(Optional) Why not Pay Bin Laden a Visit XD (works on June update)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
UH60 by Hurricane https://sketchfab.com/3d-models/uh60-0a95fd89c46c484dacbe186a45e6ffea
Donation Points system
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Changelogs
Version v0.6
Added some interior lights
Fixed too dark lightning after ADAM update
Version v0.5
Fixed loud foodsteps on soil
Fixed doors (door spawner would break some doors on other custom maps. Thanks to loly326 on Nexusmods for investigating)
Version v0.4
Added more props and details
Added ambient sound (outside and indoor)
New enemy types
New civilian type
Fixed navmesh
Some material changes
Added missing physics materials
Small modifications to main house layout
Added 5 more player spawns
Reduced mod file size
Version 0.3
Map now works with the Februari Ready or Not update
Includes both Baricaded and Raid mode
SWAT AI can now use doors
Added garden
Added access road
Added new access points to the compond (doors at the garden)
Visual improvments to all existing areas of the map
Updated optional AI override config file with more suspects (30 for raid, 15 for barricaded)
Version 0.2
Added optional (but recommended) high amount of suspects AI tweak in separate .pak file
Fixed door issues in multiplayer
Decreased fog and tweaked ambient light (nvgs should work better now)
Fixed AI spawns
Various small fixes and updates
Version 0.1
Initial version
The game needs to generate new world data first time starting the map when the timer reach 0 after installation. You might think the game have frozen, but just wait.
It's probably best to start the map for the first time in singleplayer
If you don't want to wait or having trouble, download the optional file and extract worldgen_neptune_spear.sav into %localappdata%\ReadyOrNot\Saved\SaveGames\
Known issues: - Only barricaded suspects mode (same for all customs maps at the moment) - AI mod does no longer work (same for all customs maps at the moment)