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IMaVeRicK

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  1. IMaVeRicK
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    Tunables Update
    I've been working on an add-on to introduce a bit of customizability to my mod.
    The Tunables Add-on lets you modify each weapon's damage, range & reload speed.
    New: Tunables Add-on now also lets you restore degradation.
    You need version.dll for this add-on to work.
    Check the readme that comes with the add-on for more details.

    Update v4.6
    2 changes:

    Maverick Weapons
    No Degradation feature is now optional (same as Express Buckshot & Infinite Ammo\Deadeye)

    Maverick Catalog
    Equalized the stats of all Saddles & Stirrups 

    Update v4.5
    This is a Quality of Life Update with only 2 changes:

    Maverick Weapons
    Incendiary rounds are restored to normal for those who wanted it back.
    Express Buckshot will still be available for those who like it in the Options folder.
    Nothing else is changed in Maverick Weapons v4.5.
    Remember to backup your custom Tunables and don't overwrite them if you update to v4.5.
    Note: Tunables Add-On wasn't updated.

    Maverick Catalog
    The Navy Revolvers & Rare Elephant Shotgun no longer require version.dll to work.
    This is a big quality of life change for those who experience bugs using version.dll and want to use dinput8.dll instead.
    It might also help people who aren't able to purchase Navy\Lowry revolvers.

    Installation Guide
    I updated the description page with more in depth installation guide to the best of my abilities.
    Please let know if there are ways to improve it.

    Update v4.0
    This is mostly a big update to my Maverick Catalog.
    Maverick Weapons was updated to make all Double Action revolvers reload 2 bullets at a time.
    Maverick Catalog lets you buy both Navy Revolvers, a 2nd John's revolver, & a 2nd Micah's revolver.
    (Other unique revolvers can still be dual wielded. I might add them to the fence in future updates)
    The Rare Shotgun is turned into an Elephant Rifle with the best of both worlds. It's purchasable & fully customizable.
    In addition to You can now upgrade the sights on Sniper Rifles, in addition to being able to remove scopes.
    Visually Customize John's Revolver.
    Buy horses early.


    Red Dead Offline & WhyEm's DLC Compatibility
    Maverick Weapons is compatible with these mods but you have to either set my mod as priority in loader order or delete conflicting files like: weapons.ymt and other weapons...ymt files from their installation folder.
    Maverick Catalog is not in anyway compatible with these mods, you will have to pick one.
  2. IMaVeRicK
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    Helpful Links:
    ScriptHookRDR2 For SciprtHook and dinput8.dll
    ScriptHookRDR2 V2 For ScriptHook Alternative and updated dinput8.dll
    RDR2_Asi_Loader For version.dll
    Lenny's Mod Loader For LML, includes video tutorial for Mod Manager
    WinRar or 7-zip To unpack mod files.
  3. deleted88870023
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    The Creator Need to make a warning to new users who download this that do not active this mod when playing the mission where u find the double barrel shotgun because this mod will prevent you from passing that mission because you have to clean the double barrel Shotgun 
    1. indexplayer
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      If anyone uses any trainers, just kill yourself three times and it will allow you to skip to the next checkpoint. From there you can grab the shotgun without promting you to clean it. 
    2. MasterVegito2012
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      You can also use tunables to restore degradation to pass this mission normally. 
    3. Masterhady
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      The mission in question is the first Kieran mission in the camp. If you're going to do that mission, save your game and quit out of the game entirely. Then, open up Lenny's Mod Loader, go to Mods on the left bar, then un-tick the Maverick Weapons mod under enabled, then click the SAVE ICON, it's between the mods list and the MODS button on the left side bar. It's at the top and looks like a floppy disk. AND THEN you can start the game, do the mission normal, use your trainer for ammo or health if you have to, then pick up the gun at the end and clean it, finish the mission, then just save, quit the game, go back to LML and re-enable MWs, REMEMBER to SAVE!!! Then start the game up again and continue on with your lives.
  4. JoeMacTonight
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    Hello, love the mod. I have the weapons and catalogue both downloaded and at the bottom of the load order and everything works fine I also installed the wero patch. My only question is do I need the ACP wero patch on the wero mod page? I have it downloaded as well but does that patch and the one included here just do the same thing? 
  5. Daxis720
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    Hey so i have an issue with this mod - it's not working for me.
    I'm preety sure it was caused by some mod that i have too in my game directory.
    I will list every mod i have here and please tell me if all of them are compatible with Maverick Weapons. 
    Thank you.
    -Bounties Expansion
    -Contracts
    -SgtJoe Bank Robberies
    -Gun Metal Rework
    -RWAO
    -W.E.R.O
    -Visual Redemption
    -Whyem's DLC ( i removed it and it still doesnt work)
    -Online Content Unlocker
    -Gun Tricks
    -Duels
    My discord is daxis333 if anyone of the community would want to help me.
  6. AinSpringfield
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    Hello there. 
    I have a few questions but if it's too much trouble then I appreciate your answer wherever you can.

