Red Dead Redemption 2
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daniel119

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daniel119

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19 comments

  1. Chickmatthews
    Chickmatthews
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    Sticky
    Wow this is sus 
    1. daniel119
      daniel119
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      I've uploaded my .py code for anyone who think it's sus :)
  2. jjthedevilhunter420
    jjthedevilhunter420
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    does this still work currently?
    1. daniel119
      daniel119
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      Yes, it does not depend on the game's version. People in the comment sections actually modified it a bit and made it applicable to other games too. All you have to do is to have a list of folders/files in the "white list" txt file to tell the tool what not to move around  (as they are the origional game files, not mods), and theoretically it can be applied to any games as long as you have provided the correct list :)
  3. Cleepyboy
    Cleepyboy
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    how do I use this, i'm new. can someone put up a tutorial or just tell me by replying
    1. daniel119
      daniel119
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      you edit the mod folder location and the game location in locations.txt, then just follow the instruction after opening the .exe file.
  4. CORNDOG316
    CORNDOG316
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    Most useful mod in my opinion. The only issue I see is that it doesn't import subfolders. For example "Buyable Properties" mod has subfolders. Keep up the great work.
    1. daniel119
      daniel119
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      weird, it should work on sub folders. It should move everything that is not in the list.txt file. I have a few mods like rampage which has extra folders and it works fine, can you describe it in details so I can have a look when I'm free
    2. CORNDOG316
      CORNDOG316
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      The only way I got it to import subfolders was to copy the path of the subfolders to the "locations file." This is what I had to do.

      "#Copy the full path of your mod folder below
      C:\Users\T3CRI\Desktop\rdr2modmanager\mods
      C:\Users\T3CRI\Desktop\rdr2modmanager\mods\Houses
      #Copy the full path of your rdr2 game folder below
      D:\Program Files\Rockstar Games\Red Dead Redemption 2"

      I will try the rampage mod to see if I get a different result.


    3. daniel119
      daniel119
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      your modification wont work, my code will pick up the \mods\Houses location as the game path, then the game path will be overwritten to \Rockstar Games\Red Dead Redemption 2 when read the next line

      This is what my code designed to do: if the line does not start with '#', the path will be recognized as the mod folder, then it will read each line and set and overwrite the game path again and again (if not start with '#'), until reach the end of the location.txt
    4. CORNDOG316
      CORNDOG316
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      Okay got it to work. I guess I wasnt restarting the app after I put in new mods
    5. daniel119
      daniel119
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      nice nice glad it worked
    6. CORNDOG316
      CORNDOG316
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      Yeah the nvngx_dlss.dll is the only file that triggered the mod manager to load up in anything besides rdr2 folder.
    7. daniel119
      daniel119
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      At some point last year, I realised not everyone has an RTX card (yeah I'm dumb), therefore I removed the checking nvngx_dlss.dll at the start. But I forgot to upload it.

      Edit: I updated the mod manger, tell me if it works! Since all the changes were made last year, I don't even know if I had some unfinished project left in it or not...
  5. CORNDOG316
    CORNDOG316
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    I was wondering if you have this manager for gta 4 and 5. This is the best and easiest  manager to me.
    1. CORNDOG316
      CORNDOG316
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      Figured it out. Just make different mod folders for each game. Drop in your tool with list file and location file.  Edit the location file to each game and mod folder. Every game directory put the nvngx_dlss.dll file.
    2. daniel119
      daniel119
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      hmmm no, but technically you can do the same thing with gta 4&5. First you get a clean copy of the game and change the mod and game path in the locations.txt file, then you use the mod manager to generate the list.txt so the manager knows what file is mod and what file is vanilla. And now it should work like RDR2 when you run the manager like usual.

      Edit: glad you figured it out, tho I dont think nvngx_dlss.dll need to be present.
  6. theExaltedpeps
    theExaltedpeps
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    what I hate bout nexus is, anything that is executable cannot be uploaded. at least allow it with a requirement like virustotal or something wtf
    1. daniel119
      daniel119
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      I contacted the moderator, and it's been approved now.
      Edit: I think it is based on virustotal, if you click the safe to use icon next to the mod's name, it takes you to the virustotal page
      Edit2: Somehow executable can be uploaded without contacting admin now.