Tired of the world repairing and cleaning itself the moment you leave the scene? Tired of vehicles and horses you planned on getting to later disappearing, perhaps just debris? Enhanced Entity and World Persistence has got you covered, no longer will going down the road result in everything looking pristine when you turn back around
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 1.4
Improvements: -Restored "Flee" interaction Behavior on tracked horses, though it still needs work -Fixed mod randomly "forgetting' Entities -Consistency Improved Additions: -Add to Tracking Range Has been added a setting
Version 1.3
Improvements: -Fixed Numerous Tracking bugs, particularly with vehicles -Restored Horse reaction behaviors when attached to wagons
Version 1.2
Improvements: -Heavy Optimization Improvements, now only Entities that have actually been interacted with in some capacity are added to the tracked object list -Fixed Wagon Fencing Bug
While in-game, your actions will no longer be undone immediately
How it works:
Objects, Vehicles, Weapons, Horses, and Corpses will be tracked by default
Any Entity you interact with will be added to the "Persistence Ring" which can be user configured
Wilderness and Town Entities are tracked differently, in towns, the radius by default is far smaller to be more Performance Friendly
Many Optimizations are in place to ensure the game runs as well as its Un-Modded state, by default, the mod has a Performance Monitoring System in place that will dynamically activate and deactivate the mod based on a user configurable frame rate
Bonus Features:
This mod makes the witness system more interactive and actually incentivizes hiding bodies on the road
If you'd like to support my efforts further my Patreon Page is below or consider donating with the paypal link above