    I'm currently use the weapon.ymt file that have merged Whyem + EEE + GFA + tommy gun. 

    I'm new to merging mods but right now I'm trying to merge the features of Maverick catalog to that weapon.ymt file. I've followed Smoak pinned comment on your No force scope mod successfully and now I'm following your instructions from other mods to merge other features in (no sway, spread, degradation).

    So can you tell me what should I look for if I want to merge the gun stats from this mod weapon.ymt file? And I want to add other features like buy navy revolver, swap elephant rifle, equalize saddles stats, especially that 30% reload speed then what should I look for?
    Another thing I want to ask is the weapon cock speed stats, I want to modify those stats similar to online version or like fastest gun in the west mod.

    I've tried to use the modified weapon stats by only removing weapon.ymt file from your mod and use the tunable add on with the rest of the files but it seem to only work with you weapon.ymt file.
    And I assume that the meta, ymt file for each weapon is not needed? Because I have other mods that have files for example m1899.meta and m1899.ymt file. For those mods I just want the model like Colt 1911 mod so I just remove the weapon.ymt file (if any) from those mods and it work fine with this mod (before I try to merge with Whyem + EEE).
  7. C4T4t0n1c
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    Hey, I can't seem to get express buckshot to work with the other optional files. Am I doing something wrong, or are they just not compatible with eachother? I'm trying to install both "express buckshot" and "no degradation + infinite ammo and deadeye" at the same time. Thank you!
    1. IMaVeRicK
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      Copy and overwrite the ymt files from 'No Degradation + Infinite Ammo' folder first, then copy and overwrite the ymt files from 'No Degradation + Infinite Ammo & Deadeye\Express Buckshot'

      There's an Express Buckshot folder inside each of the other options folder basically.
    2. C4T4t0n1c
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      I'm not sure exactly how that works, but I did it, and it seems to have worked! Thanks for the help!
  8. polanrdr2player
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    Can i delete the online weapon folders so its compatible with red dead offline IF it is compatible at all?
    1. IMaVeRicK
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      Not sure what you mean by online weapon folders.

      If you want red dead offline, don't install Maverick Catalog (or uninstall it if you have it already)
      Don't delete anything from Maverick Weapons folder, delete weapons.ymt from red_dead_offline folder instead.
  9. NoNodud
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    I am having trouble installing the rifle holster patch. The holster appears but it doesn't fit right. I also dont know what wepons.ymt file to edit to make the rifle inverted.
  10. reworked123
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    hi, does this mean btw that the accuracy stat is basically useless or does the stat still affect something?(for all i know, accuracy stat just changes how fast your reticle shrinks which the mod then disables)
    1. IMaVeRicK
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      Yes and no.

      UI Accuracy has sort of always been useless, it was a good way to compare 2 weapons to see which one has better bloom. Beyond that it was useless.

      Long barrel upgrades added 10% accuracy and that was it, anything else that says increases accuracy didn't really.
      For example sights don't add accuracy, they reduce FOV while aiming by 5%, but the UI still shows they add accuracy. Sights never had any effect on accuracy bloom.
      Different ammo types didn't affect bloom either afaik, except for slugs on shotguns.
    2. reworked123
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      Thank you!
  11. Dollardawg
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    Hi again,

    I got a new question, about the Whyem mod (not the online version)
    To install the Maverick Catalog, is that possible if I delete the weapons.ymt from the Whyem mod ?
    To the Best of my knowledge Whyem''s mod doesn't contain weapons ? (but what do i know about .ymt files..., or what's in there hahaha)

    Maybe i need to make a choice, i don't even use much from the Whyem's mod, I just don't want to lose the Arthur bear saddle hahah (i really like that one) and a certain Jorongo.

    On the other hand I really want the navy colt too but don't want the Whyem's online version, to much stuff in that version that i don't use anyway.
    I like to keep my game as *unbloated as i can if you know what i mean. (* if that's even a word)

    But preferably i keep em both and add your Maverick catalog.
    If that is really not possible i have to make a choice...

    Greetings.


    1. IMaVeRicK
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      Unfortunately you have to choose one of them. This is why my mod is split into Weapons and Catalog, because the Catalog is not going to work with WhyEm's or RDO.
    2. Dollardawg
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      Hi,

      Okay so if I understand you correctly there is no way i can get the Navy Colt in my modded game ?
      Other then make a choice ?

