0 of 0

File information

Last updated

Original upload

Created by

Rededrunk

Uploaded by

Rededrunk

Virus scan

Safe to use

Tags for this mod

166 comments

  1. Rededrunk
    Rededrunk
    • supporter
    • 83 kudos
    Locked
    Sticky
    This project has been a personal effort I’ve worked on off and on since releasing my first Realistic Dispatch Response. I built it out of a desire to make the bounty system actually matter - where getting hunted feels intense and immersive.

    Every bounty hunter group is designed to feel distinct, with different appearances, loadouts, tactics, and personalities. Some track you like pros, others are more reckless or desperate. It's all randomized to keep things unpredictable, and the deeper your bounty, the more dangerous and organized they get.

    The system is also designed to be modular, so it can easily slot into just about any playthrough without clashing with other mods. Whether you're going for realism, chaos, or just want to be kept on your toes, it should blend in naturally with the world.

    Happy gaming!
  2. Rededrunk
    Rededrunk
    • supporter
    • 83 kudos
    Locked
    Sticky
    1.0.5 Update


    • Added RemoveWeaponsOnDeath option which removes weapons upon dying.
    • Added RemoveAmmoOnDeath option which removes ammo upon dying.
    • Bounty hunters and law enforcements will tend to wait you out if you've entered a main camp. They will still pursue you if they are already actively chasing you.
    • Fixed some rare routing issues of bounty hunters.
    • Added other dog breeds that are used for hunting.

    A few notes on this update: make sure to fully overwrite your previous files when updating!

    I’ve added two new options for the masochists: RemoveWeaponsOnDeath and RemoveAmmoOnDeath. If enabled, dying now means you lose your weapons or ammo or both permanently. Totally optional, but it’s there if you want that extra level of consequence.

    I’ve also updated the AI behavior around camps. Bounty hunters and lawmen will now hold off if you’re inside a main gang camp. They won’t invade while you’re sleeping - unless they were already actively pursuing you. This should make camps feel more like safe zones, without making things too forgiving.

    Have fun!
  3. Terodescocado
    Terodescocado
    • member
    • 0 kudos
    I get tremendous Trojan Total Virus
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Sorry, it's a false positive. Many larger script mods (asi files) are just detected as a trojan particularly by this provider: MaxSecure. Simply googling this provider alone will give you results of a lot of false positives as it easily flags any files as suspicious.
      I can't do much about this.
  4. mwesk
    mwesk
    • member
    • 0 kudos
    hey man i adore your work and your probably not taking requests but still i got to ask you
    can you make or update your dispatch mods to also edit crime info like you said that your mod only changes how law is dispatched it would be awesome if you made it so law doesn't use deadly force to stop unarmed assault really escalates things
    once again i love your mods <3
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      This was going to be a different project entirely, but I wanted to focus on other projects since there were already a lot of law and crime focused mods out there. If I can offer up something new, I might go back to this project.
  5. Chewanson
    Chewanson
    • supporter
    • 0 kudos
    Hey I really love this mod, as well as the realistic dispatch. 
    I just found out that with this mod, there are a few problems in story missions, at least in the "The first will be last". When I fail at the camp, where Sean is located, and restart at the checkpoint, the enemies rush to us, spawn killing me. And everytime, it gets worse. 
    Is there a fix or am I missing something? 
    Proceeded normally after I unloaded this mod before the mission. 

    Really appreciate your work?

    Edit: I have the ScriptHook RDR2 V2 and this mod seems to be installed correctly.
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Thanks for letting me know! I'll check this out and see what's going on.
  6. Wulcy
    Wulcy
    • premium
    • 2 kudos
    I know there are a few other bounty hunter enhancement mods out there, but since you've made this modular there wouldn't be many or any conflictions?
    1. eocnehtk
      eocnehtk
      • member
      • 0 kudos
      law, crime and law rebalance Both are compatible
    2. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Hi Wulcy! U don't see any compatibility issues with other mods, but let me know if you encounter any with the mods you're using!
  7. eocnehtk
    eocnehtk
    • member
    • 0 kudos
    I have a mod request. Arthur has a $5000 bounty in chapter 2, but the game system only gives him $300. Can you change the bounty price? Up to $5000. It would be really fun if there were 30 bounty hunters.
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      I've actually tried to increase the bounty limit, it seems that it's hardcoded. If I find a way to remove it, I'll implement it into the mod.
    2. Elekjid
      Elekjid
      • member
      • 0 kudos
      It might be a dumb idea because I dont dont know how to code, but could you disable there bounty system and build your own?
  8. lordhairyman11
    lordhairyman11
    • member
    • 1 kudos
    absolutely the best law and bounty hunter overhaul mod oat.
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Thank you, Lord Hairy! ❤️❤️
    2. lordhairyman11
      lordhairyman11
      • member
      • 1 kudos
      no problem dude, keep cooking stuff like this up
  9. BIGBOI5N9
    BIGBOI5N9
    • member
    • 0 kudos
    Shoutout to the amateur bounty hunter npc threatening me from a mile away, charging to my location on foot, wielding only a machete. xD
  10. jingsilang23
    jingsilang23
    • member
    • 0 kudos
    Will the proportion of money lost when a character dies be considered for adjustment in future updates, or can it be customized in the ini file.
    I have recently used multiple mods you created, they are really great!
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Thank you! Money lost after death is already present in vanilla. Do you mean in addition to it and being configurable in the INI?
    2. eocnehtk
      eocnehtk
      • member
      • 0 kudos
      A common farmer stole my $150.
  11. Elekjid
    Elekjid
    • member
    • 0 kudos
    So I dont know if its this mod or you respose mod, but there is an interesting interaction with bandit hideouts that I like. It will use gangs from that mod. Like I used the custom gang settings, and put vampires in the bayou area, now with a bounty of 1500 they send vampires after you. When I saw a group of enemys come to attack me, and noticed they where vampires I jumped out of my skin lol.
  12. mAsya1234
    mAsya1234
    • member
    • 0 kudos
    Вот такие моды нам и нужны! Только прошу, дайте охотникам голос. Чтобы угрожали, чтобы орали сдаваться и подобное.
    1. Rededrunk
      Rededrunk
      • supporter
      • 83 kudos
      Некоторые охотники просто молчат, потому что у них нет озвучки для арестов, но у всех есть голосовые реплики в бою, и многие из них всё же говорят, когда пытаются арестовать.