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WesternAndCo

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WesternAndCo

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41 comments

  1. Hako87
    Hako87
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    What's the difference between this and SergeantJoe's version?
    1. WesternAndCo
      WesternAndCo
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      My version does not cause the game to not load for some and my version actually prevents the code for the snipers from running in the first place.
    2. jtgibson
      jtgibson
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      This should be a sticky post -- anyway, insta-download!
  2. mog22wai
    mog22wai
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    Thank you for you r assistance WesternAndCo! I believe I have the mod installed properly now and the game loads, are there any recommendations for getting to New Austin?

    As soon as I enter any part of West Elizabeth/Blackwater area I am shredded by Pinkertons. Doesn't matter how many I kill, they keep coming.

    Never mind, I found the answer. Everything is working correctly now. Thank you very much for all of your assistance WesternAndCo! Excellent mod! Works perfectly.
  3. AC88
    AC88
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    Thanks for making this. I got through Tall Trees fine, but as soon as I passed south of the Lower Montana River, a sniper started shooting at me, and I auto-died near Macfarlane's Ranch.

    Is this happening to anybody else? I have the ScriptHookV2 mod installed. Maybe that mod isn't working correctly?
    1. MotoSxorpio
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      Be sure to have an ASI Loader installed (dinput8.dll (from ScripthookRDR2V2 or AB ScripthookRDR2) or version.dll (from ASI Loader) or ThirteenAG's ASI Loader).

      An alternative to this mod, would be Rampage Trainer, which includes this cheat in its menu. You will need to save Toggles in Rampage Trainer to keep the cheat through any save.
    2. Icantstopmoddinghelp
      Icantstopmoddinghelp
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      I got this issue and I have scripthookv2 and dinput8.dll
    3. vonSchweizberg
      vonSchweizberg
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      Had same issue. Here is how to fix:

      YOU NEED TO UNPACK "ScriptHook V2 2.0" FOLDER INTO THE GAME'S MAIN DIRECTORY

      NOT OK:
      RDR2/ScriptHook V2 2.0/"ScriptHookRDR2.dll" and "sdk"

      OK:
      RDR2/"ScriptHookRDR2.dll" and "sdk"
    4. bobrobert25000
      bobrobert25000
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      I have the same issue. Loads to a black screen. dinput8.dll and scripthookrdr2..dll both in the root.

      I had LML installed as well, for the perfect pelts mod, but I removed that, and it still loads to a black screen. Any suggestion would be much appreciated. 
    5. WesternAndCo
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      Check that you don't have folder perm issues.
    6. mog22wai
      mog22wai
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      I don't think I have any folder permission issues. I checked everything I could think of as far as folder permissions goes.

      I'm not sure what else to try. I would love to get this working.

      Long time back I had a trainer that allowed me to disable the sniper, and it was great. I don't know why Perfect Pelts works via LML and this doesn't.
    7. WesternAndCo
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      If you have ScriptHookRDR2 V2 and you have a black screen, I believe there is an issue with that itself. There should be a ini config where you can disable the interface and overlay.
    8. mog22wai
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      That is an excellent idea, thank you!

      I also saw a similar suggestion on Syyyke's unknown error page.  However, I have a new issue now where any .asi file I place into the root will cause the game to not load using the RDR2 launcher. Literally nothing happens after I click the launcher icon

      If I try to force it to run using the Rockstar Games Launcher to try and get to RDR2, it will let me select RDR2 to play, but after 30 seconds or so  an error will appear saying, "RDR2 exited unexpectedly" Please click Retry below to enter the game again, etc, etc. It then offers me the option to launch in Safe Mode. This all started when I tried to run RDR2 using an elevated prompt (i.e. I launched RDR2 via "run as administrator").

      I looked up that issue and saw recommendations to replace the vsf.asi file with the LML vsf.asi file, but that's actually the one I'm using. I think I mentioned earlier I have LML installed for Perfect Pelts. But I don't think that is the whole problem, because Syyyke's Unknown Error mod runs through LML and he recommends using your mod as well, so they must be compatible.

