This page was last updated on 19 March 2023, 11:33PM
Changelogs
Version 1.0.5.5
Community changes can be found on Github
Version 1.0.5.4
Updated for latest patch (v1.0.1232.17) & Updated Natives (pulled from https://alloc8or.github.io/rdr3-native-db/)
Version 1.0.5.3
Updated Native Hashes: Grabbed from: https://alloc8or.github.io/rdr3-native-db/ . Credit to Unknown (alloc8or) as always.
Version 1.0.5.2
Update for newest patch v1.0.1232.13; SDK update for source; Fixed World Pools
Version 1.0.5.1
Mooshe's External API Merged to .NET Api This includes: Updates to UI.Screen > UI.Sprite > RDR2.Blip (Added Sprites and Type IDs) RDR2.Entity > Ped (Core Values!) > Ped.AnimationFlags > Ped.Bone (Just names, no hashes) Ped.Tasks (Bunch of Tasks implemented into API) > Ped.VehicleFlags > Vehicle (Model Hashes & Seats!) RDR2.Game > RDR2.Pickup / PickupType > Player (Money Values!) > RaycastResult > RDR2.Weapon (Hashes!) RDR2.Weapon.AmmoType > Weapon.WeaponCollection > Weapon.WeaponGroup > RDR2.World RDR2.Weather --- Added RDR2.Prompt
Version 1.0.5.0
General bug fixes & support for latest patch. Retarget to .NET 4.6
Version 1.0.4.7
added vc++ redist files in download, as well as a tutorial to get the .asi file to work (for most users)
Version 1.0.4.6
General cleanup & attempt to solve errors loading .asi file for some users. Added diagnostics program for these reports (Thanks MoosheTV!) Changed target framework to v4.5.2 (possible that v4.8 was causing issues before, this is just a debug run, if this is not the issue then the framework will be put back to v4.8)
v1.0.4.4 Added in game console, Fixed Vector3 offsets, Fixed TextElement, Fixed Drawing Text, Updated Entity.Position
Version 1.0.4.1
v1.0.4.1 Fixed script reloading, Files are no longer "locked" in scripts folder
Version 1.0.4.0
v1.0.4.0 Fixed return pointers, issue with passing string as arg. Added UI.Screen.ShowSubtitle() -> This can be called in or outside of loop, use GET_GAME_TIMER if you want to have it disappear after certain ms. Default will show for around 6 seconds if called outside of loop.