I obviously need to adjust the rest of the prices in the future, but I've been able to avoid that just fine by adjusting my playstyle slightly:
After major robberies, I always donate the majority of the proceeds to camp. I also never visit the fences, and donate unneeded pelts/carcasses to camp as well.
That being said, it's hard to have a fair and balanced economy when you play as a thief that can take other people's entire life savings with very little to no risk whatsoever, so I personally just avoid being a criminal altogether.
Yes, it's possible to change the sold item prices through catalog_sp, the only reason I haven't done it yet for fences is because I'm not quite sure how I want to price them and there's also hundreds.
The rewards prices are set via a script, so you essentially have to make your own script to counteract the game's script which is what this mod does.
I'm currently taking a break from modding but when I do eventually get back to it I intend to implement the rest of the prices if no-one else has done so.
Long time ago I tried to make an economy mod. For shop items it was easier, because the catalogues you can find digitized online. For selling price of pelts and meat I found some documents with prices per region, but not for every one of them. For feathers and byproducts of hunting? Nothing. But I'm not from the States, so I didn't really know where to find all that info to be honest.
I have experience with catalog_sp and I could theoretically make a merge with this for red dead offline, but I don't know if the owner would let me or not merge this with red dead offline
I'd be fine with someone making a merge (I personally don't want to change over a thousand entries for a mod I never use) but the mod is still in the beta and it's likely it would have to be merged again whenever I eventually update it
I've been binge-watching Little House on the Prairie and recently watched an episode where Mr. Edwards buys a Winchester '73 for $7.50. Like your obsession with realism and immersion, I've recently become obsessed with the prices on this show and wondered how they would play out in RDR2.
In my most recent game I've decided to play as realistically as possible. That means, for example, not stealing dozens of stagecoaches or earning money at a rate that would require an unrealistically high level of crime. In real life, robbing a single stagecoach might be the height of one's professional criminal career. And yet I rob 50 of them per game and sell them to Seamus who ALWAYS has an eager purchaser waiting to give me top dollar. It's absurd if you think about it.
The downside of all this "realism" is that I'm a lot more poor than usual. This mod fixes that. I may not earn as much, but I also won't need to spend as much.
A quick question. In the requirements you wrote that Scripthook is needed for LML. I wonder if that's inaccurate or if something has changed since I've been away from this game. I'm having trouble with Scripthook and as such I've reverted to LML mods only. They all work fine without Scripthook installed. Just curious.
I'm glad there's someone who really enjoys the mod so far I've basically been playing the game just like this lol which is why I made this mod, as for the Scripthook thing I've honestly never tried running LML without it but you do 100% need an asi loader (either version.dll or dinput8.dll) in order for it to work
Just an FYI for anyone who read my initial post: I just tested this mod properly and can confirm only LML (and its requirements) are needed for this to work. Scripthook isn't needed. Not that this would matter to 98.5% of users who certainly use both, just saying.
does this not work with red dead offline?i placed the mod in lml and doesn't work,then placed it in main directory but the prices are the same,how do i make it work?nvm it was red dead offline
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After major robberies, I always donate the majority of the proceeds to camp. I also never visit the fences, and donate unneeded pelts/carcasses to camp as well.
That being said, it's hard to have a fair and balanced economy when you play as a thief that can take other people's entire life savings with very little to no risk whatsoever, so I personally just avoid being a criminal altogether.
The rewards prices are set via a script, so you essentially have to make your own script to counteract the game's script which is what this mod does.
Is the mod still being developed?
In my most recent game I've decided to play as realistically as possible. That means, for example, not stealing dozens of stagecoaches or earning money at a rate that would require an unrealistically high level of crime. In real life, robbing a single stagecoach might be the height of one's professional criminal career. And yet I rob 50 of them per game and sell them to Seamus who ALWAYS has an eager purchaser waiting to give me top dollar. It's absurd if you think about it.
The downside of all this "realism" is that I'm a lot more poor than usual. This mod fixes that. I may not earn as much, but I also won't need to spend as much.
A quick question. In the requirements you wrote that Scripthook is needed for LML. I wonder if that's inaccurate or if something has changed since I've been away from this game. I'm having trouble with Scripthook and as such I've reverted to LML mods only. They all work fine without Scripthook installed. Just curious.
I do know LML doesn't require ScriptHookRDR2.
A couple of my asi mods don't actually need ScriptHookRDR2, but I still put it that it needs ScriptHookRDR2, just to prevent confusion.