I'll be releasing another big update soon which will include:
- Map Editor (includes exporting/importing saved maps) - Camera tool (splined cameras, much like how the R* Editor works) - Cleaning up Scenario list (removing unusable scenarios) - Toggle for New Austin Sniper - Ability to keep cores filled automatically
is there a way to permanently change a ped's outfit. For example, if I were to want dutch to different coat on all the time, could I change it and when I leave the game it still be on dutch's ped
[04:01:31] [INFO] Config loaded from D:\Hry\Red Dead Redemption 2\ScriptHookRDRDotNet.ini [04:01:31] [DEBUG] Loading API from D:\Hry\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll ... [04:01:31] [DEBUG] API from D:\Hry\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll loaded ... [04:01:31] [DEBUG] Resolve handler removed [04:01:31] [DEBUG] Loading scripts from D:\Hry\Red Dead Redemption 2\scripts\ ... [04:01:31] [DEBUG] Loading assembly Mooshe.DevTools.SP.dll ... [04:01:31] [DEBUG] compatibleApi resolved ScriptHookRDRNetAPI, Version=1.0.5.3, Culture=neutral, PublicKeyToken=null [04:01:31] [INFO] Found 1 script(s) in Mooshe.DevTools.SP.dll resolved to API 1.0.5. [04:01:31] [DEBUG] Instantiating script Mooshe.DevTools.Classes.Client ... [04:01:32] [INFO] Started script Mooshe.DevTools.Classes.Client. [04:03:47] [ERROR] Caught unhandled exception: System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu. v Mooshe.DevTools.Classes.Menu.MenuController.<.ctor>b__25_0(Object sender, KeyEventArgs args) v RDR2DN.Script.MainLoop() [04:03:47] [ERROR] The exception was thrown while executing the script Mooshe.DevTools.Classes.Client.
100% confirmed to be working, but causes infinite loading screens every time you load a checkpoint. Possibly infinite loading screens at other areas as well. For example, if you fail a mission, and you hold A to restart from the checkpoint, you will be given a black screen with nothing but the loading symbol spinning on the bottom right, and it will last forever. I removed this specific script (and changed nothing else) and everything was perfectly fine. I even still use slow motion and stuff.
114 comments
- Map Editor (includes exporting/importing saved maps)
- Camera tool (splined cameras, much like how the R* Editor works)
- Cleaning up Scenario list (removing unusable scenarios)
- Toggle for New Austin Sniper
- Ability to keep cores filled automatically
https://youtu.be/iVld1SBy_2s
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Thanks :)