About this mod
Puts Submachine Guns in the Secondary weapon category
- Requirements
- Permissions and credits
- Changelogs
- Donations
- This version places Submachine Guns in the secondary weapon category (PISTOL) without removing them from primary weapons.
- This version is more compatible with other mods, but requires the Blueprint Loader and Item Asset Loader mods.
- All players need to have the mod for it to work in multiplayer.
SubmachineGunAsSecondaryWeapon_Replacement
- This version places Submachine Guns in the secondary weapon category (PISTOL) removing them from primary weapons.
- This version is less compatible with other mods, but does not require any other mods.
- You can choose which Submachine Guns you want as your secondary weapons.
- Note:
- For the mod to work in multiplayer, all players need to have the mod (note: if you only have the MP5 and the other player only has the P90, the mod does not work, both players need the MP5 and the P90).
- To remove the mod you have to delete the mod from the Paks folder, then open the game, go to Loadout and in the secondary weapon menu click on Pistol (located below the letters LOADOUT in the top left corner).
The mod works with Shield and SWAT AI officers.
Known issues:
Submachine Guns don't have a category. Submachine Guns use the PISTOL category.
Weapons are not in the correct position when using the shield.
Weapons cannot be used in Full Auto when using the shield.
Bug in weapon animations when firing with shield,
When using a sight attachment it does not stay aligned. This does not happen in the Replacement version.
Try my other loadout mods:
Assault Rifles As Secondary Weapon
Shotguns As Secondary Weapon
Non-Lethal As Secondary Weapon
Pistols As Primary Weapon