      I took a backup of the game on 3/28/25 before I made any modifications, and it's weird ScriptHookRDR2 was in the root and was working, but there was no ScriptHookConfig.ini file yet. That didn't come into existence until whatever I did on 4/1/25, which is the same day I ran RDR2 using admin elevation. I also noticed a vsf.asi log file in existence now that was created at the exact same time on 4/1/25 as the ScriptHookConfig.ini.
  4. SilentResident
    SilentResident
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    Thank you soo much for your mod! SergeantJoe's version was causing my save file to not load at all. I am dissastisfied with the fact that SergeantJoe disabled comments to hide any complaints about his mod being broken, and with the fact that NexusMods encourages such bad modder behavior by not letting us report such save-breaking mods.
  5. jhonsemen06
    jhonsemen06
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    this mod aint working for me, prob due to scipthook v2
    1. WesternAndCo
      WesternAndCo
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      The mod has been tested with Scripthook V2 with no issues. Please check that you have a asi loader called dinput8.dll installed, in the case you installed a mod for the first time.
    2. vonSchweizberg
      vonSchweizberg
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      Had same issue. Here is how to fix:

      YOU NEED TO UNPACK "ScriptHook V2 2.0" FOLDER INTO THE GAME'S MAIN DIRECTORY

      NOT OK:
      RDR2/ScriptHook V2 2.0/"ScriptHookRDR2.dll" and "sdk"

      OK:
      RDR2/"ScriptHookRDR2.dll" and "sdk"
    3. cpeters1114
      cpeters1114
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      just to ask, isn't that where the directions say to place it? 
    4. WesternAndCo
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      sdk folder is not required.
  6. epulvsapel
    epulvsapel
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    Hello. i have tested this mod and 100% working... but when i explore the new austin as arthur then i save my game near armadillo... i load the game arthur will spawn near lower montana river...so can someone help me?
    1. WesternAndCo
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      This mod doesn't fix that issue at the moment, but I can look into it to see what I can do.
    2. PERICO12PPP
      PERICO12PPP
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      Set up a camp and save. You will spawn at your camp no matter where are you.
    3. bulaike0725
      bulaike0725
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      https://www.nexusmods.com/reddeadredemption2/mods/887
  7. afewfwef
    afewfwef
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    Does this work with original AB Scripthook v1.0.1491.17? 
    I am not sure I want to download Scripthook V2, since I heard a lot of complaints about that new version

    upd: Just checked, everything works great with classic AB Scripthook. Game version: 1491.50. 

    Also to those who want to save their progress and respawn in same area - set a camp and immediately save the game, otherwise you will always be respawned way back in Upper Montana river near entering Blackwater zone no matter how far you got. 

    Now New Austin exploration is free from this invisible BS. 

    I must stress , that this mod is pure QualityOfLife improvement and not a cheating. This is my first playthrough in which I want to make everything that is possible with Arthur.  I have only 3 essential mods installed: walking control speed, Gambler 8/9 and now this one. And boy oh boy this is a super mod.
    It is an open world so why the heck should I be instakilled by Deus ex machina? Throw pinkertons at me instead, thats fair. I wouldnt mind pinkertons attacking me like crazy in Blackwater - I fought my way to New Austin on a horse, taking hundreds of bullets and drinking dozens of potions, but that was FUN and somewhat realistic. 

    BUT - this invisible Godlike sniping is not immersive, nor realistic. So countering this with a mod is fair. I still have to be carefull in New Austin, because Pinkertons are there too, but not so savage as in Blackwater. And there is no need for this stupid wagon bs too. 
    Free Arthur exploration!

    Thanks a lot for your mod! 
    1. bulaike0725
      bulaike0725
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      https://www.nexusmods.com/reddeadredemption2/mods/887
  8. Kacperbladi
    Kacperbladi
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    thank you works and great mod.
  9. goldenplaysterraria
    goldenplaysterraria
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    Does this also disable the machine gun sniper in that one specific spot in Mexico and the cave entrance on Guarma?
    1. WesternAndCo
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      It disables the sniper for the cave in Guarma, but I am not sure what you mean by machine gun sniper in Mexico.
    2. goldenplaysterraria
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      Here on the right, I believe the green area might be collision for it
    3. WesternAndCo
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      Alright, I now see what you mean. The mod does not remove that, but I can see that the game actually tries to set your health to zero when you are in the area where that triggers.
    4. WesternAndCo
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      Okay, the "machine gun sniper" is now disabled in the 1.0.1 update.
    5. Ao192
      Ao192
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      how did you even find that out 😭
    6. Bugus123
      Bugus123
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      by glitching or teleporting into mexico using rampage trainer
    7. epulvsapel
      epulvsapel
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      good work..  now i would like try this mod... since the last mod doesn't work for me
    8. epulvsapel
      epulvsapel
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      just tested the mod, 100% working… thank u😇😆🫶
  10. Hello, about the audio tool, is possible to make it replace npc awcs? I used AI to create new voicelines for an npc but the tool says the awc is encrypted...
  11. roxalt
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    Doesn't work for me, for some reason. My bad, I'm confusing snipers with being wanted. Sorry and thank you!