Red Dead Redemption 2

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Created by

Wocky and Friends

Uploaded by

sinuspain

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About this mod

Changes the weapon system to be realistic in movement, reload, damage falloff and many more, with accurate historical naming, and gun systems.

Requirements
Permissions and credits
Changelogs
CREDITS
  • Ked29 for enduring my stupidity and struggles, and making a weapon guide and modeling guide.
  • Tuffy for making the amazing script for me with new mechanics.
  • Notbakou for making most of the models, and help with a heap of issues.
  • André for telling me how to make the weapon pages, and the merge.
  • Krissy for making the Model 10 and many grip variations. along with his FN M1903, also thanks to him for allowing the Flintlock, AKM, and Colt Python merge, as long as helping me make a model for the Silenced Pistol.
  • WickedHorseMan for giving me some info which pushed this project, and general info on custom ammo, and better customization menus. And for making 1899 Firearms, which gave me a foundation for this mod.
  • SomeRandomAnnoyance for giving me research on every gun included in this mod.
  • Praiseaidan for helping me with gun metals and for moral support.
  • Bigmankug for making the thumbnail for this mod.


What this mod does
  • This mod changes the gun system, and general looting of ammunition. Striving for realism and compatibility for Skirmish and Fettle. With realistic ammo, offering different ways to play and to plan what you'd like to compromise, and makes progression in the story help your guns to be more powerful. It also changing general looting of coaches, bodies, and abandoned shacks and other structures to be filled with the new realistic and custom ammo. Lore rebuilt to fit real life, with custom icons, compendium, and more. And the biggest aspect, new weapons to make the firearm world of Red Dead Redemption II diverse.


List of general changes
  • Changes every aspect of the vanilla weapons, reload, accuracy, damage falloffs, and more
  • Adds new guns, and applies realistic and custom ammunition for all guns
  • Redoes the naming for every gun to be accurate towards real life naming
  • Also changes misc. guns (rare, gunslinger, and gang weapons) and renames them towards the model and their personalization
  • Adds custom models for custom weapons and gives them realistic logos.
  • Catalog changes with custom descriptions and accurate brands including Colt, Remington, Springfield, and more.
  • The Munitions script adds multiple realism, with 2 new game mechanics, and custom affects on the player when shooting special guns.
  • When looting bodies, you will get custom ammo, and custom ammo will be available across the open world
  • Custom metal, enhanced gun VFX, and diverse loadouts for gangs, law, and roaming NPCs.

Most Reworked Weapons
  • Colt Single Action Army (Cattleman)
  • Smith & Wesson Model 3 (Schofield)
  • The Henry Rifle (Litchfield)
  • Spencer 1865 (Carbine Repeater)
  • Krag Rifle (Bolt Action Rifle)
  • Carcano M31 ( Carcano Rifle)
  • Remington 1867 (Rolling Block Rifle)
  • Colt 1878 Hammer (Double Barreled Shotgun)
  • Winchester M1897 (Pump Action Shotgun)


A Very Tiny List of Custom Weapons (Not all custom weapons are listed)
  • Colt Bisley
  • Remington 1875
  • New Model 3
  • Winchester Centennial
  • Mauser 98
  • Colt Lightning
  • Silenced Rifle
  • Silenced Pistol
  • Duke M1911 (Merge)

What the Script Does
  • Adds a weapon weight system
  • Realistic stamina drain when aiming your gun for too long
  • Holding f will cause no weapon sway, as the player holds their breath for a short moment
  • Henry Repeater will start to get hot as firing more shots, and will burn the player's hands (gloves will protect you)
  • Due to the pressure of the sawed-off shotgun, shooting will cause damage to your hand

Realistic Worn Metals Merge
  • To install properly, make sure to go to the Realistic Worn Metals mod page, and download the Munitions merge. There are two versions, my metals with the worn metals, and Praiseaidan's metals with his worn metals. Choose one, not both, and follow the directions

Colt 1911 Merge

  • To install properly, go to the Colt 1911 mod page, and download the merge, and follow the directions.

Colt Python Merge (NECESSARY FOR MOD)
  • To install properly, go the Colt Python mod page, and download the merge, and follow the directions

Flintlock Merge
  • To install properly, go the Flintlock mod page, and download the merge, and follow the directions

AKM Merge
  • To install properly, go the AKM mod page, and download the merge, and follow the directions

*INSTALLATION*
  • Drag LML and Munitions.asi to your Red Dead Redemption II Directory (Where the RDR2.exe is)



*REQUIREMENTS*

--> RELOAD PREVIEW FOR COLT SAA <--

*DISCLAIMER*
  • This mod has been made for my other 2 gameplay mods, Skirmish, and Fettle. To use this mod to its full potential, Fettle is needed, while Skirmish is heavily recommended. A vanilla one will be coming out soon for users who would just like gun changes tailored towards vanilla.

RESEARCH
  • Used multiple gun site resources
  • Hicock45 was good for info on how each gun shot
  • Wikipedia used a ton for basic information regarding ammunition, and catalog naming
  • Wikipedia also used for technical info regarding in game description of weapons


One more comment
  • I make these mods for myself, but this one was for the community and my love for modding. You are open to requesting anything you'd like, but I can't guarantee I'll be able to fulfill it or even have the time to notice it. This mod will be my final one, so I hope you enjoy it, and it will continue to be updated.


Sincerely, Wocky
- 12829
- WaitAndRender