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kepmehz

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kepmehz

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16 comments

  1. Vikandr0712
    Vikandr0712
    • member
    • 0 kudos
    Hi. Please tell me I need to run the script "beat_inbred_kidnap", but I can't. The script kills. I really need help with this as this encounter has the entry I need for Arthur's diary. Please explain to me what needs to be done.
  2. TommyDown
    TommyDown
    • member
    • 3 kudos
    For anyone reading this, I'd like to achieve/create a script for " Romancing " Sadie Adler !

    Basically I'm looking for to get an action prompt that could trigger native flirting dialogue when I lock on her alongside with " Greet " and " Antagonize ".
    The games has Arthur dialogues when he says things like " M'aam, may I say you look beautiful today " or " I loooove yaaaaaaa ! " ( Drunk ), then Sadie has also some kind dialogues too she can says as answers.
    After a " flirt " action done, I'd like to have a " Kiss " prompt option ! There are several kiss animations natively too like the one with Charles Chatenay...

    So I think it's more likely doneable, and would be a excellent adition to mods that allows to have Sadie spawned as a bodyguard ( or simply by Rampage trainer ) !
    Only problem is I do not have any knowledge in scripting... So all brave modders are welcomed to help me on how to achieve this !
    I hope that this comment will come up in google results also...

    Thanks !
  3. deleted139817428
    deleted139817428
    • account closed
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    Hi, I'm trying to run the script beat_posse_breakout, as it contains the 'Rescue Bill Williamson' random encounter. my goal is to force this random encounter to trigger. the difficulty is, that when I start the script, with stack size under 3072 (3072 crashes the asi file), the script instantly kills itself. i'm new to rdr2 modding and it would be great if you could help me out.
    1. Mitschel
      Mitschel
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      same
    2. kepmehz
      kepmehz
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      it looks like that this script needs some dependencies, and if these are not given it will just kill itself
  4. konstantinos96b
    konstantinos96b
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    • 69 kudos
    This is for the decompiled scripts, right?
    1. kepmehz
      kepmehz
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      Correct, you can always find the latest decompiled scripts on my GitHub: https://github.com/kepmehz/RDR3-Decompiled-Scripts
    2. konstantinos96b
      konstantinos96b
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      It would be good providing the names with the zip file for people who don't know where to find them. I used this simple Python script to print them:

      import os

      def PrintFileNamesInPath(path):
          path = os.fsencode(path)
          for file in os.listdir(path):
              filename = os.fsdecode(file)
              print(filename)

      PrintFileNamesInPath(r"path_to_the_scripts")
      z = input("Press any key to continue: ")
    3. Mitschel
      Mitschel
      • member
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      where do I have to copy the decompiled scripts to use them in the game?
  5. Ogalybogaly
    Ogalybogaly
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    Is this still working with Ab Scripthook after the last update?
    1. kepmehz
      kepmehz
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      It should work properly. Did you experience any issues with it?
  6. adfasdasd
    adfasdasd
    • supporter
    • 0 kudos
    It would be epic if you could access and edit the values for ?update.rpf-common-data-timecycle
    Would make for some very cool graphics editing beyond settings
  7. greg1138
    greg1138
    • member
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    Sorry im new with those script i install it in the main  folder but i cant find a way to open it. it it thru F5 with RAMPAGE or do i have to put in the the SCRIPT file and click another key to open it im a bit lost on that one 
    1. greg1138
      greg1138
      • member
      • 0 kudos
      Sorry all good i miss read the description its F8 o open thanks guys 
  8. bolmin70
    bolmin70
    • supporter
    • 561 kudos
    wow! seems like a very useful tool, thanks for this!
    1. kepmehz
      kepmehz
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      • 46 kudos
      thanks I made this mod because the ScriptHook has no export for Script Locals and I think it's a very useful thing to have