      Or keep both, your mod Mavericks Weapon Mod & Whyem's Standard version, and just use the Lemat and Cattleman...
      I really like your mod, so if that's the case i probably keep em both.

      But maybe I change my mind and ditch Whyem's, if I can find some nice looking saddle.
      I don't like the flashy colors on a lot of the saddles, I'm kind of an old skool Cowboy.

      Thanks a lot for all your help and replies, ill be back  ;)
    3. IMaVeRicK
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      Yes, unfortunately you need to make a choice, no Navy revolver, or use WhyEm's + RDO, or use Maverick catalog.
  12. thazer
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    Hey man, would it be possible for you to include a weapons.ymt that has the suggested fixes mentioned in Weapons on Player? Basically we need to edit your weapons.ymt that is encrypted and remove the 0xDCF43CF3 value to make it compatible with that mod. That mod is a kind of halfway solution for the most annoying problem this game has which is that weapons constantly keep getting unequipped from the character. I dont know how many times I end up in a fight, and I go to pull up my weapons ..... and oh look at that.... the fking weapon slots are all empty except my pistols.. and I have to go back to my horse. With this mod the weapons are always on you. I dont know of any other solution. Mods that claim to fix this bug dont fix it at all.
  13. Dollardawg
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    Hi there,

    I can't seem to get the mod to work, i don't got any errors when i load the game.
    Maybe its something with the load order ?
    I use A.E.M. instead of W.E.R.O.

    I did not use any of your option files. (yet)
    I do have acces to the Scarlet Meadows Stable but there is no Amber Champagne Missouri Fox Trotter for me to purchase.

    My load order (top to bottom in LML:
    myloadordersofar by I van der Linden, on Flickr

    Could you pls help me ?
    1. IMaVeRicK
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      Mods lower on the list take higher priority, so move Maverick Weapons to the bottom, and you can also tick 'overwrite' after that.
    2. Dollardawg
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      Okay, thank you for the fast reply ! ill try that.
    3. Dollardawg
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      Hi again,

      I still think the mod is not working, I do have access to the Scarlet Meadows Stable but there is no Amber Champagne Missouri Fox Trotter for me to purchase.
      Or did i misunderstood the explanation about that part of the mod ?

      Special ammo is also not working, split point, high velocity and express al have different stats.
      Or do u mean something else by 'special ammo' ? (ammo type you made yourself ?)

      I use AB scripthook and dinput8.dll latest versions.
      Also Rampage and use the 'infinite ammo' option from the Rampage mod, and one of Whyem's saddles. (Arthurs bear saddle with bell stirrups)

      I did what you said, lowest position on load order in LML and ticked 'overwrite'.
      Tkoul's 'Game Config' is also ticked (overwrite)

      I really can't seem to figure out why your mod is not working...
    4. IMaVeRicK
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      The horse and the visual UI stats are in the Maverick Catalog not Maverick Weapons, but don't installed that because it won't work with WhyEm's DLC. In the mod description Green is Maverick Weapons, Light Blue (Cyan) is Maverick Catalog stuff.
      If you have a sniper see if you can unscope.
    5. Dollardawg
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      Hi,

      Ah yes you're right, i will try that with the scope.
      But what about the special ammo ? Does it work but isn't displayed ?
      Or it doesn't work at all without the catalog ?

      Sorry man, for English is not my native language.
    6. IMaVeRicK
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      Yes, it works but isn't displayed. The UI weapon stats in this game have absolutely nothing to do with the actual stats.
      English isn't my native language either, and yours is pretty good.
    7. Dollardawg
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      Hi,

      Tyvm, right back at ya when it comes to English  ;)
      I'm still in doubt about the optional stuff, i would like the 'Infinite Ammo & Deadeye', but keep the degradation.
      In the options folder that comes with the mod the 'express buckshot' .ymt files are in a separate folder, in what order do i install those, wich one first ?

      Because of the overwrite i got to do.
      I really don't want to mess things up.
    8. IMaVeRicK
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      Copy and overwrite the 3 .ymt files from 'Infinite Ammo & Deadeye' folder first.
      Next, if you also want Express Buckshot then open its folder that's inside 'Infinite Ammo & Deadeye' folder and copy and overwrite the 2 .ymt files from it.
    9. Dollardawg
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      Thank you very much for all the help, I found out that i can use the infinite ammo & deadeye option in Rampage.
      Used it and there is no conflict or error message, so i guess that's fine ? It won't 'hurt' your mod ?

      Anyway I'm really happy now, again thanks a lot, endorsed and tracked.
      I see if i can add some other nice mods in the near future, for now I will play some first to experience your mod !

      Greetings from an old gaming fart ;)
    10. IMaVeRicK
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      Rampage options won't affect my mod, you're fine.

      Hope you enjoy the mod :)