Damn it, this is a great feature of this mod. I'm surprised that so far no one has made a separate mod. I've been looking for a way to do this for a long time.
can u make Removal/clean Outfit ped such as Shirt pants suspender Satchel and etc so that it can be saved when replaying the game I tried the fiture of the rampage trainer and the custom result returned to the initial position. even if you have time to spare
Well math says it would be 40x more time than vanilla. But with such an complex game there might be more stuff incluencing it. With my settings I can already ride for an hour with barely any dirt. So with 0.01 aslong as you dont crash your horse inside a mudslide, it shouldn´t really build up anything.
In Red Dead 2 there seems to be something like an passive dirt accumulation (that just happens over time) and an active one (when you fall into dirt) The most important values you should try to change are these: peddirt.mountedModifier.player 0.2 (how fast player gets dirty while on horse) peddirt.mountedModifier.horse 0.2 (how fast horse gets dirty while beeing ridden by player) peddirt.mountedModifier.animal 0.2 (how fast animals stored on horse gets dirty) In theory setting this values to 0 should disable passive dirt accumulation.
Just edit the peddirt.rate.player.fadetogrubby line to -1.0 instead (yes that is a minus sign) Now every 45 seconds the game will remove 1 increment of 80 untill it reaches 0 leaving your player clean again. But at that point id just not download the mod tbh. so -80 would make you clean all the time I imagine.
cool mod but how to change the player dirt value ? like this ... peddirt.change.player.collidewithdirt 1.0 # number of collisions with a dirty material (any body part)
peddirt.rate.player.collidewithdirt 0.5 # Original value 1 causes inaccurate representation of Active vs Persistent I imagine this setting is bugged or something
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happy new year c:
so that it can be saved when replaying the game
I tried the fiture of the rampage trainer and the custom result returned to the initial position.
even if you have time to spare
peddirt.mountedModifier.horse 0.01
Compared to average vanilla time ?
The most important values you should try to change are these:
peddirt.mountedModifier.player 0.2
(how fast player gets dirty while on horse)
peddirt.mountedModifier.horse 0.2
(how fast horse gets dirty while beeing ridden by player)
peddirt.mountedModifier.animal 0.2
(how fast animals stored on horse gets dirty)
In theory setting this values to 0 should disable passive dirt accumulation.
Just edit the peddirt.rate.player.fadetogrubby line to -1.0 instead (yes that is a minus sign) Now every 45 seconds the game will remove 1 increment of 80 untill it reaches 0 leaving your player clean again. But at that point id just not download the mod tbh.
so -80 would make you clean all the time I imagine.peddirt.rate.player.collidewithdirt 0.5 # Original value 1 causes inaccurate representation of Active vs Persistent
I imagine this setting is bugged or something