Ready or Not
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Brando

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BrandonK17

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About this mod

This simple AI modification has various changes to the suspect and civilian limits aswell as a bunch of other smaller improvements.
This mod is in no way meant to be realistic, if you prefer a realistic playstyle then there are many other AI mods that target just that.

Permissions and credits
This simple AI modification has various changes to the suspect and civilian limits aswell as a bunch of other smaller improvements.
This mod is in no way meant to be realistic, if you prefer a realistic playstyle then there are many other AI mods that target just that, although more variations of this mod were added to properly fit more playstyles.

Overall Changes: 

- The enemy AI accuracy is slightly raised, and there speed is slightly lowered. [Depending on the variation your use]
- More Melee Suspects are able to spawn.
- More suspects roaming around and fleeing.
- AI Swat speed is lowered.
- Suspect health slightly lowered and civilian health raised.
- Raised the chance for suspects to fake surrender.
- More Traps. [Vanilla: 4 traps, Normal: 5 traps, Max: 6 traps]

There are multiple variations of this mod: 

- Vanilla [ vanilla amount of suspects and civilians ]
- Normal [ Slightly raised amount of suspects and civilians, AI is a little harder then vanilla ]
- Max [ A lot more suspects and civilians, AI is decently harder then vanilla ]

List of Map Specific Changes: [Only barricaded suspects and raid gamemodes are affected]

[Normal_Maps]
Gas Stations:
- Vanilla [ 7 suspects, 2 civilians ]
- Normal [ 10 suspects, 4 civilians ]
- Max [ 25 suspects, 10 civilians ]

Meth House:
- Vanilla [ 20 suspects, 5 civilians ]
- Normal [ 25 suspects, 8 civilians ]
- Max [ 45 suspects, 12 civilians ]

Hotel:
- Vanilla [ 20 suspects, 5 civilians ]
- Normal [ 25 suspects, 8 civilians ]
- Max [ 45 suspects, 12 civilians ]

Farm:
- Vanilla [ 20 suspects, 5 civilians ]
- Normal [ 25 suspects, 8 civilians ]
- Max [ 45 suspects, 10 civilians ]

Port:
- Vanilla [ 20 suspects, 3 civilians ]
- Normal [ 25 suspects, 5 civilians ]
- Max [ 30 suspects, 10 civilians ]

Car Dealership:
- Vanilla [ 17 suspects, 7 civilians ]
- Normal [ 20 suspects, 10 civilians ]
- Max [ 35 suspects, 15 civilians ]

[Testing_Maps]
Vinewood Hills:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 20 suspects, 7 civilians ]
- Max [ 30 suspects, 10 civilians ]

Club:
- Vanilla [ 5 suspects, 8 civilians ]
- Normal [ 12 suspects, 15 civilians ]
- Max [ 25 suspects, 15 civilians ]

Penthouse Rooms:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 20 suspects, 12 civilians ]
- Max [ 30 suspects, 15 civilians ]

Hotel Rooms:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 20 suspects, 12 civilians ]
- Max [ 25 suspects, 12 civilians ]

[Custom_Maps] [WIP, some maps may not change]
Breaking News:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 25 suspects, 12 civilians ]
- Max [ 35 suspects, 15 civilians ]

Kabul Compound:
- Vanilla [ 10 suspects, 5 civilians ]
- Normal [ 20 suspects, 5 civilians ]
- Max [ 30 suspects, 10 civilians ]

Neptune Spear:
- Vanilla [ 15 suspects, 5 civilians ]
- Normal [ 30 suspects, 5 civilians ]
- Max [ 40 suspects, 5 civilians ]

Gun Runners:
- Vanilla [ 10 suspects, 8 civilians ]
- Normal [ 15 suspects, 5 civilians ]
- Max [ 25 suspects, 8 civilians ]

Super-A-Club:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 15 suspects, 12 civilians ]
- Max [ 30 suspects, 15 civilians ]

Bunker Down:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 20 suspects, 10 civilians ]
- Max [ 30 suspects, 15 civilians ]

Movie Theater:
- Vanilla [ 10 suspects, 10 civilians ]
- Normal [ 20 suspects, 10 civilians ]
- Max [ 35 suspects, 15 civilians ]

List of Exact Value Changes: 

MaxRoamers = 3 >> MaxRoamers = 5 [Lowered for certain maps]
SwatTimeWithWeaponUpBeforeFiring = 0.1 >> SwatTimeWithWeaponUpBeforeFiring = 0.5
HesitationChanceToFakeSurrender = 0.15 >> HesitationChanceToFakeSurrender = 0.19
CivilianHealth = 80.0 >> CivilianHealth = 130.0
SuspectHealth = 160.0 >> SuspectHealth = 150.0
SuspectChanceToSpawnWithNoWeapon = 0.2 >> SuspectChanceToSpawnWithNoWeapon = 0.4
MaxMeleeSuspects = 1 >> MaxMeleeSuspects = 2
SuspectKnifeFakeForwardChance = 0.2 >> SuspectKnifeFakeForwardChance = 0.4
MaxFlees = 1 >> MaxFlees = 3 [Normal and Max]
MaxTraps = 3 >> MaxTraps = 5 [Normal]
MaxTraps = 3 >> MaxTraps = 6 [Max]
SuspectAccuracy = 1.5 >> SuspectAccuracy = 1.3 [Normal]
SuspectAccuracy = 1.5 >> SuspectAccuracy = 1.1 [Max]
SuspectTimeWithWeaponUpBeforeFiring = 0.20 >> SuspectTimeWithWeaponUpBeforeFiring = 0.50 [Normal]
SuspectTimeWithWeaponUpBeforeFiring = 0.20 >> SuspectTimeWithWeaponUpBeforeFiring = 0.40 [Max]

Credits: 

- Ready Or Mod (Kronzkys AI mod)
Unreal Engine (Binaries for packing)
RoN Packer (.PAK Packer)

Installation:

1. Download the .zip file, there will be 3 folders in the zip, each folder corresponds to a variation of the mod that affects the suspect and civilian count
2. Place the .pak to X:\Steam\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks
3. Launch the game

Important:


This mod is in no way meant to be realistic, if you prefer a realistic playstyle then there are many other AI mods that target just that.

Delete any AI mods before installation of this one to avoid conflicts.

Only Barricaded Suspects and Raid gamemodes contain changes to the suspect and civilian limit.

Working | Early Access Build 18455