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DeathWrench

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DeathWrench

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40 comments

  1. khorvair
    khorvair
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    • 8 kudos
    this seems like a cool idea but honestly i dont think this is reallistic for 1899
    1. Oakous
      Oakous
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      Yeah I think it just doesn't really fit in 
    2. DeathWrench
      DeathWrench
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      Spoiler:  
      Show
      Yeah I think it just doesn't really fit in

    3. MotoSxorpio
      MotoSxorpio
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      reallistic for 1899
      This mod increases the limit on how many corpses can be present around the player...what does that have anything to do with chronological correctness? In 1899, only a few dead bodies are allowed??

      I think maybe something was LOST IN TRANSLATION...
    4. khorvair
      khorvair
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      well, idk, but i think that rockstar did the best to their ability to make the game as accurate to 1899 as possible. So i believe and other people too that If rockstar knew it was more historically true they would do it. and mods are usually not true like the ak47 mod, or rampge trainer. these two togeher mean that its not realistic for 1998
    5. Sheefx
      Sheefx
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      bro what are you talking about
    6. khorvair
      khorvair
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      i dont think u undestand buddy...
    7. thetoggaf
      thetoggaf
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      Bro, it's impossible to understand you because the point you are making is nonsensical. Do you think dead bodies in 1899 just disappeared into thin air?
    8. khorvair
      khorvair
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      well, in 1899 ther was like more deers and animals and also cannibal humans, and all of they would eat the bodies. so they would be gone sooner.
    9. SiccW33d
      SiccW33d
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      • 38 kudos
      I got a chuckle, that's for sure.
    10. khorvair
      khorvair
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      • 8 kudos
      peak
  2. PLYMIX
    PLYMIX
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    Thanks for the great mod. Does anyone know how to do the same with blood stains so that the blood doesn't disappear or +100 time?
  3. EduEdition2000
    EduEdition2000
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    Does this impact the performance of the game?
    1. DeathWrench
      DeathWrench
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    2. EduEdition2000
      EduEdition2000
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      ok i'll keep you updated then
    3. Nammmjrjr83
      Nammmjrjr83
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      so did it impact the perf?
  4. Madrok7
    Madrok7
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    • 2 kudos
    DeathWrench... another awesome RDR2 mod!
  5. Takatuk
    Takatuk
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    Fantastic mod, really great!! :-)
    Question: Is this mod also for Red Dead Redemption 1 possible?
    1. TheUnseenCowboy818
      TheUnseenCowboy818
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      that would be great because in rdr1 if you like lasso someone and lasso someone else the previous guy disappears
    2. DeathWrench
      DeathWrench
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      I probably won't make one for RDR1.
  6. GDG
    GDG
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    Hey thanks for the insight of this mod. Does anyone know how to make corpses persistant. Sometimes they stay like hours sometimes I turn around and they are gone. Animal carcasses however stay even if I quit the game.
    1. DeathWrench
      DeathWrench
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      This shouldn't really be happening unless you're leaving the entire area, or like you said quitting and reloading the game. If something else is going on memory wise (like using DX12 instead of Vulkan or version.dll instead of Online Content Unlocker/Multiplayer Asset Enabler, AB Scripthook instead of V2), or a conflicting file, that could be why they're disappearing for you still if it's not the other two reasons. Enhanced Entity and World Persistence. There is this mod and down in the comments someone posted their own version EnhancedPersistence-V2 (you need to compile this one yourself). Then you can also see this thread for someone elses attempt at it. Though, there tends to be a lot of bugs when it comes to making things persistent that shouldn't be. If you fail a mission for instance. The game usually deletes everything and respawns it. All of that stuff from the previous attempt will still be there. I'm only going off of memory using this mod Entity Persistence - Keeps entities persistent! 1.0.1 for GTA V. But I imagine stuff like that is a lot harder to implement then it looks. Many edge cases to consider.
    2. Manchild793
      Manchild793
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      Hi Death Wrench, i know its not  your mod, but do you know how to compile the enhaced persistence v2? Thank you
    3. DeathWrench
      DeathWrench
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      No clue.
    4. GDG
      GDG
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      Hey thank you for the answer.
      Yeah I will try with the thing from the other forum. Since I have no Idea how to compile the version 2 (seemingly wit .net but no instructions left)
      I think it is normal game behaviour. If I ride away a little bit too far they despawn. This is seemingly also happening if there was an "ambient" occurrence and something else is happening afterwards. If I return to the place of the ambient event, the blood pools are still there but the bodies gone, however the "new" bodies of the second event are still there. 
  7. asdron777
    asdron777
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    Hi, what parameter in gameconfig is responsible for this setting?
  8. haida113
    haida113
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    sir, I don't understand this mod very well, does this mod make the dead bodies more and not disappear?
    1. DeathWrench
      DeathWrench
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      yes when you lots of people are dead they will stay longer
    2. haida113
      haida113
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      yessssssss, where have you been all this time sir?,  why is the legend only now appearing?
    3. haida113
      haida113
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      Thank you so much
  9. StranGTastic
    StranGTastic
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    I currently use Corpse Spawn Distance mod which I don't think fix this issue.
    Anyways, I already have a gameconfig.xml file from Unknown Error fix mod, so could you please tell what values did you changed in them that increases the corpse's spawn limit.

    Thanks.
    1. DeathWrench
      DeathWrench
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      Search for "dead" (without quotes) and you should find it.
    2. StranGTastic
      StranGTastic
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      Found 4 of them:
      <MaxDeadPedsAroundPlayerInSP value="20"/>
              <MaxDeadPedsAroundPlayerInMP value="12"/>
              <MaxGlobalDeadPedsInSP value="30"/>
              <MaxGlobalDeadPedsInMP value="30"/>

      How much should I increase them by?
    3. DeathWrench
      DeathWrench
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      MaxDeadPedsAroundPlayerInSP      this mod 120
      MaxGlobalDeadPedsInSP       this mod 130
      +100 of the vanilla value
  10. cris1223
    cris1223
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    Someone could make a mod that, with each shot, Arthur makes the pain animation and paralyzes himself holding his arm or stomach, I don't know why no one has done it yet, critical hits uses ragdoll, but someone can make each shot they give you make the special animation of arthur when he has little life, when only the heart remains and they damage the core directly and arthur is paralyzed when they shoot him, I don't know why rockstar didn't implement something like that basic in the damage











    1. j1448042976
      j1448042976
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      Yes, I would love to have this too!
    2. Littlefilms
      Littlefilms
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      • 3 kudos
      I want this so bad too! As well as bringing in the damage indicators from online so you can see on screen visual damage and actually know which direction u got shot from
    3. texturemods
      texturemods
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      • 39 kudos
      injures or critical hits has some of this, and you can customize injuries time of healing

      https://www.nexusmods.com/reddeadredemption2/mods/422