Ready or Not

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Jerry the Weekend Gunfighter

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NinomaeIsshin416

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Mod articles

  • Well... and about the recoil thing...

    So the core thing is that: 

    In the game, we cannot truly restore how the spec-ops operators control of the weapons.

    There is no realistic recoil in the game.

    Especially no recoil force to backwards. (Unless you make some whole peripherals by yourself LMAO).

    And I'm not going to talk here about how the recoil of assault rifles is formed in reality.

    From a game perspective, Ground Branch's recoil performance will indeed be more realistic than RON's, because most of their force is visually directed backwards, so we can super easy to control even in full-auto.

    However, is this correct for the game? I remain skeptical.

    Players use the mouse to control weapons in the game, slide forward, backward, left, and ri...

  • Regarding mod compatibility issues

    It's a very complicated topic.

    After RON was updated to 1.0, many modders began to make in-depth modifications to the weapon blueprints.At the same time, those creators do not use gunfighter data.

    Whether it is for personal preference or for compatibility with vanilla players, it's understandable.

    We do not have the right to interfere their thoughts.

    But the design of the game system does not allow duplicate blueprints, so there is 100% conflict.

    The only solution is to let those mods to use gunfighter blueprints, or vice versa.

    This will put a huge burden on me and other modders anyway, not to mention there are many people who don’t like Gunfighter’s modification style.So that's how it is.

    Of course,...

  • About how to modify OR make mods

    I'm not good at teaching. So I won'tprovide any guidance here.

    But gunfighter's data is unencrypted, and if you have the right tools (even if you don't, you can find them on the Ready or Mod Discord), you can You can view and understand its principles....