About this mod
Make The Wild West Wild Again!
Completely overhauls the law dispatch system to make it realistic and more aligned to the lore!
- Requirements
- Permissions and credits
- Changelogs
- Donations
RDR2 is one of the most realistic games to ever release, but it has many systems that take you out of that immersion. One of them is the law system.
This mod changes how law is dispatched (or in some cases not at all) in every single area of the game. This mod will make the game a much more dangerous but believable world.
(I am working on another standalone NPC behavior mod that will pair nicely with this one!)
This mod was made for the main game during the year of 1899. It will still work after the epilogue but the dispatched groups will be the same as 1899 which might seem weird in terms of lore based on the events of the main game. If people are interested in a 1907 version, let me know by endorsing!
[General]
- Dispatched groups are no longer just lawmen. - e.g. Valentine has limited amount of law. Stir enough trouble and the O'Driscoll will come to take you out as you are interfering with their operations in Valentine!
- Some random groups of the region might show up to see what the commotion is all about
- Dispatched groups are completely changed to make each area of the game feel real - See spoilers below for details, although, it might be more fun to find out in game!
- Dispatched groups will vary in size and will be convincing
- Dispatched groups have been fully customized from the type of horses and weapons they carry
- Limited law enforcement
- Chance that dispatched groups do not come at all depending on circumstances
- No more instant pop up of lawmen after a witness sees you
- No endless waves
- Distances matter - Depending on the location, it might take some time for groups to arrive
- Train Robberies system changed
- Search Radius increased to balance out the time it takes for dispatched groups to arrive
- Bounty hunter system completely overhauled
- Gangs are more prominent
- Being wanted should be redefined for this mod. Being wanted simply means a group is aware of something going on in the area you're in. It does not specifically mean law enforcement are coming. Dispatched groups may come or not at all and will also vary. This is why it is recommended to turn Wanted HUD info off.
- Removed the annoying witness and wanted sound. This way, it will be harder to tell if someone is running away as a witness and when a dispatched group is on their way, making it feel more immersive.
- There is still a very subtle sound indicator of this, but it isn't as jarring as the vanilla.
- I recommend using Ingame World Sounds Only mod for full immersion.
- If you want those two sounds back, simply delete FRONTEND.awc in the mod folder.
- No more instant lawmen when you initiate a robbery
- Time it takes for help to arrive will depend on the distance of the robbery from the closest town
- Initial reinforcements will most likely be train personnel instead of lawmen
- Small probability of interested parties coming to check things out
- Lawmen will eventually show up after an extended period
- No more never ending waves
- Bounty hunter groups will be much smaller (no one wants to share your bounty with 8 other people!)
- Bounty hunter groups will vary with possibility of bringing locals as guides
- Bounty hunter groups will not just stop and disappear when you cross into another region if they are actively chasing you
- Having a huge bounty could trigger random groups searching for you even in other regions
- The amount of bounty you have on you will determine which groups might go out looking for you
- Level 1 - Random individual or small group (thinking they can make a few bucks by collecting your bounty)
- Level 2 - A group of amateur would-be bounty hunters (with very itchy trigger fingers!)
- Level 3 - A group of professional bounty hunters with low chance of tracking dogs
- Level 4 - US Marshals with moderate chance of tracking dogs
- Level 5 - Pinkertons with high chance of tracking dogs
Are you sure you want to know most of these area changes? See spoiler below.
Annesburg is a mining town dominated by the Jameson Mining and Coal Company, where the sheriff’s office serves more as a formality, reliant on Jameson’s staff. Wealthy investors like Leviticus Cornwall and their bodyguards often pass through, while train guards will respond if threatened. Miners avoid conflict but will fight to protect their livelihoods.
- No law response aside from the Sherriff's Office.
- Miners can become hostile.
- Jameson, Cornwall, Train Guards are the only dispatched group.
- Little to no law response.
- Locals from Lagras and surrounding area might investigate in the event of a conflict.
- The Night Folk equipped with bows may be attracted to conflict as they are known to attack even during the day. They tend to run away if overwhelmed.
- Moderately delayed and limited law response in most areas far from Strawberry with possibility of them not showing up.
- Hunters or locals might investigate on the event of a conflict.
- Bounty Hunters likely to come in the event of a conflict.
- Swift law response from local law enforcement and Pinkertons.
- No law response.
- Possibility of random stranger coming to assist someone who may need help from you.
- The Night Folk equipped with bows may be attracted to conflict as they are known to attack even during the day. They tend to run away if overwhelmed.
- No law response.
- Braithwaite men will come to defend.
- Lemoyne Raiders can be called upon as reinforcements.
- Over a long period of conflict, the Saint Denis Mob will arrive from Saint Denis to try to finish the job on horseback and stagecoaches.
- Law response from Rhodes under the Grays and deputized men.
- No law response.
- Passing drivers might assist.
- Cornwall Guards will try to kill you in response to any conflict.
