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Gunter Severloh and Crossed

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GunterSeverloh

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191 comments

  1. GunterSeverloh
    GunterSeverloh
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    Locked
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    Hired Gunmen information
    - Hired Gunmen Questions: LINK
  2. syordswords
    syordswords
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    Hey man, how can i make my "guns" immortal? i want to have a posse that'll stay with me through thick and thin.
    1. GunterSeverloh
      GunterSeverloh
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      Hi, in the ini set this setting to like 500-1000:
      HIRED_GUNS_HEALTH=300
      300 is pretty tough, average ped is like 150 health, so configure from there.
    2. syordswords
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      They still die pretty fast though since i'm fighting so many people.
    3. GunterSeverloh
      GunterSeverloh
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      All i can suggest then is command them better, nothing more can be done other then that health setting.
  3. RaicriNexus
    RaicriNexus
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    Hey there.
    I play bounty hunting mod with this one and one thing I've noticed is that it will kill the bounty all the times. Even if I am alreaddy lassoing, it kills in my hands. I know "Lasso" an enemey is an option, but when you have 15 men, you want all them dead but one. Do you think that's something doable? Like add to white list a person. So it kills everyone but that person.
    Thanks a lot for your help and time. I love the mod so much, it really is great.
    1. GunterSeverloh
      GunterSeverloh
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      Hi, i wouldn't know how to do that.
      Crossed my partner on this mod did most of the coding aspects and hes not really helping
      me anymore as hes busy with his own projects.
          I'm mainly here to support and answer any questions, the mod other then maybe some tweaks for some things
      depending isn't really being updated anymore, as all my focus is on my other mod Bandit Hideouts.
    2. RaicriNexus
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      Ok, thank you very much anyways.
  4. hieiyyh
    hieiyyh
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    can i recruit anyone or just a limited list? for example, it's possible to recruit Jack? and make him actually fight and not run from shootings hahaha
    1. GunterSeverloh
      GunterSeverloh
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      You can hire from the menu at the saloon when you talk with the bartender, you can hire random, or customize,
      or use preset peds through the custom list. You might be able to hire jack idk if thats in the list, but
      you'll see when you access the custom peds list.
    2. hieiyyh
      hieiyyh
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      i just noticed that using some custom characters like some npcs from cutscenes you can't set weapons for them (you can actually by using rampage mod menu for example, so that's not impossible), selecting the weapons don't do anything and when some shooting begins they run unarmed to the enemies... i've tested with CS_jackmarston and CS_GermanDaughter, can't equip weapons on them on the mod menu...
      also, no option to any hired gun to be on missions? when missions starts everyone is disabled for whatever reason.
    3. GunterSeverloh
      GunterSeverloh
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      Custom peds not having weapons nothing i can do about that, and idk what code would change that,
      crossed would but hes busy with his own projects so his response time is like a week at a time.
      No option to any hired gun to be on missions? when missions starts everyone is disabled for whatever reason.
      Ya i think its related to Bandit Hideouts, as Hired Guns is a standalone feature from the Bandit Hideouts mod.
        Ideally if you wanted your hired guns to be in missions with you, then use Bandit Hideouts mod instead.

           As with BH you have the option to disable or enable the mod by pressing F3 while ingame
      if your going to do a mission. So if you press F3 and disable the mod then hired guns will disappear, and then reappear
      if you press it again. But the hired guns wont disappear or be removed like in Hired guns here.
          Really nothing i can do about it, as i said if i ask crossed im waiting 1-2
      weeks for a response from him. I could ask him anyways to see if he would know, he might respond within a week's time.
    4. hieiyyh
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      so this mod uses the same thing to spawn the npcs like the bandit hideouts? because i have the option to automatically disable the spawns when missions starts, but if i disable using the F3 then the hired guns won't spawn (after a mission) anymore except when i turn on the bandit hideout mod again. A bit confusing, so i should turn off the disable in missions option and just turn off using F3 right?
    5. GunterSeverloh
      GunterSeverloh
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      I think your misunderstanding what i said.
      Hired guns as it says on the description tab is a feature from Bandit Hideouts, its in a standalone mod of
      the hired guns feature of Bandit Hideouts.

      If you use the mod Bandit Hideouts alone not also using Hired guns mod,
      you can press F3 while ingame and it will disable the Bandit hideouts mod, press F3 again and it re-enables the mod.
          With Hired guns mod, no you dont have that function to disable the mod ingame.

      What im suggesting if you dont want to lose your hired guns when you play a story mission, is to
         use Bandit Hideouts mod instead as your hired guns wont be removed automatically like in the Hired guns mod.

