since then and it probably doesn't happen anymore, but at the time I just left a general warning in because it wasn't consistent and I didn't want to take the time to root out the cause when they were just meant to be a temporary solution for no available non-Ethan models.
The Clancy birthday room stuff missing is the script's fault. I had to use a different method for hiding the vhs overlay in third person for the RT update and it's a side effect that I didn't notice because I almost never watch that tape. I'll have to check later how to fix it. The effects work fine with Ethan or in first person because the script isn't trying to hide the overlay at those times.
Likewise thank you for fixing the script. I also updated the Chris OTS aiming placeholders for the RT version so if you want to it can be linked for both versions as well.
I am not able to playthrough the updated version of the script yet to see if there are any obvious issues but I will comment on your post when I am able to do so.
I am not sure if I will be able to convert the models for the DX11 version but there may be a workaround so I will see what I can do.
The creator of the script is working on a fix for it. In the meantime, you can use this temporary solution the creator found for it. It's how I was able to play the game without it crashing as soon as you load into gameplay.
"Apparently the game had an update back on October 5th. That's probably why the body culling is broken (where the model overwrites anything between it and the camera) and certainly why the game crashes. I'll patch the RT script up soon. It will probably take a bit of time depending on what's changed. The main crash specifically is caused by a now bad memory jump relating to "screen blood" (which is never accessed in NAH) in the "Flashlight, FOV, & Settings Control" portion of the script, so unchecking its box on the main menu should let you enter the main game without a crash. Many of the script's special features requiring paths to specific memory locations (aiming, head/body hiding, autodisabling) can't be used until it's fixed though."
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RE7 Chris
The RT script should work with the current version on Steam now. Hopefully there's no big issues as I haven't extensively tested it, but I'll touch it up a bit later on to be sure. I've linked this page to be sure people looking there can know they can use these now.
Regarding the DLC model's note of a possible crash, IIRC back when I first made them there was about a 20% chance a crash would happen if Chris' model was installed and a vhs tape loading screen happened in the main game. I think the script has gotten more stable since then and it probably doesn't happen anymore, but at the time I just left a general warning in because it wasn't consistent and I didn't want to take the time to root out the cause when they were just meant to be a temporary solution for no available non-Ethan models.
The Clancy birthday room stuff missing is the script's fault. I had to use a different method for hiding the vhs overlay in third person for the RT update and it's a side effect that I didn't notice because I almost never watch that tape. I'll have to check later how to fix it. The effects work fine with Ethan or in first person because the script isn't trying to hide the overlay at those times.
I am not able to playthrough the updated version of the script yet to see if there are any obvious issues but I will comment on your post when I am able to do so.
I am not sure if I will be able to convert the models for the DX11 version but there may be a workaround so I will see what I can do.
When I open script the game is ?exiting.
"Apparently the game had an update back on October 5th. That's probably why the body culling is broken (where the model overwrites anything between it and the camera) and certainly why the game crashes. I'll patch the RT script up soon. It will probably take a bit of time depending on what's changed.
The main crash specifically is caused by a now bad memory jump relating to "screen blood" (which is never accessed in NAH) in the "Flashlight, FOV, & Settings Control" portion of the script, so unchecking its box on the main menu should let you enter the main game without a crash. Many of the script's special features requiring paths to specific memory locations (aiming, head/body hiding, autodisabling) can't be used until it's fixed though."