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alfabravozapa

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alfabravozapa

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47 comments

  1. Pacerot
    Pacerot
    • supporter
    • 2 kudos
    Is it possible that this mod removes bullet holes in pedestrians? I am trying to figure what is causing it and just go through mods randomly 
    1. dylanfultz
      dylanfultz
      • supporter
      • 0 kudos
      Same problem, don't use this mod. It's shit.
  2. BilboBeglecream
    BilboBeglecream
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    • 0 kudos
    Hello, does this mod prevent NPC bodys from despawning super fast like in vanilla?
    1. korire
      korire
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      • 0 kudos
      I have the same doubt
    2. chriscereaI
      chriscereaI
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      • 0 kudos
      +!
  3. EdikanSKY
    EdikanSKY
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    • 0 kudos
    Thank you! Definitely a necessary mod! But please tell me - is it possible to create a mod for spawning NPCs and vehicles not behind your back or in front of your eyes, but at a great distance in advance?
    1. sean6441
      sean6441
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      I swear they changed the spawn distance in an update some time ago. I remember when I first played the game a year ago or more the spawn distances where great. I could see peds a mile or two off in the distance via binoculars, i never had these weird npc/asset pop ins we get now where npcs or vehicles or animals will literally spawn in front of you completely breaking immerson.

      I wish there was a setting to control such things in the graphics menu but i don't think there is. But I definately feel like an update changed something to improve performance but sacrificed some spawn distance.
    2. alfabravozapa
      alfabravozapa
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      • 94 kudos
      You can can change the distance for peds and vehicles in visualsettings.dat file. I belive WhyEm's Visuals and Vestigia already do this.
    3. RusGameTactics
      RusGameTactics
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      • 12 kudos
      Please help me. Knowing people, how to change the distance for pedestrians and vehicles in the visualsettings.dat file? It is necessary that animals, vehicles and pedestrians appear at longer distances from Arthur or John.
      What lines are responsible for this?
      Thank you in advance.
    4. alfabravozapa
      alfabravozapa
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      • 94 kudos
      # Lod distances for vehicles and # Lod distances for peds
    5. noobiemodder69
      noobiemodder69
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      • 2 kudos
      which number do i have to change? there are like 3 values for every ped lod
    6. black0knightcs96
      black0knightcs96
      • supporter
      • 3 kudos
      This dosnt actually change max spawn distance just changes LOD levels
  4. RusGameTactics
    RusGameTactics
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    • 12 kudos
    Please help me. Knowing people, how to change the distance for pedestrians and vehicles in the visualsettings.dat file? It is necessary that animals, vehicles and pedestrians appear at longer distances from Arthur or John.
    What lines are responsible for this?
    Thank you in advance.
    1. noobiemodder69
      noobiemodder69
      • member
      • 2 kudos
      i think you need to change the number behind # lod distance for vehicles and peds to an higher amount
    2. noobiemodder69
      noobiemodder69
      • member
      • 2 kudos
      nvm im not sure
  5. noobiemodder69
    noobiemodder69
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    • 2 kudos
    can you make whyems setup and this mod work together?
  6. dtjxfymyfjktykdty
    dtjxfymyfjktykdty
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    • 0 kudos
    is it normal that when i open the main persistence_constants file (located in common_0.rpf/data using Open IV) it still shows the default values? did i do something wrong or is this normal?
    1. alfabravozapa
      alfabravozapa
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      • 94 kudos
      It is normal.
  7. It would be cool if you managed also to introduce chariots and objects generally since it seems PixieV mod won't work anymore they say.
  8. SkyrimSuzerain
    SkyrimSuzerain
    • member
    • 1 kudos
    Does this mod conflict with WhyEm's DLC mod? Would like to use this mod but not if there'll be a conflict.
    1. alfabravozapa
      alfabravozapa
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      • 94 kudos
      No conflict with WhyEm's DLC mod. It is his Setup mod that has the same file.
  9. daniel119
    daniel119
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    • 3 kudos
    ok the mod seems clear to me, but under what circumstances corpse will spawn in front of you in game?
    1. weirdsciencex
      weirdsciencex
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      • 5 kudos
      The ones I remember mainly are the Buffalo when hunting with Charles which will appear on the hill and I think it was a Boar which appears when riding to the Braithwaite manor but there are plenty more
    2. daniel119
      daniel119
      • member
      • 3 kudos
      Mostly story missions, eh? So that's why I didn't notice any of these, since all I do now is insult everyone I see on the street with John.
    3. BlLLthecat
      BlLLthecat
      • supporter
      • 70 kudos
      I haven't seen it in story missions. I mostly see it with horses. I'm riding along and a horse falls from the sky ahead of me. Kinda funny.
    4. OMillet
      OMillet
      • supporter
      • 4 kudos
      It has nothing to do with story missions. If you kill a horse or another animal and return to the place some ingame time later. The animal will stand and fall to the ground in front of your eyes. You should open your eyes when playing this game.
    5. daniel119
      daniel119
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      • 3 kudos
      ahh ok thx for the info, make more sense now
    6. BlLLthecat
      BlLLthecat
      • supporter
      • 70 kudos
      Makes no sense to me. If you are right OMillet - and I think you prob are, why after you kill something and go a ways away some 5 minutes later (without persistence mods by the way) - why would a corpse that's been there suddenly get up and and lay back down? Just questioning R's logic. But it must have to do with what this mod fixes. We can only see what's around us. The corpse didn't actually stay there? Just the game remembers where it was supposed to be and places it when we get close enough to that spot again. OK, makes sense. Maybe lol.
      But I still prefer to play the game with my eyes closed :-P
    7. daniel119
      daniel119
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      From my current understanding, when you kill npc or animals (or sometimes a fixed npc body at a "place of interest") their bodies will remain there (realistic part of the game, the body will "rot" and turn into bones as time goes on). When you leave the area (far away), due to the performance issue, the body will be physically deleted to boost performance. And when you come back the body will respawn (the game tries to be realistic since you killed them at this place earlier). The thing is, the body will spawn in its "default" standing animation and then drop (since it's marked as dead). So, I believe (at the very least) that this mod increases the spawn distance, making it less noticeable when the bodies spawn and "drop" far away from the player.
  10. rhcnxjf13
    rhcnxjf13
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    • 0 kudos
    Is this mode relevant to increasing the body's persistence?
    1. BlLLthecat
      BlLLthecat
      • supporter
      • 70 kudos
      I don't believe so. This mod does Enhanced Entity and World Persistence 1.4 And apparently is one of the features of Setup

      Although the persistence_constants.meta that this mod alters contains NumHoursToRememberCorpse, etc if one knew how to tweak.

      Edit: it appears the <fDistanceForCorpseRemoval that this mod does change would take care of persistence if you don't go too far away?!
    2. rhcnxjf13
      rhcnxjf13
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      • 0 kudos
      i hesitate use Enhanced Entity and World Persistence 1.4 mod cuz there's so many bugs in the report section.. im not test yet but highly increase value
      of  <fDistanceForCorpseRemoval, i hope game remember corpses no matter how further from corpses..