- US Army is the only law response in this region.
- US Army may use dogs to track you.
- Very long law response from Valentine with possibility of no response.
- Ranchers will initially try to defend.
- Nearby train station guards might come to assist.
- Laramie Gang will come to protect the ranch from trouble.
- US Army is the only law response.
- Moderate law response from Blackwater Police.
- Pinkertons might show up.
- No law response.
- The Wapiti horsemen might come to investigate in the event of conflict.
- Due to long distances, it might take a long time for any Wapiti horsemen to come or they might not come at all.
- Very long law response.
- Farmers and Ranchers will come to aid witnesses before actual law arrives.
- Surrounding POI such as train stations and oil fields may cause guards to come by to assist.
- No law response.
- Locals will defend themselves but will run away if overwhelmed.
- Small African American militia will come and kill on sight in the event of conflict.
- Moderate law response of Pinkerton agents.
- Dogs may be present, which is used to track the Tall Trees region.
- Swift law response by the Sherriff's office and deputized individuals.
- Train guards may come to assist with any issues.
- Locals will take up arms and join against threats.
- Reinforcements from Caliga Hall will come in wagons if necessary.
- Lemoyne Raiders might investigate in the event of a conflict.
- Over a very long period of conflict, reinforcements from Saint Denis Police will come to assist on horseback and stagecoaches.
- Rhodes Lockdown - In the event of a lockdown, the Grays and a small group of Saint Denis Police will safeguard the town. Hired Bounty Hunter Mercenaries may also be present.
- No law response.
- Locals from Butcher Creek and surrounding areas will investigate in the event of conflict.
- Murfree Brood is likely to appear to scavenge whatever remains after a conflict.
- Swift law response.
- Saint Denis Boat Guards can come as reinforcements.
- Saint Denis Mob might come if you stir enough trouble.
- Slow and delayed law response.
- Low-level criminals are often the first to respond to any signs of trouble, eager to protect their turf or exploit the chaos before the slow-moving law arrives.
- Little to no law response from the Grays.
- The Lemoyne Raiders will come to investigate in the event of a conflict.
- Timely law response from the Sherriff's Office
- Bounty hunters led by Ike Skelding camped nearby might come by to investigate any escalated conflict.
- Over a long period of conflict, reinforcements from Blackwater Police will come in horseback and wagons.
- Pinkertons from Blackwater might show up.
- Moderate law response of Pinkerton agents and local police who are staying in Manzanita Post and Blackwater.
- Tracking dogs will be used to navigate the area.
- Swift but limited amount of law enforcement.
- Would-be gunslingers in town won’t hesitate to take up arms if you stir up trouble.
- Locals will defend themselves.
- Over a moderate period of conflict, the O'Driscoll Boys will come to kill or run you out of town.
- Over a long period of conflict, the US Army will down in scout units and Chuck Wagons to kill you or run you out of town.
- Valentine Lockdown - In the event of a lockdown, the US Army from Fort Wallace is called upon and will safeguard the town as railway network and train station play a crucial role in transporting essential supplies to Fort Wallace. US Marshall's will also be on guard.
- No law response.
- Causing trouble near the reservation will prompt the natives to take action.
- Entering New Austin will still prompt Pinkertons to go after you, but the size is reduced which can help you run away if you happen to accidentally step in. They are also hunting you down with dogs now.
- Little to no changes to New Austin territory and its regions as it is supposed to be inaccessible during the main game in 1899.
- No changes to Guarma.
- No changes to Sisika Penitentiary.
[Recommended Settings]
- Minimap off - This makes it more exciting not knowing when a response is close by or where they are coming from and whether or not you're still in the wanted zone
- Wanted HUD info off - Wanted Info may be on screen for a long time depending on response and will remain on screen until you leave a wanted zone. This is not a bug, the game does not take into account travel time of dispatched law like this mod does, as they pop up in seconds in vanilla. This info is almost useless in this mod and should be turned off.
- If you want a more immersive and realistic experience, turn all HUD off except my Reticle Mod 😊and check out my Combat Overhaul Mod
Lenny's Mod Loader is required.
Place Rededrunk's Realistic Law Dispatch Response to RDR2 > LML
[Compatibility]
Not compatible with any mod that touches the same files
[FAQ]
Can you make changes to __________ ?
- No, I am currently not taking any requests since I'm working on other projects. I spent a long time creating and testing my mod to make sure it is as lore accurate and realistic as I see it. I will take feedbacks and suggestions, but as of now I don't plan to make any drastic changes.
- See compatibility section. As a side note, this mod is not compatible with Realistic Loadouts, LAW, or Crime and Law Rebalance and Enhancement mod.
- Not at the moment. My files are highly customized, it will be extremely time consuming to make merges and have it bug-free.
- Please report it in the bug section with as much information as possible and steps to recreate it. I have tested this mod for a long time and have found no bugs so far, but any you may encounter, please let me know so I can make this mod the best it can possibly be!