      Again The mod here on this page Hired Guns is a feature from Bandit Hideouts, i literally took all the code
      for the hired guns from Bandit Hideouts and made it into a standalone mod with only that and the ini settings for that feature.
            Only difference is for some reason idk why the hired guns are disabled, or removed when you do a story mission
      when only using the hired guns mod alone.

      So as suggested if you dont want your hired guns to be removed or disabled when you go do a story mission
      then use Bandit hideouts mod only and hire your gunmen with that mod.  Understand?
  5. POOEYBOEEY
    POOEYBOEEY
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    Make the guns bond with horses and when we whisle they whisle to theyr horses and the horses saved
    1. GunterSeverloh
      GunterSeverloh
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      Would have no idea how to do that.
  6. rmarkdtks0012
    rmarkdtks0012
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    If you make Korean in version 1.2, I think Koreans will use it a lot. Thank you, dear Moderna
  7. Trappyasfgeorge
    Trappyasfgeorge
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    how do i bring up the menu
    1. GunterSeverloh
      GunterSeverloh
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      When you go to a bartender at any saloon and interact with him like your going to
      order food or a drink a Hired Gunmen will show in the list, thats how you get the menu by choosing that.
  8. diamok
    diamok
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    Sup Gunter,

    First, here's a list of the mods I have installed.
    
    Longer Days
    Chapter 2 Clean save for PC ULTIMATE EDITION (with ultimate edition benefits)
    All Weapons Unlocked
    Selling Guns
    Rededrunk's Realistic Law Dispatch Response
    lml_rdr_beta_11
    Hired Guns
    No Weapon Degradation V2
    ScriptHookRDR2 V2
    Mod Loader

    When I have a Hired Gun with me and try to tame a wild horse, the Hired Gun always attacks the horse. Most of the time it has been melee, they basically run up to the horse and punch it. Not all that game breaking and hasn't really stopped the taming process, until this last time. The Hired Gun chose to shoot the horse, which ended up killing it. I of course went nutz and unloaded every round I had, with every weapon I had into the Gun, was actually sort of fun. In the end I just reloaded my save.

    Anyway, thought you should know. Sorry if this has been posted before.

    Cheers,
    1. GunterSeverloh
      GunterSeverloh
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      Hey, ya idk what causes that, tell them to hold somewhere until you get the horse tamed, and go from there.
    2. diamok
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      I'm assuming the game engine changes the horse from a neutral state, to a hostile one once the player jumps on it's back to start the taming process. Or something to that effect.

      I haven't made mods since Skyrim came out, so I really have no clue how to go about diagnosing this, but thought I'd give my assumption anyway.

      Cheers,
    3. GunterSeverloh
      GunterSeverloh
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      Ya might be what the issue is, the horse's behavior might be "enemy" to the player until
      you tame it and change its relation to you.
      What you can try is when you finally tame the horse how does the hired gun respond?
      Friendly?
    4. diamok
      diamok
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      Yeah, they chill out once the horse is tamed. It's not really a big deal and I wouldn't worry about making a patch or new version to address the issue. Like I said, was more just letting you know.

      Cheers,
    5. GunterSeverloh
      GunterSeverloh
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      Thanks for the info, i had updated the Hired guns article with this information, should help
      others if they happen to be in the same situation.
  9. skyrimvrlover145
    skyrimvrlover145
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    Can you hire gang members? If so how?
    1. GunterSeverloh
      GunterSeverloh
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      In the hired guns menu, see my pic here where it says CustomList on the menu there on the bottom.
          You open that and the list opens and you can customize what ped for a hired gun you want.
    2. skyrimvrlover145
      skyrimvrlover145
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      Tysm imma download today
  10. POOEYBOEEY
    POOEYBOEEY
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    Uhm, it seems you responded to every other comment besides mine. I have a feeling it's nexus' fault, if so here it is again:         

     Add an option not to kill hogtied enemyes unless alowed to, when they kill someone or do a crime you instantly get wanted too, when you get in cover they will try to get behind your cover too but if not possible they will look for another if there isnt they just dont cover (if its possible to make npcs guard camp it will create a small blimp 20 20 studs that can be disabled they can walk around in that blimp size can be modified and a prompt named "go to camp" will appear)
    1. GunterSeverloh
      GunterSeverloh
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      Not Nexus fault, i forgot to respond as i been busy with Bandit hideouts.
      Wouldn't know how to do what your suggesting.
  11. Janjun29
    Janjun29
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    is there is a Lawmen faction?
    1. GunterSeverloh
      GunterSeverloh
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      Did you read the description tab, everything you need to know about the mod is there.